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BattleLore» Forums » Variants

Subject: King of the Hill Scenario... rss

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William Smith
United States
Unspecified
New York
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Today my son and I played a fun custom game using the following board(we played the tabletop game, not Vassal):

The battle was played with the following rules:

-the battle was played to 7 banners
-each turn a player controlled one(or more) of the middle(marked) hills they earned a banner(so long as they held each space they received the corresponding banner)
-the river was fordable in all areas, but the "spring" hex represented an impassable waterfall

We enjoyed playing the battle a lot. Though control of the hills definitelty affected the outcome...engagements in the open fields on the flanks were fierce as well as control of the hills alone did not assure victory.

It's a quick setup and a fun engagement...give it a try!
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Morten Hjelme
Norway
Arendal
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This was a good idea.

I have always missed how most BL scenarios lack battlefield objectives that will influence the outcome in any significant way. I know there are a few places in the standard scenarios where you get a banner for controlling a bridge or such, but most of the time it feels like it´s not worth the fight. Or that the battle is over long before the objective can be captured.

Am I the only one that feels that way?
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Chris Roper
South Africa
Hout Bay
Western Cape
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CombatWombat81 wrote:
Am I the only one that feels that way?


Not at all, that is not a downfall of battlelore but of Commands and colors in general. There are various scenario specific rules about capturing objectives or playing to 2 decks but no core rules and a lot of the time the battle is over through attrition before the object is achieved.

Fine for a fun skirmish, which is the real point of Commands and colors, but Bad from a historical context where you need to take the objective at all costs.

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