Jim White
United Kingdom
flag msg tools
Hi all,

My games group plays with the base game, Kobol objective and the Cylon Fleet board, and recently we've fancied adding something else to the game. My friends have shown an interest in the ally cards, as they're fans of the show and like the idea of Galactica feeling a little more populated, but we don't fancy the Ionian Nebula endgame just yet.

So, I've put together the following house rules for incorporating the ally cards into the game. The aim is to offer players more choices of actions during their turn, while also adding an extra element of risk to the game. The effects of the cards aren't altered (save for the use of Trauma Tokens, see below), it's just how a player interacts with the ally that's different.

We've got a game on Wednesday and I'd really like to get any feedback from more experienced players as to whether they think this will cause any balance issues. I'm hoping not, as the cards are a double edged sword and can do more harm than good. And a Cylon player can now try to talk the team into making use of an ally in the hope that the negative result comes up, or talk the team out of using them by highlighting the potential risk, so there should be something extra for all players to consider, regardless of their allegiance.



Here are the rules. If anybody has any feedback, I'd love to hear it.

Cheers guys.



Allies – Alternate rules for use with the base game (no Ionian Nebula)


Setup:
During the set up phase randomly select a number of ally cards based on the number of players in the game;
• For a three or four player game, randomly select 3 allies
• For a five or six player game, randomly select 4 allies


Place the corresponding ally token to the game board, in the location specified on the ally card.



Interacting with Allies:
During a turn, the current player may choose to interact with an ally in their current location, instead of taking any other action. (they may first move to the location as normal)
To interact with the ally, the current player rolls the die:
• If they roll a 1-4, they trigger the negative effect of the card (shown in red, at the bottom of the card) The ally is removed from play.
• If they roll a 5-8, they trigger the positive effect of the card (shown in blue, at the top of the card) The ally is removed from play.


Ally dice rolls cannot be modified in the usual ways. (strategic planning & calculations for example.) Re-rolls from character abilities such as Helo's may be used on ally rolls.

However, any player can play a treachery card to add +1 to the dice roll. This represents the characters manipulating the ally through underhanded means. For every treachery card played into an Ally dice roll, add one trauma token to the morale resource dial, as described below.

Trauma tokens:
Certain ally cards result in players gaining or discarding trauma tokens, usually used with the Ionian Nebula option.
• When an ally card instructs a player to draw trauma tokens, the current player should take the tokens and place them on the morale resource dial.
• When an ally card instructs a player to discard trauma tokens, the current player should take the tokens from the morale resource dial and return them to the trauma token pool.


At the end of the game, once Galactica has jumped for the final time, the human players must count up any trauma tokens on the morale resource dial. For every two trauma tokens on the dial, the human players lose one point of morale. If this reduces morale to 0 then the humans lose the game.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kenny Renaud
United States
Florida
flag msg tools
mbmbmbmbmb
My variant works well for my group and requires little change to normal set up for allies. Specifics are drawn out here http://boardgamegeek.com/filepage/75159/revised-bsg-1-page-c...

but essentially, I modified the ally effects regarding traumas tokens to card draw or discards

and I replaced the traumas tokens and ionian nebula with die rolls and luck.

1 and 2 = no result

evens 4-6-8= benevolent effect

odds 3-5-7= antagonistic effect

1 special rule for the 4 allies (caprica, romo, doc and simon) you meet in the brig and sickbay, if you roll 1-2 there, it's equivalent to the disaster token so, your character is executed.

We don't allow other effects to modify these rolls but I like how you use treacheries so I'm going to implement it, allowing those treachery cards to hold more significance, and to allow for more strategy and less luck when it comes to ally effects.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim White
United Kingdom
flag msg tools
Thanks for the reply, Kenny.

I'd missed your thread when I had a look around for something similar to my own idea, but it's definitely along the same lines so I'm glad to hear that it works for you without causing any balance issues.

We're going to try our version tonight, but if that doesn't work out then I'll definitely give your variant a shot.

And let me know how you find the treachery card aspect. I'm hoping it might make them slightly more relevant, as you say, and also, a Cylon player could use them under the guise of helping out with the ally dice roll, while planning to hammer morale later in the game, where the treachery card's penalty in the end game could be the deciding factor for him.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Darren Nakamura
United States
Columbus
Mississippi
flag msg tools
http://www.destructoid.com/author.phtml?a=1364
badge
Darren@destructoid.com
Avatar
mbmbmbmbmb
jimperial wrote:
However, any player can play a treachery card to add +1 to the dice roll. This represents the characters manipulating the ally through underhanded means. For every treachery card played into an Ally dice roll, add one trauma token to the morale resource dial, as described below.


Before or after the die roll?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jim White
United Kingdom
flag msg tools
Good point, I should have clarified that. Before the roll.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.