Recommend
9 
 Thumb up
 Hide
4 Posts

Race for the Galaxy» Forums » Sessions

Subject: Personal best (59 points) versus Keldon AI (16 points) rss

Your Tags: Add tags
Popular Tags: [View All]
Andrew SM
United States
San Francisco
California
flag msg tools
mbmbmbmbmb

I was all excited to post this drubbing of a session, but then I read over it again and realized it's not all that impressive. I made some super high risk plays that all worked out perfectly, and the AI must have just gotten ridiculously poor draws. But I learned that an engine based on Diversified Economy is incredibly powerful, as it allows good point production in combination with supplying cards, which you can spend while you run the engine by drafting on your opponent's II or III plays.


I'm playing BLUE:


Red starts with Alpha Centauri.
Blue starts with Ancient Race.
--- Round 1 begins ---
Red chooses Consume-Trade.
Blue chooses Consume-Trade.
Red trades good from Alpha Centauri for 3.
Blue trades good from Ancient Race for 4.
Red receives 3 cards for Consume phase.
Blue receives 4 cards for Consume phase.
--- Round 2 begins ---
Red chooses Settle.
Blue chooses Explore +5.
Red draws 2 and keeps 1.
Blue draws 7 and keeps 1.
Red pays 2 for Rebel Cantina.
Blue pays 6 for Imperium Blaster Gem Consortium.
--- Round 3 begins ---
Red chooses Develop.
Blue chooses Settle.
Red develops Imperium Troops.
Blue conquers Rebel Fuel Cache.
--- Round 4 begins ---
Red chooses Settle.
Blue chooses Consume-Trade.
Red pays 2 for Galactic Developers.
Blue conquers Primitive Rebel World.
Blue trades good from Rebel Fuel Cache for 3.
Blue receives 3 cards for Consume phase.
--- Round 5 begins ---
Red chooses Develop.
Blue chooses Consume-Trade.
Red develops Export Duties.
Blue trades good from Primitive Rebel World for 2.
Blue receives 2 cards for Consume phase.
--- Round 6 begins ---
Red chooses Explore +1,+1.
Blue chooses Develop.
Red draws 3 and keeps 2.
Blue draws 2 and keeps 1.
Red pays 1.
Red develops Expedition Force.
Blue pays 3.
Blue develops Diversified Economy.
--- Round 7 begins ---
Red chooses Settle.
Blue chooses Explore +1,+1.
Red draws 3 and keeps 1.
Blue draws 3 and keeps 2.
Red conquers The Last of the Uplift Gnarssh.
Blue pays 2 for New Vinland.
--- Round 8 begins ---
Red chooses Consume-Trade.
Blue chooses Produce.
Red trades good from The Last of the Uplift Gnarssh for 5.
Red receives 5 cards for Consume phase.
Blue produces on New Vinland.
Blue produces on Imperium Blaster Gem Consortium.
Blue produces on Ancient Race.
Red receives 1 card for Produce phase.
Blue receives 3 cards for Produce phase.
Red discards 1 at end of turn.
--- Round 9 begins ---
Red chooses Develop.
Blue chooses Consume-x2.
Red develops Investment Credits.
Blue consumes good from Ancient Race using Diversified Economy.
Blue consumes good from Imperium Blaster Gem Consortium using Diversified Economy.
Blue consumes good from New Vinland using Diversified Economy.
Blue receives 6 VP for Consume phase.
--- Round 10 begins ---
Red chooses Settle.
Blue chooses Produce.
Red pays 1 for Smuggling World.
Blue pays 3 for Comet Zone.
Red produces on Smuggling World.
Blue produces on Comet Zone.
Blue produces on New Vinland.
Blue produces on Imperium Blaster Gem Consortium.
Blue produces on Ancient Race.
Red receives 1 card for Produce phase.
Blue receives 4 cards for Produce phase.
--- Round 11 begins ---
Red chooses Develop.
Blue chooses Consume-x2.
Red pays 4.
Red develops Trade League.
Red trades good from Smuggling World for 4.
Blue consumes good from Ancient Race using Diversified Economy.
Blue consumes good from Imperium Blaster Gem Consortium using Diversified Economy.
Blue consumes good from New Vinland using Diversified Economy.
Blue consumes good from Comet Zone using Imperium Blaster Gem Consortium.
Red receives 4 cards for Consume phase.
Blue receives 2 cards and 8 VP for Consume phase.
--- Round 12 begins ---
Red chooses Settle.
Blue chooses Produce.
Red pays 5 for Lost Species Ark World.
Blue pays 1 to conquer Insect Uplift Race.
Red produces on Lost Species Ark World.
