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Subject: Anyone have a good word for... rss

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Eric Etkin
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...Find, Discovery, etc.?

I'm revising the "Quests" and "Artifacts" in TactDecks to fall under one classification. I need a thematic, descriptive term that can cover both an "adventurous goal with reward" and an instantly unlocked "relic."

Ideas, anyone...?
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Andrew Tullsen
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Just "Quests" - You can be "questing" for a relic too.
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Eric Etkin
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Do you think there'd be any disconnect from the fact that a "Relic" would be instantly obtainable, but a "Quest" requires a few actions before the reward is claimed?

My concern is that by lumping both under the same category, the word "Quest" might be misleading since the "Relic" would be obtained immediately... there's no real journey or in-game narrative happening there.
 
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David Etherton
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A random counter point -- maybe you can't find the right word because they *shouldn't* be lumped together? I have no clue how the game works, but I'd be bummed if I kept drawing Quests (that I had to work for) while my opponent got lucky and kept pulling Relics.

EDIT - As long as the benefits were commensurate with the costs, I guess it's not really a problem... a tough Quest should give a much better reward than the best Relic.

Having said that... how about "Rewards" or "Adventure"? Then it comes down to the wording... "Collect 3 Whatsits and turn them in at the Foobar to gain 10 gold!" for a quest versus "You venture into a cave and stumble across the Frobozinator!" for a relic.

-Dave
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S Pozun
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"event"
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August Larson
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Raids
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Sam Mercer
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etherton wrote:
[...]"You venture into a cave and stumble across the Frobozinator!" for a relic.

-Dave


Eric...You need a Frobozinator...
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Levi Mote
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MOTHDevil wrote:

Do you think there'd be any disconnect from the fact that a "Relic" would be instantly obtainable, but a "Quest" requires a few actions before the reward is claimed?

My concern is that by lumping both under the same category, the word "Quest" might be misleading since the "Relic" would be obtained immediately... there's no real journey or in-game narrative happening there.


Do both types of cards result in the same type of reward (ie, a Relic), one just takes effort and the other is stumbled upon?
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Maybe "Spoils" ?
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Robin Goodall
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If not Adventure then Exploration?
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Eric Etkin
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levimote wrote:

Do both types of cards result in the same type of reward (ie, a Relic), one just takes effort and the other is stumbled upon?


This is precisely my problem - the reward is different for the "effort" action, though both are obtained the same way.

Both the "Relic" and the "Quest" are activated identically - you land on a square and pull a random card to see what you scored - either a "Relic" which is instantly useable, or a "Quest" which, if completed, leads to a more powerful game event (but not a relic), such as calling additional troops into battle.

Both the "Relic" and "Quest" remain secret until used or completed, and are equipped/assigned to the person who unlocks them.

For simplicity, elegance, what-have-you, it just makes sense to me to have both of these lumped together in the same deck, since they're unlocked and initiated the same way.
 
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Agent J
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Encounter (have someone give you the Quest or Relic...)
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Levi Mote
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MOTHDevil wrote:
levimote wrote:

Do both types of cards result in the same type of reward (ie, a Relic), one just takes effort and the other is stumbled upon?


This is precisely my problem - the reward is different for the "effort" action, though both are obtained the same way.

Both the "Relic" and the "Quest" are activated identically - you land on a square and pull a random card to see what you scored - either a "Relic" which is instantly useable, or a "Quest" which, if completed, leads to a more powerful game event (but not a relic), such as calling additional troops into battle.

Both the "Relic" and "Quest" remain secret until used or completed, and are equipped/assigned to the person who unlocks them.

For simplicity, elegance, what-have-you, it just makes sense to me to have both of these lumped together in the same deck, since they're unlocked and initiated the same way.


For my money, this is a Relic Deck and the rulebook explains that minor relics can be found easily and major relics require more work to unearth.
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One Armed Bandit
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MOTHDevil wrote:
you land on a square and pull a random card to see what you scored


The word you want here is

Discovery
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Filip W.
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MOTHDevil wrote:
Both the "Relic" and the "Quest" are activated identically - you land on a square and pull a random card to see what you scored - either a "Relic" which is instantly useable, or a "Quest" which, if completed, leads to a more powerful game event (but not a relic), such as calling additional troops into battle.


This sounds like the action would be "Search" or "Explore" but that the "Quest" should be renamed "Clue" - you find a clue to where you can go/what you can do to find some power-up.
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Eric Etkin
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palmerkun wrote:
MOTHDevil wrote:
you land on a square and pull a random card to see what you scored


The word you want here is

Discovery


Thanks, everyone! I think Jayson nailed it.
 
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