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Subject: The Temple at the Crimson Lake rss

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Uwe Heilmann
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Hi from Germany,

here is another WK scenario.

The game board.
The orange discs represent Orc militia (D1). Their sole task is to defend the settlements where they are deployed as garrison.

Here is the temple. It is well guarded. The I.Corps consists of 6 units (Monks and Pilgrims).
The Orcs are defeated if this temple is ever destroyed and ...
... the two queens are killed.
Those rulers are fanatic, therefore the Orc army does not care about Political points.

The attackers: The Elves are currently all part of the III.Corps. The Undead force consists of two leaders only. The Monster army has just one representative: the charismatic leader ready to summon the first units at the Shiro and the three small Fortis.

The game is about to start.


Cheers
U.L.H.


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Uwe Heilmann
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From east to west.
1 - The temple must be defended at all costs. If it is destroyed, we will all perish.
2 - The wall is the final defense line. The two seaports must be defended to the last men and creature.
3 - The west coast of our island. No bridgehead of the enemy may be established here. The sole seaport at this coast is of highest importance. As long as we hold it, the enemy must send in flyers and aquatics. Those are easier to defeat than masses of land troops.
4 - The three small islands must be kept free of enemies as long as possible. This gives us time to reinforce our troops defending the area east of the islands. The two seaports here prevent any large amphibious operation from the enemy ... as long as we hold them.
5 - The westernmost defense line. More of a delaying line. We have no real chance to stop the enemy already here. Unless the witches are utterly incompetent. Which we all hope, but experience tells another story.

Turn 01.
The Orcs assemble their forces on the main island.

The fleet now is at sea threatening to strike any coastal area in range.

The enemy forces gather.
The Elves corps advances. Slowly but surely. The Undead force increases as the first two combat units, some Dhampires and an MPR join their leader. A few monsters showed up.

Turn 02.
The enemy forces spread out and attack four cities.

Orc forces move west to occupy the outer defense lines.

As expected ... the Elves, Undead and Monsters forces increase in size and capture territory.


Turn 03.
The Orcs are confronted with a quickly advancing and growing enemy force.
The first defense - or delaying - line is "history".


Turn 04.

The enemy is in position to invade the line of three islands.


What would you do if you were in command of the Orc forces?


Cheers
U.L.H.

 
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