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Summoner Wars (2012)» Forums » General

Subject: iOS Online Multiplayer Timer rss

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Jim bo
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Sorry if this has been answered somewhere else but can someone give me a brief rundown of how the timer works for iOS Online Multiplayer?

I lost a game the other night because I joined a game showing 15 mins (for some reason I assumed this was how long the host had been waiting for an opponent) and during the game suddenly I got the message saying I'd lost due forfeit.

I also won a game this morning due to a forfeit even though we'd both been taking our turns fairly regularly. I suspect there may be more players out there than me that are unaware of the timer restriction.

But anyway getting back to the question, does the timer work like a chess clock where your time starts ticking down the moment your opponent finishes their move?

ie. A 1 day game must be completed within a 2 day period because you both have 24 hours of 'thinking' time?
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MGS
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Yojimbo252 wrote:

But anyway getting back to the question, does the timer work like a chess clock where your time starts ticking down the moment your opponent finishes their move?


Yes
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Jim bo
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Ok so at what point does it start for each player?

Say I setup a 15 min game but no one joins for a couple hours, so I go to bed. If someone then joins and makes their move am I going to wake up the next morning with a loss due to forfeit?

Or does my clock only start when I sign in and take my first move? In which case will the other player be in the above situation where they possibly being in a different timezone may wake up or return home from work with a loss due to forfeit?

Does that make sense or am I talking nonsense?
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Michael Cox
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Yojimbo252 wrote:
Ok so at what point does it start for each player?
It should start as soon as it is your turn to make your move, whether or not you are signed into the app or on you iDevice. So, yes, if you sign up for a 15 minute game and go to sleep, most likely you will lose by forfeit.
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Jim bo
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Ok thanks for clarifying.
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mateenyweeny
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If you go to bed, just remove the game from the server and you won't have to worry about it.
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Jim bo
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that makes sense. thanks
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Christy
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Wait...how do you remove a game from the server?? *scratches head*
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Brian Gee
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I think he means if nobody has joined yet by the time you are going to bed (or will otherwise be away from your device), just cancel the created game.
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Matt Connellan
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The game won't start until the creator hits start, so there's no risk in leaving your own ga,e open. Joining someone else's that doesn't start right away, however, is a gamble.
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Andre Lucato
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So is there any way to join an open game with random opponent, but play it asynchronously ?
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Jim bo
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AndreKada wrote:
So is there any way to join an open game with random opponent, but play it asynchronously ?
Essentially all games are played asynchronously but you have an overall time limit for your turns.

My suggestion would be to pick/create a game with either 7 or 14 days thinking time which should be ample to effectively play the game 'async' rather than 'live real time'.
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