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D-Day at Omaha Beach» Forums » Strategy

Subject: Crossing intense fire hexes rss

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Doug Kewley
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Has anyong done any sort of analysis as to whether it is better to wait to cross the intense fore zones as opposed to doing self-preservation moves immediately? Obviously, it would be nice to wait until the particular WN is disrupted, but your tanks may never succeed. Then there is the idea that waiting until you can bring the most units at one time limits losses to the amount of "steps" in the WN.

I am just curious to see if there are any proven tactics that do not entirely rely upon the card draw to keep casualties to a minimum.
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jeff
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Interesting question... I never thought of doing this to reduce casualties based on the idea that the WN can only hit so many targets at once.

I know from personal experience though, that even when I rush the beach and do not hold back, I still find I start to run out of time. So I would guess that waiting for one mad rush after the tanks might disrupt (which hardly happens) you would find that you don't have the turns left to secure areas.
 
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Chris Hobbs
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I'd have to pull it out and play it again (oh, darn!), but it seems like you'd quickly run into stacking issues that would force you to move forward in any case.

Interesting concept though. I find that I get my guys stacked up on the shingle (those that make it across, anyways), and then can't do enough with them anyway without leaders, so I'm not sure that it would ultimately slow things down that much.

Seems worthy of experimentation!
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Doug Kewley
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Stacking issues would depend upon drift to to a large extent. Of course, once you reached five steps in a hex, there is no real difference between steady and intense (unless you are armor). The delay could only be for a few turns, but that might be enough.


There seems to be a consensus in the answers to previous questions that it is not worth baraging with 2 factor tanks. Sometimes that is all I have.

I am just trying to come up with someway to improve the odds of not reaching catastrophic loss.
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Menin Gate at Midnight, Will Longstaff, 1927.
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"At the landing, and here ever since" - Anzac Book, p. 35.
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I feel one of the greatest pressures is 'time', and I'd rather not delay getting my units across the beach and attacking the WN, even if it costs a few steps.

Add to that the risk factor in barraging, your tanks may fail and you may have delayed your infantry for nothing. Ultimately, it is the infantry who will clear those 'nests' and permanently remove the risk of fire, so, in my view, it's best to get them there ASAP.

I'm not saying this is the 'best' strategy (I don't consider myself an expert), but I have some experience with VERY close games where I was just one-turn short of victory (eg: http://boardgamegeek.com/thread/471574/easy-fox-scenario-ill...).
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