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Subject: V.o.D. Section 1 Adjustments: Real Resources rss

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nathan hayden
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Resources in a regular game of Cave Evil primarily come from a Necromancer discarding a card to obtain resources, Excavators digging tunnels and finding resources in a Spawn Roll, and Spawn Pits gurgling resources from the shadow dimensions. All fine ways to obtain resources, but clearly set up to make games a little less hard on a player.

This is a lengthy adjustment and will add time to a game. And it will be much harder for a player to earn resources, but it is more accurate to the world.

Resource are a little less random to obtain. This variant can be a little harder on a player so we recommend that players use the "Slower Variant" mentioned in the Advanced section of the Cave Evil rule book. Time keeping being : Awaken track advanced only for every Creature Invoked and only at the end of a cycle in which no player Invoked a Creature (instead of advancing track at the end of every round regardless).

Resources are obtained in the following ways.

-The Necromancer still is able to discard a card for one of any resource cost on a card. THIS RULE IS THE SAME.

-When excavating, if an Excavation card text asks for an Excavation Spawn Roll a D4 is rolled. If a 4 is rolled a card is drawn as normal. If a 1,2 or 3 is rolled ONLY Metals are found and a player rolls to find out what amount of Metals his Excavators have found.

If an Excavation card text asks for a specific type of resource to be rolled (Metals, Gore, Shadowflame) players should roll for those as normal.

-If an Event asks for a Spawn Roll on a Spawn Pit, a D4 is rolled. If a 4 is rolled a card is drawn as normal. If a 1,2 or 3 is rolled ONLY Shadowflame are Spawned and placed on the Spawn Pit.

If an Event card text asks for a specific type of resource to be rolled for a Spawn Pit (Metals, Gore, Shadowflame) players should roll for those as normal. Just resources in a regular "Spawn Roll" will always be Shadowflame for a Spawn Pit.

- Aside from times when an Excavation card or Event card asks for Gore to be rolled Gore can only be obtained through the Necromancer discarding a card for a Resource cost and the death of other Creatures. When Creatures are killed Gore should be placed on the space of their death, as the regular rules state (3 for Large, 2 for Medium, 1 for Small). Creatures must pickup the Gore covering the cavern floors in order to obtain more Gore.
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Martin Donat
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this seams to really extend the game lenght and makes it harder to raise big creatures, but clearly boosts the shobby abomination xD
i'm looking forward to give it a try
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nathan hayden
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It really is a more complicated affair, but perhaps more real in a thematic sense (as if this world were real to begin with). It may be fun for those that enjoy a less random acquiring of material. If spawn pits aren't burping up Shadowflame it can be tough. But the initial discard for resource is really big to begin with.
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Martin Donat
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After a few more thoughts I am sure this is a great variant I need to test, because it not only extends the gamelenghts but the gamers hand.
As I could drop a card anytime for just a single ressource I can hide my plans and change them more freely with more cards in my hand.
And at last what is much more usefull I can be sure that no one else will grab the card I just gave away for ressources...
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