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Dungeon Command: Heart of Cormyr» Forums » Strategy

Subject: Arcane Ritual warband. rss

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stephen biggs
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This deck is could be called "religous feedom" their is seriously no discrimination on religeous grounds in the creatures use.

Leader: Rytnseera the Alarphon.
3* Drow Wizards
1* War Wizard
2* Elf Archers
2* Dwarf defenders
1* Dwarf Cleric
2* Umber Hulk
1* Halfling Sneak.

12 creatures, with 4 of them wizards gives only 75% chance to play a wizard in initial setup.
The 3 1st-level creatures are included to boost the odds of drawing a wizard by turn-1.
The odds of this warband "jamming" because it can't play a wizard early are about 5%.
If you get a bad initial draw e.g.{both Umber Hulks & the Cleric} You should change strategy to a fast attack.
Or you could reduce the odds of a bad opening draw by using Aliszandra Malistros as the leader.

Total of 30 levels of creatures.
Which might be a bit light.
If the warband isn't trying to achieve any specific comnbos of creature card. Then I see no reason not to play with 30 or 40 creature cards. It's only specific combos that reward reducing the creature deck to a 12 card minimum.
 
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Nate Scheidler
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XAos wrote:
This deck is could be called "religous feedom" their is seriously no discrimination on religeous grounds in the creatures use.

Leader: Rytnseera the Alarphon.
3* Drow Wizards
1* War Wizard
2* Elf Archers
2* Dwarf defenders
1* Dwarf Cleric
2* Umber Hulk
1* Halfling Sneak.

12 creatures, with 4 of them wizards gives only 75% chance to play a wizard in initial setup.
The 3 1st-level creatures are included to boost the odds of drawing a wizard by turn-1.
The odds of this warband "jamming" because it can't play a wizard early are about 5%.
If you get a bad initial draw e.g.{both Umber Hulks & the Cleric} You should change strategy to a fast attack.
Or you could reduce the odds of a bad opening draw by using Aliszandra Malistros as the leader.

Total of 30 levels of creatures.
Which might be a bit light.
If the warband isn't trying to achieve any specific comnbos of creature card. Then I see no reason not to play with 30 or 40 creature cards. It's only specific combos that reward reducing the creature deck to a 12 card minimum.


When posting a warband for Dungeon Command, you should post what you'd recommend for Order cards and why. The creatures are the bulk of your band, but the Order cards are what make it complete. If the cards don't properly support the creatures, it can be difficult to win.

Arcane Ritual requires the caster to be on a Magic Circle space, which tend to either be hard to reach in the early game or not in cover. In that sense, Lolth's blessing is far superior for not needing to be in cover.

Why would you run Umber Hulk instead of Giant Spider (also large base) and Drider, which are cheaper to use? Why would you run it instead of the Copper Dragon, which can also use your INT spells and effects and can probably hold on to Arcane Ritual longer than your Wizards?
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