Red produces on Smuggling World.
Blue produces on Comet Zone.
Blue produces on New Vinland.
Blue produces on Imperium Blaster Gem Consortium.
Blue produces on Ancient Race.
Red receives 3 cards for Produce phase.
Blue receives 4 cards for Produce phase.
--- Round 13 begins ---
Red chooses Develop.
Blue chooses Consume-x2.
Blue pays 6.
Blue develops Galactic Renaissance.
Red trades good from Lost Species Ark World for 6.
Red consumes good from Smuggling World using Galactic Developers.
Blue consumes good from Ancient Race using Diversified Economy.
Blue consumes good from Imperium Blaster Gem Consortium using Diversified Economy.
Blue consumes good from New Vinland using Diversified Economy.
Blue consumes good from Comet Zone using Imperium Blaster Gem Consortium.
Blue consumes good from Insect Uplift Race using New Vinland.
Red receives 6 cards and 1 VP for Consume phase.
Blue receives 4 cards and 8 VP for Consume phase.
Red discards 5 at end of turn.
--- Round 14 begins ---
Red chooses Develop.
Blue chooses Produce.
Blue pays 4.
Blue develops Research Labs.
Red produces on Lost Species Ark World.
Red produces on Smuggling World.
Blue produces on Comet Zone.
Blue produces on New Vinland.
Blue produces on Imperium Blaster Gem Consortium.
Blue produces on Ancient Race.
Red receives 3 cards for Produce phase.
Blue receives 4 cards for Produce phase.
Red discards 4 at end of turn.
--- Round 15 begins ---
Red chooses Settle.
Blue chooses Consume-x2.
Red pays 1 for Space Port.
Red trades good from Lost Species Ark World for 6.
Red consumes good from Smuggling World using Galactic Developers.
Blue consumes good from Ancient Race using Diversified Economy.
Blue consumes good from Imperium Blaster Gem Consortium using Diversified Economy.
Blue consumes good from New Vinland using Diversified Economy.
Blue consumes good from Comet Zone using Imperium Blaster Gem Consortium.
Red receives 6 cards and 1 VP for Consume phase.
Blue receives 2 cards and 8 VP for Consume phase.
Red discards 5 at end of turn.
Blue wins with 59.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Eric Brosius
United States
Needham Heights
Massachusetts
flag msg tools
badge
My favorite 18xx game for six players is two games of 1846 with three players each.
Avatar
mbmbmbmbmb
Congratulations!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dave Hooper
United Kingdom
Durham
flag msg tools
mbmbmb
It works even better if you then have Deficit Spending (discard up to 2 cards and get a VP for each) to turn all those extra cards straight into more VP

I just got my first win against the AI using this although it was a much narrower victory than yours as it took a while to pick up the 3rd type of goods and Diversified Economy and then play them.

I often struggle to know what to do at the start of the game and how long to wait to pick my strategy. It seems that basically you should do everything you can to get loads of cards (ie produce and then trade) and wait for something very valuable/obvious to appear that you think you can make work. Then go for that and ignore everything else (apart from any 6 cost development cards that fit). What other basic strategies should I look at?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew SM
United States
San Francisco
California
flag msg tools
mbmbmbmbmb
Gaining cards is the essential task early on. Even if you have great synergy in your opening hand/world, you can't cling to it because you have to spend a lot of those cards to play any of them. I just look for 2 card synergies and try to gain cards in early play, and worry about strategy 3-4 turns in.

When playing against multiple opponents, you can draft on their actions to gain tempo early on. So if you have a windfall and you think it's likely an opponent will III, then play $ and get 2 actions in one turn. This can backfire, of course. I've also seen the AI aggressively play +1/+1 early on, in order to soak up 2 cards in the early stage of the round, and then draft on opponent's II/III actions.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls