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Hordes of the Things» Forums » Rules

Subject: another rules querie: recoil and bespelling rss

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austin hadley
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Ohio
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Maybe its lack of wrg experience, but I didn't find these rules very clear. Essentially what I'm asking is what is bespelling, and how does recoil work? I'm looking at v1 btw
 
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Eddy Richards
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Allanton
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Bespelling is like long range artillery, done by magicians. Costs 2 PIPs (which you have to save from the movement phase) - select your target within 600paces (if I remember correctly). Both players roll dice like any other combat, then look up the results as usual. So it's more effective against some things than others - if you beat a Hero for example you capture him/her; whereas you'll probably only make a spear recoil.

In general there are no ill effects on the magician for losing, unless you attack another magician and one or two other element types. However, if you roll a 1 for your combat score, and do so again later on, you get turned into a frog. So there is an element of danger.

Note that a Magician can also attack normally (like every other element) in close combat, with the same combat strength and outcomes, but without using the 2 Pips - however then you are vulnerable to adverse results yourself.

Recoiling simply means that if an element is beaten but not destroyed as a combat outcome of this (by beaten I mean the enemy score if more than yours but not twice as much), you move it straight backwards one base depth. Some elements will follow up (Behemoths, Knights - impetuous things). Most don't. This tends to leave a gap in your line of troops, so if one of your elements gets recoiled in the first combat, adjacent units then fight at a disadvantage (-1 for having a enemy supporter to the side). So choosing the order of combats can be very important.

As a side note, version 2 is well worth getting - much better explained and with diagrams, and a few improved rules.
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Bill Bennett
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Ed_the_Red wrote:
As a side note, version 2 is well worth getting - much better explained and with diagrams, and a few improved rules.


The HOTT 2nd edition rules are currently available at no cost on the author's website here. You'll find the link in the section that discusses the game.
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austin hadley
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Ohio
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Thank you so much both of you
 
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austin hadley
United States
Ohio
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Where can I find army lists?
 
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Bill Bennett
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aapch45 wrote:
Where can I find army lists?


One of the beauties of this game is that you don't really need any. The base game is a battle between two 24 point armies and creating them is quite easy; there are just a few rules to follow in making whatever you can imagine. If you'd like to see some lists for inspiration, I'd suggest looking at these.
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Bob Roberts

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Also worth joining the Yahoo group for HoTT:
http://games.groups.yahoo.com/group/HOTT/

and visiting the new, resurrected Stronghold:
http://hordesofthethings.blogspot.com.au/


Welcome to a great game
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austin hadley
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Ohio
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Thanks! I appreciate it now only to find some minis in the Usa....
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Bob Beattie
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Getting armies is the easiest part of getting ready to play. Use stones: sharp ones for blades, big ones for behemoths, one on top of another for riders or knights, mixed ones for war band, a shiny one for a hero, a black one for a Magician, etc.

Use plastic bugs. Check out the Stronghold, noted above for all sorts of suggestions.

Get 2.0 or better 2.1
 
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