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Summoner Wars: Master Set» Forums » General

Subject: About the dice rss

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Carlos Garcia
Spain
San Antonio de Benageber
Valencia
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I´m thinking about getting the faction dices, I couldn´t help but notice that everybody is getting five dice of each faction. I have checked with the factions I have ( the master set ones) and the maximum I´ve seen are champions with 3 attack dices, so the question is, in the remaining factions is there any card that rolls more than 3 dices??
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Justin Robben
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Spring Hill
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There are actually quite a bit of 4s, iirc...

I also know the Tundra Orcs have that butthole that rolls 5 dice, but hits on 4+ only.
Unless he's against someone on my team...then he hits with all 5 dice automatically.

True story...2 attacks in a row, all 10 hit. Wiped out not only my "guarding" Champ who failed to kill him, but my Summoner on the next turn.
My fault for getting "stuck" near him...but I didn't expect ALL 10 to friggin' hit!!!!!!!!!!! arrrh
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Justin Robben
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TheFlatline wrote:
...However, I can't bring myself to spend 80 bucks on six siders, so I settled for 3 of each. It should work for 90% of the game.



Oh...that was smart. I FAILed and ordered 1 set of those 15 for $22 (after shipping). Guess I could have simply ordered 3 of those sets...that would've been sweeter.

Oh well...I FAIL at most things Summoner Wars, so it's par.
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Joseph Arthur Ellis
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Ashland
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4 Attack Value:
Elut-Bal of Fallen Kingdom, Grognack of Tundra Orcs, Malevolence the Mercenary, Hulgorad the Mercenary with ability, Grungor of the Guild Dwarves, Kalon Lightbringer of the Vanguards with ability, Leah Goodwin of the Vanguards with ability, Blarf the Cave Goblin with ability, Makiendu Ru with ability, Lun with help from a Scholar, Gem Mage with help from a scholar, Blerg with ability, Sand Wyrm that hasn't moved.

5 Attack Value:
Blagog of Tundra Orcs, Dagger the Cloak with ability, Claw Mutant with ability

Many Cave Goblins, 5+ with Goblin Horde Attack
Many Guild Dwarves, 5+ with double Heroic Feat
Vanguard Priests, 5 with double Holy Judgement
Many Jungle Elves, 4+ with Chant of Growth.
Rallul, potentially 10+ with Magic Pulse.

So yeah. Plenty. It's funny, though, I never noticed how few of those units are in the Master Set. Master Set factions tend to get their strength from movement/place abilities that are mostly foreign to the original 8 factions outside of Raid and Chant of Haste. (Krusk, Silts, Taunt, Ensnare, vine walls and related abilities, Controllers, Lun, Kynder, Miners, Stalking Advance, Into Darkness, Summon the Night, Muster, Fall Back, Torodin's Advance.)
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The Compulsive Completist
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Indiana
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I also picked up just one set of each dice and then went down to my FLGS and picked up some fancy coloerd dice to fill out the rest. I have no complaints and I was able to pick up a couple of other games with the money I saved.
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Jonathan Farmer
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Nashville
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Hockey Mask wrote:
I also picked up just one set of each dice and then went down to my FLGS and picked up some fancy coloerd dice to fill out the rest. I have no complaints and I was able to pick up a couple of other games with the money I saved.


That's a good idea but now you might have to change your name to something other than 'The Compulsive Completist.'
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The Compulsive Completist
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That hurts. That hurts a lot. We all know I will be buying a complete set. I'm just trying to make myself feel better and you ruined it.

Off to check my bank balance.
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Matt Brown
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Okemos
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The Engineer can be an easy one to get to 5 dice when walls are involved.
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Vincent Demeriat
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joepinion wrote:
-snip-


Here's the full list (maximum listed only), including all known spoilers:

Phoenix Elves:
None

Tundra Orcs:
Grognack
- 4 Attack
Blagog
- 5 Attack

Guild Dwarves:
Defender/Guardsman with 2 Heroic Feat
- 5 Attack
Spearman(melee)/Tordok/Gror with 2 Heroic Feat
- 6 Attack
Engineer(Wall)/Ballista(Wall)/Baldar/Thorkur/Halvor(full Rage) with 2 Heroic Feat
- 7 Attack
Grungor with 2 Heroic Feat
- 8 Attack

Cave Goblins:
Fighter/Slinger/Climber/Beast Rider/Scagg with Goblin Horde Attack
- 4 Attack
Berserker/Reeker/Krag/Mook with Goblin Horde Attack
- 5 Attack
Sneeks with Goblin Horde Attack
- 6 Attack
Blarf(4 cards) with Goblin Horde Attack
- 7 Attack

Vanguards:
Leah(8+ Magic)/Kalon(Transformed)
- 4 Attack
Priest with 3 Holy Judgment
- 7 Attack

Fallen Kingdom:
Elut-Bal
- 4 Attack
Reaper
- Variable

Jungle Elves:
Lioneer/Miti Mumway with Chant of Growth
- 4 Attack
Makeinda Ru with Chant of Growth(no movement)
- 5 Attack

Cloaks:
None

Benders:
Mind Witch copying Abomination and rolling a 6
- 8 Attack
Mind Witch copying Reaper/Blarf
- Variable

Deep Dwarves:
None

Shadow Elves:
None

Sand Goblins:
Sand Wyrm(no move)
- 4 Attack

Mountain Vargath:
None

Swamp Orcs:
Glarg(active)/Savager
- 4 Attack
Blerg
- Variable, max 6 Attack

Filth:
Claw Mutant
- Variable, max 5 Attack

Mercenaries:
Malevolence/Hulgorad(active)
- 4 Attack
Rallul
- 2 to 32 Attack
Every Mercenary Unit in the Guild Dwarf with Heroic Feat(sans Rallul)
- Varies
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Matt Connellan
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Binghamton
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You missed one that a fellow above you got: Dagger's Backstab.
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