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Elder Sign» Forums » Rules

Subject: Question about Assist and locked die rss

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rafael beltrame
Brazil
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if i use Assisting, i lock a die on a character, right? so:

1- if i fail the task, the die will still locked?
2- if i give up the task, the die will still locked?
3- if the owner of the character decide to leave the Adventure, the locked die is suppose to unlock?


thanks!
 
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Jon Digman
United States
Hopkins
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It is "locked" until the end of the active player turn. See page 10 of rule book for better details.
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Orlando Neto
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Rio das Ostras
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When assisting the "assisted" die will last for the adventure only. If you fail, the assisting player take some dmg and sanity and the die is back to the pool of dice.
The only locked die that remains in adventure is the spell locked die.
 
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rafael beltrame
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oh, i see!
one more, if i may:

when i look for assistance, do i have to ask permission to the assisting player? i mean, he can get some damage if i fail.
 
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Chris Lawson
United Kingdom
Yateley
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rossik wrote:
when i look for assistance, do i have to ask permission to the assisting player? i mean, he can get some damage if i fail.

The rules suggest that you don't have to ask permission but this is a co-operative game after all so I would consider it bad form if you ignored the other player's opinion.

Friendly minor rant Please do not use the term "locked" when placing die on Spell cards or when Assisting or Focussing, please use the term held for these situations. Locked has a specific meaning in the game.
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rafael beltrame
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you are right, sorry.

new game, cool theme, and a game in a language not natural to me = some bad choices of words ;)

thanks for the advice
 
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