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Subject: What are some great VASSAL games solo? rss

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Andrew Kluck
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Need advice to improve my slacking at work.

They don't have to be designed for solitaire play, just play well solo on VASSAL with no extra materials or complicated book keeping.

I enjoyed Paths of Glory immensely and actually think the VASSAL module might even beat out the real game. Fields of Fire and Ambush! are both great at home, but require too much extra stuff to keep track of on VASSAL in my opinion. Twilight Struggle also works well, but I don't care for it solo. So that's the limit of my VASSAL knowledge.

Please enlighten me.
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Ryan Powers
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Quite a few of the GBoH games have very nice VASSAL modules. Since there is almost no hidden information I like them for solo play.

Many of the modules are setup so that information can be displayed on the unit counter instead of stacking up piles of virtual informational counters.

Maybe I've just got GBoH on the brain though as I'm playing through my collection chronologically at the moment, and most of that is solo play.

It's a different era/scale than any of the stuff you mentioned though.
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Dave Howe
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Fields of Fire isn't too bad. When I'm playing it via Vassal, I have a spreadsheet open for my roster, and a pdf of the module I'm playing, and a copy of the 2.1 Rules in the background just in case. It does take a bit of window swapping, but you get the hang of it pretty fast.

For other solo Vassal war games, there's also Thunderbolt/Apache, with missions taking a little over 30 mins each. I wanted to try the commercial Vassal modules from DVG (Hornet Leader, Phantom Leader, etc), but have heard of these are not being updated, and thus are no longer compatible with new versions of Vassal.

There's also a mess o' submarine and naval warfare solo games, but would probably be above your threshold for tracking information while at work.
 
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Daniel Lamb
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After scanning the collection you've posted on BGG, I'd recommend ASL or Combat Commander: Pacific. I know the CC modules are pretty tight and slick. ASL - no brainer. That's why Virtual Advanced Squad Leader (VASSAL) was developed.
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Tom Stearns
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Ardennes 44 and Normandy 44.
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Joe Thompson
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If you're using Vassal why not go the whole hog and play by email?
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Andrew Kluck
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ShallowThought wrote:
If you're using Vassal why not go the whole hog and play by email?

I have and do, just looking for some good solo options too.

tazz wrote:
Fields of Fire isn't too bad. When I'm playing it via Vassal, I have a spreadsheet open for my roster, and a pdf of the module I'm playing, and a copy of the 2.1 Rules in the background just in case. It does take a bit of window swapping, but you get the hang of it pretty fast.

Really? At home I had to make a 4X3 foot cork board with all the charts/tables, scenario specifics, order possibilities and LAT conditions all arranged. Paging through 3 double sided player aids, scenario book and rule book constantly was getting old. Maybe when I get better at it I'll give it another try.
 
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Gordon Reynolds
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Waiting for VASSAL module to Neil Wakefield's epic reconstruction, reworking and fixing of Danny Holte's The Battle for Normandy

http://talk.consimworld.com/WebX?14@@.1dd6d171/0
 
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Joe Thompson
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I'm having a lot of fun soloing Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939, and the vassal module looks good too.
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Joe Thompson
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Peso Pete wrote:
ShallowThought wrote:
I'm having a lot of fun soloing Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939, and the vassal module looks good too.


I was going to suggest this too but the Vassal module only has the Campaign scenario, right? If you want to play any of the scenarios, you can do to it yourself, it appears.


No, the latest version has them all.
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Daniel Schulz
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Silent War, or Steel Wolves. You could kill a lot of time with either of those.
 
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Jim F
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Where the heck did this interest in WW1 come from?
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I'm playing Roads to Gettysburg on vassal solo. It's great because the rules are pretty simple and the dice rolls for movement makes it nicely unpredictable.
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Lucas Emery
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horrido wrote:
Silent War, or Steel Wolves. You could kill a lot of time with either of those.


Yup. Awesome game, awesome module.
 
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Dave Howe
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word_virus wrote:
horrido wrote:
Silent War, or Steel Wolves. You could kill a lot of time with either of those.


Yup. Awesome game, awesome module.


Just a heads-up, that both of these modules require scenario documentation from the physical game, and are thus unplayable without these. Unless they're lurking online somewhere.
 
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