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Subject: 1st play questions rss

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Keith Burkhead
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Hi guys,

Great, fun, fast-playing game, and the compoments are the best. Couple of newb questions

1. Comman dice can be spent to give a link an extra move...is that correct? Does that mean an extra attack as well?

2. Am I right in thinking that some of the Wildfire cards read that there is some benefit to the defender in the crit results? I think the System Jolt card is one-the defender loses one crystal and gains 2 Weapon System cards? Sorry if that is not correct, trying to do from memory.

Fun incident in game Sat....playing the scenario for destorying both heavies or 11 crystals...playing with the Bonus crystal for kill rule...killed a Recon link on the 2nd turn with a crit (the card for rolling 2 die and the icon blows up the link).

Neat game, look forward to playing more.

Later,
BKB2006
 
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William Gaskill
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Bridgeton
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You are correct on both counts.The Critical Hit thing can sometimes
be a disadvantage.

OD
 
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David Millette
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Henderson
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BKB2006 wrote:
Hi guys,

Great, fun, fast-playing game, and the compoments are the best. Couple of newb questions

1. Comman dice can be spent to give a link an extra move...is that correct? Does that mean an extra attack as well?

2. Am I right in thinking that some of the Wildfire cards read that there is some benefit to the defender in the crit results? I think the System Jolt card is one-the defender loses one crystal and gains 2 Weapon System cards? Sorry if that is not correct, trying to do from memory.

Fun incident in game Sat....playing the scenario for destorying both heavies or 11 crystals...playing with the Bonus crystal for kill rule...killed a Recon link on the 2nd turn with a crit (the card for rolling 2 die and the icon blows up the link).

Neat game, look forward to playing more.

Later,
BKB2006


1.No extra attack, just extra movement only. A unit can only attack once during your turn.

2.Yep. Some benefit the player not rolling the critical hit, but the majority benefit the roller.
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Toy Vault Inc.
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BKB2006 wrote:
Hi guys,

Great, fun, fast-playing game, and the compoments are the best. Couple of newb questions

1. Comman dice can be spent to give a link an extra move...is that correct? Does that mean an extra attack as well?

2. Am I right in thinking that some of the Wildfire cards read that there is some benefit to the defender in the crit results? I think the System Jolt card is one-the defender loses one crystal and gains 2 Weapon System cards? Sorry if that is not correct, trying to do from memory.

Fun incident in game Sat....playing the scenario for destorying both heavies or 11 crystals...playing with the Bonus crystal for kill rule...killed a Recon link on the 2nd turn with a crit (the card for rolling 2 die and the icon blows up the link).

Neat game, look forward to playing more.

Later,
BKB2006


Command Dice can be used to get an extra move but not an extra attack.

Some of the wildfire cards are beneficial to the recipient.

Hope this clears up your questions, enjoy the game!
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Keith Burkhead
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Thanks guys!
KB
 
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