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Subject: Board Game Design TEDx Talk rss

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Sam Liberty
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Thought I'd share my TED talk with the BGG community (and subject myself to scorn on a global scale).

Go forth and view!



About the talk:

"Curator's Pick: "Any time you can make the tension in your game revolve around the guy across the table, you've done something essential. You've turned a cardboard puzzle into a shared experience, a reason to gather around a table instead of a TV."

What is "fun?" Modern board game designers unpack this mysterious word in new ways, and distill it into playable works of art. Recent shifts in board game design philosophy -- and technology -- are ushering in a boom of innovation that pushes the limits of cardboard chips and wooden bits. Plus: how tension, suspense, immersion, meaningful decisions, and social interaction can be used and combined to meet design goals and boost player experience."


Board Game Geek gets a shout out about 2/3 of the way through, too.
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Chuck Henry
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Nice! I've shared it with my gaming group and our Facebook group. Thanks for doing it and sharing it with the 'Geek!
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Brian Urgo
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It was "fun" watching this video ... it engaged and thrilled me enough to take me away from working for a few minutes on a Friday.

But seriously though, it was good. Any plans for something more like this in the future?
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John Richard
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Well done! Very enjoyable talk.
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Jason Hinchliffe
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Excellent. Wonderfully presented. Funny, informative, informal yet professional. I'm sure you created a few new boardgamers.
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Kevin Spak

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clockwerk76 wrote:
Excellent. Wonderfully presented. Funny, informative, informal yet professional. I'm sure you created a few new boardgamers.


If the people we talked to after the show are any indication we did. And no few of them expressed interest in coming to playtest meetups, too!
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Matthew Rogers
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That was excellent: well written, well designed, well rehearsed, well delivered, well received.

Also, it was fun.
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Chris Ferejohn
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I thought your "candyland" variant was going to end with - "actually there's a game just like that, and it's X". Nice work!
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Cliff
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Can't wait to see the BGG page for your design.
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Sam Liberty
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We should probably set up a page for Gladiators sooner rather than later. It's coming out from Rio Grande in 2013.

We do have pages for Forsooth!(http://rpggeek.com/rpg/14419/forsooth) and Cosmic Pizza, (http://boardgamegeek.com/boardgame/122708/cosmic-pizza) however.
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Ms Aura

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I loved the talk! Very interesting and engaging! Thank you!

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Buddha Meeple
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Great vid! Thanks for sharing!
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Jules
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Good job, guys!
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James
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We don’t stop playing because we grow old; we grow old because we stop playing.
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You guys did an excellent job of passing on a lot of good information and clever insights in a short time and without talking down to your audience. It was easy to put myself into the shoes of audience members who didn't know board games and get really, really excited about the ideas. This clearly took a lot of work to put together; thanks for this!
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Adrian Hague
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I've read a lot about game design, and one of the trickiest things to do is define 'fun' (a lot of books muddle their way through the subject). This 10 min vid does more to explain what fun is than any other source I have come across.

Good work fellas! thumbsup
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Steve M
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Great talk! The audience loved 'Don't kill players' haha. That's my #1 criteria for a 'fun game'
 
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Flying Arrow
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Excellent. Two thumbs, a GG tip, and a congratulatory comment for you.
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Adrian Hague
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ececec wrote:
Great talk! The audience loved 'Don't kill players' haha. That's my #1 criteria for a 'fun game'

This is what we call in the testing world an 'Unwritten Requirement'!
 
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