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Twilight Imperium (Third Edition): Shattered Empire» Forums » Variants

Subject: Shock Trooper House Rules rss

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Barry Figgins
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I didn't see any threads on this - has there been any discussion about variant rules for Shock Troops? I dislike that they're earned from GFs rolling a 10. They're the only thing in the game that's really dependent on the results of a die roll, and it seems really swingy to suddenly have a few forces transform into badasses...or, contrariwise, really annoying to have a GF level-up only to immediately level-down because they're alone on a planet or something.

So, has anyone come up with alternate ways to earn STs, or alternate abilities?
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Greycloak
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We use the variant from Shattered Ascension.

Can be produced at any SD (except Arborec) for 3 resources.
Convert 1 GF into a ST for attacker automatically after winning ground combat.
Gen Synthesis allows you to convert 2.
May set aside any number of ST before invasion combat marked as commandos. They do not participate in ground combat, but will automatically convert 1 structure per commando if they win the battle.

Unrelated to shattered ascension:
Our last game we removed the restriction that they must always be present with GFs.

We've been playing with these rules for two games now, and STs have actually seen use though not overwhelmingly so.
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Chris J Davis
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With these rules, must STs still be removed as casualties before GFs?
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JohnnY C
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Yes, and that's half the point with the "Commando" ability. If you don't want to lose them in an easy fight, you can actually take them out of the combat.


The _reason_ why they have to be removed first is simply because there are no physical plastic pieces for these guys.
 
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Scott Lewis
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PsiComa wrote:
The _reason_ why they have to be removed first is simply because there are no physical plastic pieces for these guys.

Even in TI2, Shock Troops had to be removed first. In TI2, you slid a Shock Troop marker over a GF flag to show that it was a Shock Troop (and regular GFs would use a different flag), and didn't have the same "must be present with a GF" rule.

I think thematically the reason ST's have to die first is they are always on the front line.
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David Damerell
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sigmazero13 wrote:
I think thematically the reason ST's have to die first is they are always on the front line.


... and a simple control marker would sort the lack of plastic out. Either they're on a planet you control (in which case, if it has no GF or MU, it's got a control marker on it anyway) or they're on one of your carriers. I don't see there's any potential for confusion about who they belong to, so I agree the rule seems to be thematic not plastic-related.
 
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JohnnY C
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How would you represent 1 Shock Troop?

A lot of discussion has gone on in the past on whether it is possible to remove the "ST's cannot exist alone"-rule, but it always ended on that there is no good and "clean" way of doing it.
 
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Chris J Davis
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PsiComa wrote:
How would you represent 1 Shock Troop?

A lot of discussion has gone on in the past on whether it is possible to remove the "ST's cannot exist alone"-rule, but it always ended on that there is no good and "clean" way of doing it.


Erm... Stick a control marker on it seems the obvious solution.
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David Damerell
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bleached_lizard wrote:
Erm... Stick a control marker on it seems the obvious solution.


As I note above, it would be pretty tricky in any event to have a ST present without a friendly GF, MU, carrying unit, or control marker. You'd think the awesome brains behind SA would have noticed that given the squillions of games they have played.
 
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Magic Octopus
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damerell wrote:
bleached_lizard wrote:
Erm... Stick a control marker on it seems the obvious solution.


As I note above, it would be pretty tricky in any event to have a ST present without a friendly GF, MU, carrying unit, or control marker. You'd think the awesome brains behind SA would have noticed that given the squillions of games they have played.


You're right Mr. Snarky, it's not a common occurrence. Which makes the rule fairly minor anyway. Thus it's not difficult to house rule. Using Control Markers is something that our group has done as well, but I think it is a matter of taste whether it looks good or not.
 
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Chris J Davis
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I didn't realise aesthetics was an issue.
 
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David Damerell
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magicoctopus wrote:
You're right Mr. Snarky, it's not a common occurrence.


I'm willing to be corrected, but I don't just think it's uncommon. I think it's impossible, if we accept that a planet with only an ST on it can be given a control marker so there's no need to place one on the ST.
 
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JohnnY C
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Aesthetics is always an issue. It's weird if all units in this game is three-dimensional except one. And a flat marker can possibly be overlooked by opponents because it was hidden behind other units. That would be crippling to any game.

Quote:
As I note above, it would be pretty tricky in any event to have a ST present without a friendly GF, MU, carrying unit, or control marker. You'd think the awesome brains behind SA would have noticed that given the squillions of games they have played.

Ouch! Haha, man. You got me good there indicating that I don't know the basic rules of the game. That's very clever of you. But for the record, what I didn't understand was your first post with the control marker. I just don't see it as a viable solution.
 
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David Damerell
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PsiComa wrote:
Aesthetics is always an issue. It's weird if all units in this game is three-dimensional except one.


When you say "except one", is it Leaders or Mercenaries you are thinking of as the one flat marker?

Quote:
But for the record, what I didn't understand was your first post with the control marker. I just don't see it as a viable solution.


It's a good job it's not necessary, then.
 
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JohnnY C
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Quote:
When you say "except one", is it Leaders or Mercenaries you are thinking of as the one flat marker?


Leaders are not units, as you know. Mercs are rubbish.
 
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Ɓukasz S
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I prepared 3 new system with planet refresh ability like Hope's End.
And each game you have 3-4 planets with ST.
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