It's just a ride...
Bury St Edmunds
For now.
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I'll start this report off with a picture of the International Posture Matrix, as I meant to put it in the first one.

OK, SSR 2 in the scenario specifies that prior to the beginning of play, the DPRK may launch 10 SCUD attacks at eligible targets. Eligible targets are Installations (defined in the game specific rules as Ports, Airbases, Chemical Sites and Nuclear Sites. The last two are in the DPRK only.), Airfields, detected Supply Depots or detected Supreme HQs. As this is prior to the game starting, and nothing is detected yet (Installations and Airfields are always detected) that leaves Ports, Airbases and Airfields as the targets fr the initial SCUD strike.

The DPRK launched their ten SCUD strikes (each strikes represents around 10 missiles) on the following targets...

1. Suwon Airfield. South Map, Hex 2603
Based at the Airfield on map are two AH-64 attack helicopters of the 82nd and 101st airborne divisions.
The damage DR is 3, which, after cross referencing on the SCUD column of the Advanced Strike Table gives a result of 2. This means that the airbase is marked with a 2 value strike marker (the next damage increment up from 2 is 'destroyed'. so that was a pretty good hit). Whenever an Airbase or Airfield receives strike damage or is destroyed, you must roll on the Collateral Damage table, to see if any of the air assets based in the ROK have been hit also. The DR is 0 (0 is low in NW:K, and rolling low is always good) which gives a result of Air*, Air and AM Pt.
When an Airfield or Airbase takes an Air* hit, the opposing player gets to choose any plane in the ROK basing box, and give it a step loss. In this case the DPRK chose to reduce a ROK F-15K. With most of the UASF units having rebased to Japan in the pre-scenario movement SSR, the F-15K was probably the most valuable target.
An Air hit is similar, though not quite as brutal, as the ROK player gets to choose a unit to take the step loss. I chose to reduce a USAF A-10C.
An AM Pt hit permanently destroys one of the country's Airmobile Points, which are used to move units up to 24 hexes at the ratio of 1 stacking point per airmobile point used. The ROK begin this scenario with 14 Airmobile points per turn, so that's one gone already.
Collateral Damage is also rolled for each helicopter unit based at the Airbase/field, and in this case both helicopters emerge unscathed.

2. Airbase SE of Seocho. South Map, Hex 2701
Damage DR 0 - Destroyed.
Collateral Damage DR 4 - Air. ROK reduces one of their own A-50s.
The USMC AH-1Z attack helicopter based there also takes a step loss, and as the Airbase is destroyed, it rebases to Gimpo, North Map, Hex 2721.

3. Incheon Airbase. North Map, Hex 2422
Damage DR 0 - Destroyed.
Collateral Damage DR 3 - Air, AM Pt. ROK reduces another of their A50s and chalks off another AM Pt for good. The USMC AH-1Z attack helicopter based there is eliminated on a DR of 1 (+2vp for DPRK for eliminating an enemy attack helicopter). The SCUD strikes have been very effective so far.

4. Incheon Port. North Map, Hex 2522
Damage DR 0 (again!) - Destroyed.
No collateral damage roll in Ports.

5. Osan Airbase. South Map, Hex 2605
Based at the Airbase are two US Army AH-64 attack helicopters
Damage DR 3 - Strike 2.
Collateral Damage - None
1 step loss to an AH-64

6. Gimpo Airbase. North Map, Hex 2721
Based there is the earlier rebased and reduced USMC AH-1Z attack helicopter.
Damage DR 0 (!!) - Destroyed
Collateral Damage DR 2 Air*, Air, AM Pt
The DPRK reduce another ROK F-15K with the Air* result
The ROK reduce a F-4D with the Air result, and another AM Pt is permanently destroyed.
The unlucky AH-1Z is also destroyed on another DR of 0. (+2 DPRK vp)

7. Cheongju Airbase. South Map, Hex 2810
Damage DR 1 - Destroyed.
Collateral Damage DR 9 - No damage.

8. Busan Airbase. South Map, off map box
Damage DR 0 (yes, another one) - Destroyed
Collateral Damage DR 6 - Air. The ROK reduce another F-4D

9. Gunsan Airbase. South Map, Hex 1917
Damage DR 2 - Destroyed.
Collateral Damage DR 8 - No effect.

10. Daejon Airbase. South Map, Hex 2813
Damage DR 8 -No effect.

Six Airbases destroyed in the initial SCUD strike is a fantastic result for the DPRK, as they will need all the help they can get against ROK/US air power. The strikes also netted the DPRK 16 VP (2 per destroyed Airbase, and 2 each for the destroyed attack helicopters). Not a bad start.

Now we move into the Advanced Sequence of Play proper...

