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Subject: Variant Faction Powers rss

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Amos
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This is all based on the Avalon Hill edition, not the Fantasy Flight.

I haven't had this game very long and don't actually intend to playtest any of these powers any time soon. But in general, I do think the idea of adding in faction specific powers is a fun variant. That being said, I haven't really liked a lot of the faction powers suggested in the the threads on these boards because they've seemed (IMHO) overly complex or radically unbalanced. Though of course the goal of fun powers isn't necessarily perfect balance, but at least an attempt at trying to 'break' the rules equally.

Thus, I wanted to submit the following ideas as variants to the Avalon Hill standard abilities for feedback, thoughts, insults, whatever.

Black Helix

Sounds like a company cooking up some dark magic in the cloning industry. They have little need to recruit new human troops as opposed to merely cloning them. Their power is very simple, humans cost 1 rubium instead of 2.

Galactic Syndicate

When I hear the word 'syndicate' I usually think of organized crime, money laundering, and casinos. I imagine these guys as experts in taking chances. The Galactic Syndicate may re-roll any single set of attack dice (dragons, lava leapers, or whichever) once per turn.

Alternative: Due to feedback, I'm thinking of giving the Syndicate a different ability somehow extorting their mines/mine workers. What do you guys think of this? Every round the Syndicate rolls a single d6. The result represents a number of mines. They may generate one bonus rubium at up to that many operated mines that they own.

K.Y. Wong also has a different suggestion for Syndicate (related to smuggling). The reason I wasn't certain about sticking with it is because it's situationally beneficial, rather than an ability that benefits the Syndicate every turn like the others.

Zyborg Technologies

Rhymes with cyborg technologies. Their human mercenaries aren't your average Joe like everybody else. They're synthetically enhanced making them at least as strong as the alien humanoids. Their benefits? Zyborg 'humans' hit on 5+ and 4+ within hexes containing a mine because... science, that's why.

Ares Inc.

These guys are about war. They love it. They want it. They can't wait to rush in to it. They pump all their alien mercs with drugs to make them rush as head fast into battle as they can. Ares Fungoids, Crystallines, Rock Striders, and Lava Leapers can all move 2 hexes when moving to, from, or through their respective terrain types of specialty.

Alternative: If granting speedier movement seems (or turns out to be) overly powerful, Ares Inc. may instead re-roll one set of attack dice per turn reflecting their drug-induced fury in war.
 
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JT Call
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These look good. I like everything except for Ares Inc. That one seems a little too powerful (ALL the units can do that?), plus it doesn't seem thematically correct.
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mar hawkman
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sounds good, and it's not too similar to the older ideas.

But yeah, the Ares power is kinda cheesy.
 
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K.Y. Wong
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Re-rolling 1 set of attack dice seems like a better thematic match for Ares Inc since they basically specialize in warfare.

With that change, how about this for Galactic Syndicate - During the Resource Collection phase, they may collect Rubium from 1 contested space if they have more units (including at least 1 humanoid) than each other player on that space. Reason being they are experts at smuggling stuff.
 
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mar hawkman
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that sounds good.
 
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Amos
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talusproteus wrote:
These look good. I like everything except for Ares Inc. That one seems a little too powerful (ALL the units can do that?), plus it doesn't seem thematically correct.


You might be right. Although for clarity, I was mainly attempting to add abilities to the Fungoids and Crystallines. In the Avalon Hill edition, Rock Striders and Lava Leapers are already able to move 2 spaces to/through and from their terrain types of specialty respectively. I proposed a blanket rule over all of them simply to make the power more intuitive, but it may be too powerful.

K.Y. Wong suggested giving Ares the ability to re-roll one set of attack of dice and doing something with the Syndicate to improve their income making ability. I think I'm going to edit my post and see what people think of a change like that.
 
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mar hawkman
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I like wong's idea.
 
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