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Subject: how to win the game help needed! rss

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Mark O'Reilly
United Kingdom
Chester
Cheshire
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My family love this game,
we play 4 players , 2 adults (wife & self), girl aged 11, boy aged 9.
we have played this several times....YET, we get thrashed by the game!...it CHINS us!.
closest we have got is two disceases cured & wiped off map...before we get wiped off.
This is a hard game to beat, i thought we had it in the bag the last time..but no, it was another comprehensive ass kicking for us.
Has anyone got any tips on beating the game?, as is..we are not even getting close.
thank you
 
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Dale Moore
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Savannah
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Reduce the epidemics. Especially if your doing good and letting the little ones make their own decisions.

I will say that wiping them off the map takes time away from curing the other deceases. And time is something you have precious little of especially with a 4 player game. If it's real easy and can create a sunny day in one or maybe two rounds then it's worth it.
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Alex Eaton-Salners
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Lake Forest
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It isn't necessary to eradicate the diseases to win -- you only need to discover the 4 cures.

Are you losing by having too many outbreaks or by running out of cards?
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Mark O'Reilly
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hi Alex,
we lose due to getting overwhelmed by outbreaks.
we have tried to eradicate disceases so as to have rest-bite from that particular discease and try to make things more manageable.
Reducing the epidemics as suggested by Dale is an idea i had thought of, i just presumed we are missing some sort of strategy somehow?
we have tried so hard as a "team" to beat the damn thing!
 
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dypaca
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Colorado
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Well the first thing to do is make sure you have all the rules right. Check this thread: Common mistakes

The most common ones: you can cure a disease at any research station, the color of the city it is in doesn't matter. You only need to cure diseases, not erradicate them.

The next thing I'd try is lowering the difficulty. The introductory game with only 4 piles should be easy to beat virtually every time.

Now look at some common strategy mistakes: Common strategy mistakes

Some more basic strategy:
Keep in mind that curing is the primary goal, treating is just how you survive until you do that.
Try to be efficient with your turn. Unless an action is really urgent, it is usually better to treat two or three unimportant cubes than do three moves and one important action.
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Alex Eaton-Salners
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Lake Forest
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If you are always losing by outbreaks, try to spend more time preventing them. Instead of focusing on eradicating diseases, focus on removing cubes from cities that have 3 cubes in them. Make it your goal to not lose by outbreaks. If you lose some other way, that's okay -- you'll be one step closer to successfully balancing all the competing demands in the game.

Also check to make sure you're playing all rules right! ;-)
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Lutz
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I agree that you should play on the basic level until you can win every time.

Some ideas for you...

1. This is a team game. Everyone should be involved during everyones turn working together to plan out what you are going to do. If you just each do your own thing it's not going to work.

2. Play with open hands. We always do this. This encourages discussion. You can look at see how close certain people are to certain cures. Figure out how you can share cards to get cures. Reevaluate after every persons turn since they will now have two cards they didn't have when you planned last.

3. Play your rolls. Medic is very good at treating, dispatcher can put people together so they can share a card on their turn.

4. Use all your movement options. Don't be afraid to spend a card to get across the board. Don't forget you can move from any research station to any other one for 1 action point. So build a few research stations. Also, don't forget the movement lines from americas to asia/aus.

5. mitigate outbreaks over treating every cube. It might be better to treat 1 cube on each of a few cities to reduce your outbreaks than treating all three. Remember, you can look through the infection discard pile to see what cities are sitting there. So, you know to choose to treat one of the three cubes in say London which isn't in the defect deck over Essen for example.

Finally, number one rule, have fun!

BOb
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Mark O'Reilly
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thanks Alex, we will give this a go!.
if we learn to beat it, maybe get the expansion...then those lovely litko tokens
 
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Ken Dilloo
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Bothell
Washington
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Everything is relative to perception, and your perception is limited.
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Yeah, I would only try to eradicate if the opportunity easily presents itself. That is, don't go out of your way to do it. As stated above, just focus on tamping down those fires, where 3 cubes are present.

Treating disease prevents you from losing, but curing them is how you win. That is your main focus. Managing cards and curing diseases. Plan ahead!

Good luck, and enjoy the game!
 
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Mark O'Reilly
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great reply Bob, thank you, some very usefull tips, invaluable info from dypaca, many thank you's for the links, going to print off and keep in box for next game. thank you all for replies
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Emile de Maat
Netherlands
Hengelo
Overijssel
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Moved Thread
Moved this thread from the Rules forum to the General forum.
 
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James Jenkins
Thailand
San Patong
Chiang Mai
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We play it like this:

Assess your team. This seems obvious, but it is also going to dictate most of your strategy for that specifc game.

See where the skills of your team are strong and weak.

If you have a medic, you will be able to wipe out diseased cites, BUT if you don't have the Operations person to get them there, he'll have to walk (which takes forever) or fly (which uses cards). So this means with no ops guy, once the medic is placed, they'll do real well in one region with a lot of infections. But this means everyone else will have to handle the rest of the planet.

If you have little or no Science people, it will take a long time to get cures, and if you have people burning cards to fly all over the place it makes it that much harder, so card sharing is important.

Realize you have a finite set of cards per color. If three people are working at the same time to collect 5 yellow, you are not going to make that happen.

Realize if the player deck runs out you are out of time, so there are multiple goals, increased by time pressure:

limit or prevent outbreaks by keeping cities at 2 or less.

limit or prevent multiple outbreaks by keeping central cities (that are networked or adjacent) disease free, or limited in infection.

Your worst threats are areas which have three cubes on it, and are linked to a lot of other cities, not just because it might outbreak them if they have three already, but also it works on your supply of color cubes left.

When passing cards, unless you are doing the expansion roles you have to set it up so that the person on your LEFT is ALREADY THERE when you move to them to give them the card.

Set up the labs as fast as you can, typically one per continent, plus some spares. These aid in transporting (that doesn't use cards for flights) and also being right there to implement the cure.

It helps if you labs up in key hub cities, to make centralized travel easier.

It works best if your guy with the role for it does this, or else you are burning cards.

Biggest key is realizing how the process of infection and epidemic works.

Each epidemic is going to give you a new major threat city. The cards to that point are reshuffled, so you will only get infections from stuff you've already seen on the board, Since the last infection.

This means that over time, the recurring areas are going to change, and get more intense in some. So you can't just park in Bagdhad, and Wait for the big one to hit again, and again.

Try as much as possible to have each player focus on one color of cure. If two people are working blue and red, and yellow and black, nothing will get done.

Good luck.
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Mark O'Reilly
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Brilliant advice James, thank you. i have printed off what you wrote
 
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