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Subject: Corner cards VS dice rss

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Giuseppe Sergio Raccampo
Italy
PALERMO
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When shortcut is used, a corner card is picked. No doubt on this.
But there is a drawback in long special stages or even if "dirt" or "puncture" cards appears too early. In these cases, it becomes easy to guess if next card will be good or not.
So the idea: substitute cards with dice. In this way statistic is the same at every single corner.

Let's start looking at shortcut deck at the start of the special stage:
15 out of 25 cards are "OK" (60%)
4 out of 25 cards are "PUNCTURE" (16%)
6 out of 25 cards are "DIRT" (24%)

Throwing a black gear die (not gear 1 that has only one /!\), and a white die instead of picking a K card, we can obtain similar percentage. Moreover we can trim percentage in order to have more or less risk in shortcutting according to players wishes (of course set the rule before the rally).

Mild Rule
- No /!\ or Both /!\, GO! (61.1%)
- White /!\ and number on Black, PUNCTURE (11.1%)
- Black /!\ and blank White, DIRT (27.8%)
in short to help memory: /!\ only on white puncture, /!\ only on black Dirt, any other GO!


Hard Rule
- No /!\, GO! (55.5%)
- White /!\ and any black, PUNCTURE (16.7%)
- Black /!\ and blank White, DIRT (27.8%)
in short to help memory: /!\ on white puncture, /!\ only on black Dirt, No /!\ GO!

Of course it's possible to use n sided dice in order to have any percentage, but with the above tables standard game dice are used.
If you have DIRT! expansion, you can use a white die and an orange one with the same results, but a better visual effect.
If you wish, I can take picture of various dice combination to show better my idea.

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Graham Priestley
England
Doncaster
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Or you could shuffle the card back into the deck every time.instead of having a discard pile.
 
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Giuseppe Sergio Raccampo
Italy
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Of course it's the same, but shuffle the card deck before every draw is more annoying and slow than throwing 2 dice
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James Fung
United States
San Diego
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I'm with Sergio. On long special stages, it's possible to use previous shortcut results to decide whether or not to take a shortcut later in the stage. From game design 101: dice and cards are both randomizers, but cards have memory. If you want independent random events, use dice.
 
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