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Subject: Board Game Industry Market Research rss

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JM Game Lover
Canada
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Hi all,

Does anyone know of any trade magazines or source of board game industry market research (demographics, sales, trends)? I have been searching online and it's proving to be difficult to get this type of information. Any suggestions would be greatly appreciated!

 
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Lance Richardson
United States
Texas
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I can answer all of your research questions.... the important ones.

What the board game markets lacks and needs is some kind of game that's set in the Renaissance period (or the Colonial period... they're really interchangeable in this kind of game), involves the gathering of resources, be they 'favor', 'prestige', wool, wood, dye, coal, oil, sheep or pickles. The game will also need to involve trade routes, preferably via boats/ships/sailing vessels, horse-drawn carts and what-not.
The scoring mechanism needs to be such that it doesn't require that an end-goal be met. Instead it should be about scoring 'victory points' so that even if you don't progress as far as others you can still manipulate the scoring system in order to earn a surprise victory. This will allow snooty players to show just how snooty they can be and point out just how smart they are to everyone else.
Throw in a secret goal, feuding families and an absurd number of LWC and you're sure to astound the board game market.

WHY, WHY, WHY hasn't anyone thought of this before??? I just hope this doesn't result in hundreds and hundreds (thousands?) of other games being made with the same theme and basic mechanics, altered only slightly from another similar game.

Try that, you'll win. And hurry! Can't wait to see this kind of game hit the market!
 
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Zen
Canada
Halifax
Nova Scotia
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flashinglogo wrote:
What the board game markets lacks and needs is some kind of game that's set in the Renaissance period (or the Colonial period... they're really interchangeable in this kind of game), involves the gathering of resources, be they 'favor', 'prestige', wool, wood, dye, coal, oil, sheep or pickles. The game will also need to involve trade routes, preferably via boats/ships/sailing vessels, horse-drawn carts and what-not.
The scoring mechanism needs to be such that it doesn't require that an end-goal be met. Instead it should be about scoring 'victory points' so that even if you don't progress as far as others you can still manipulate the scoring system in order to earn a surprise victory. This will allow snooty players to show just how snooty they can be and point out just how smart they are to everyone else.
Throw in a secret goal, feuding families and an absurd number of LWC and you're sure to astound the board game market.

WHY, WHY, WHY hasn't anyone thought of this before???


Careful what you wish for. It will be available by Christmas time or sooner.





 
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Duy Lam
United States
San Jose
California
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flashinglogo wrote:
I can answer all of your research questions.... the important ones.

What the board game markets lacks and needs is some kind of game that's set in the Renaissance period (or the Colonial period... they're really interchangeable in this kind of game), involves the gathering of resources, be they 'favor', 'prestige', wool, wood, dye, coal, oil, sheep or pickles. The game will also need to involve trade routes, preferably via boats/ships/sailing vessels, horse-drawn carts and what-not.
The scoring mechanism needs to be such that it doesn't require that an end-goal be met. Instead it should be about scoring 'victory points' so that even if you don't progress as far as others you can still manipulate the scoring system in order to earn a surprise victory. This will allow snooty players to show just how snooty they can be and point out just how smart they are to everyone else.
Throw in a secret goal, feuding families and an absurd number of LWC and you're sure to astound the board game market.

I... don't know about this. The mechanics you describe might be nice, but you need a theme to really draw players in. Perhaps if you put it in an exotic location, such as shipping in the Mediterranean or the Carribbean, you might be onto something. Either that or building castles -- I think that's an untapped area in board gaming.
 
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