Thought I'd share my TED talk with the BGG community (and subject myself to scorn on a global scale).
Go forth and view!
About the talk:
"Curator's Pick: "Any time you can make the tension in your game revolve around the guy across the table, you've done something essential. You've turned a cardboard puzzle into a shared experience, a reason to gather around a table instead of a TV."
What is "fun?" Modern board game designers unpack this mysterious word in new ways, and distill it into playable works of art. Recent shifts in board game design philosophy -- and technology -- are ushering in a boom of innovation that pushes the limits of cardboard chips and wooden bits. Plus: how tension, suspense, immersion, meaningful decisions, and social interaction can be used and combined to meet design goals and boost player experience."
Board Game Geek gets a shout out about 2/3 of the way through, too.
“It is a civilizational wake-up call. A powerful message—spoken in the language of fires, floods, droughts, and extinctions—telling us that we need an entirely new economic model and a new way of sharing this planet.” ― Naomi Klein
“Climate change has never received the crisis treatment from our leaders, despite the fact that it carries the risk of destroying lives on a vastly greater scale than collapsed banks or collapsed buildings.” ― Naomi Klein
We don’t stop playing because we grow old; we grow old because we stop playing.
You guys did an excellent job of passing on a lot of good information and clever insights in a short time and without talking down to your audience. It was easy to put myself into the shoes of audience members who didn't know board games and get really, really excited about the ideas. This clearly took a lot of work to put together; thanks for this!
I've read a lot about game design, and one of the trickiest things to do is define 'fun' (a lot of books muddle their way through the subject). This 10 min vid does more to explain what fun is than any other source I have come across.