Weather Phase
On game turn 1, the DPRK player can select both the starting weather condition (clear, overcast or storm) and either Summer or Winter for the invasion. I chose to have the first turn clear to give the DPRK planes some chance of contesting air superiority (most of their planes are not 'all weather' craft, and would have their numbers reduced by 1 in any weather other than clear, rendering their masses of F5s useless. I also chose a summer invasion, as that increases the chances of bad weather after turn 1. Realistically, the DPRK will be hugely overmatched in the air, so any help mother nature can provide in reducing the effectiveness of the US and ROK planes will be most welcome.

Supply Phase
Not on game turn 1.

Initiative Phase
DPRK have the initiative on turn 1 by SSR 4.

Electronic Detection Phase
Game Specific Rule (GSR) 10.0 states that the DPRK can make two Electronic Detection attempts per turn, and in clear weather, the US/ROK player can make 5.
In this phase, the players can attempt to detect enemy HQs only, making them targets for subsequent air strikes or Special Ops missions.
The DPRK make their first attempt against the HQ of the ROK V/3 Infantry Corps in hex 3316. Once again, a 0 is rolled and the HQ has a detected marker placed upon it.
Their second attempt is against the HQ of the ROK VI/3 in hex 3118. A 2 is rolled, and that HQ is also detected. Dice luck is with the north so far.
The US/ROK make their first attempt against the DPRK 108 HQ in hex 3512. They also get a -1 DRM to the detection roll for their AWACS advantage, but they fail their roll. Next up is an attempt to detect the DPRK 815 HQ in 2617, and this is successful. Next comes another failure as they attempt to locate the DPRK 11 HQ, but they then successfully spot the DPRK HQ in 4312. Another US/ROK detection failure ends the phase.

First Special Operations Forces Phase (Initiative Turns Only)
As this is an initiative turn, the DPRK now get to place their Special Ops Forces markers, and attempt various missions behind the lines in the ROK. They have thirteen markers to place (10 DPRK and 3 Chinese) and they are tasked and resolved as follows.

1. Detection Track
SOF markers can be used against the enemy detection track, and if successful, can reduce the effectiveness of the enemy's air detection for subsequent DPRK air strikes and combat support missions.
This mission is a failure, and the Chinese SOF marker is eliminated.

2. Detection Track
Success. -1 to US/ROK detection track, reducing it to 8 (max of 10). However, the SOF marker is eliminated in the process.

3. Detection Track
The mission fails, but the SOF marker survives, and is placed in the SOF used box.

4. Raid on the detected HQ VI/3 in 3318
The mission fails and the SOF marker is eliminated.

5. Targeting mission on the same HQ.
If successful, a targeting mission makes the targeted unit easier to hit with subsequent air strikes.
This mission is a success and a target -1 marker is placed on the unit. The SOF marker is eliminated.

6. Raid on Airfield in hex 3018
Successful, and places a strike 2 marker. The SOF marker survives.
Collateral Damage - Air. The ROK player chooses to eliminate an already reduced F-4D. The helicopter based at the airfield escapes unharmed.

7. Raid on the Airfield in 3218
Successful, and places a strike 1 marker. The SOF marker survives.
Collateral Damage - None
Helicopter at base - OK

8 Raid on the airfield in 2702
Successful, and places a strike 2 marker. The SOF marker survives.
Collateral Damage - None
Helicopter at base - OK.

9. Raid on the Airfield in 4117
Successful, and places a strike 1 marker. The SOF marker survives.
Collateral Damage - None
Helicopter at base - Eliminated via a step loss (+2 DPRK vp)

10. Raid on the Airfield in 4618
Successful, and places a strike 2 marker. The SOF marker is eliminated.
Collateral Damage - None
Helicopter at base - OK.

11. Targeting mission on the CAP/VII Mechanized Infantry Division in hex 2920
Failure. The SOF marker survives.

12. Recon mission looking for the CAP/3 HQ in 2721
Successful. Detected marker placed on HQ. SOF marker survives.

13. Targeting mission on the 26/VI Mechanized Infantry Division in 3016
Successful. A Target -1 marker is placed on the unit. The SOF marker survives.

Below is a map of the area after all of the above action, and the Air Basing sheet to show the damage inflicted by all the collateral damage...

Map showing the effects of the DPRK SCUD attacks and SOF raids, although I forgot to place a destroyed marker on Gunsan Airbase.

Air chart showing the effects of collateral damage. Note that all of the US long range aircraft rebased to Japan before the SCUDS fell.

Coming up in Part 3, Air Superiority combat, air strikes, more SCUDs, Cruise missiles and Wild Weasels...

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Mitchell Land
United States
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The DPRK had some good rolls on those SCUD strikes. It will be interesting to see how that plays out in the overall air picture.
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