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Android: Netrunner» Forums » General

Subject: Speculation: Remaining Faction Abilities rss

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B C Z
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Let's get a bit of speculation going...

We have 4 faction abilities known:

Noise/Anarch: When you install a virus, trash the top card of R&D
Kate/Shaper: $1 discount on Programs/Hardware, once per turn

Jinteki: When an Agenda is scored/stolen, deal one Net Damage
Hass-Bioroid: $1 discount on installing cards, once per turn

That leaves three factions:

Criminal: No real insight into what these guys are good at. They claim to be the cautious types, so perhaps an ability similar to mouse (spend $1, reveal an installed card, once per turn).

Weyland: They like BIG things. REALLY big things. Just not sure what their special will be.

NBN: They like tracing and tagging. They know who you are. I suspect an ability similar to one of the following
- All trace values are one higher than printed
- $1 reusable credit, only on trace attempts, refreshes at start of turn
- If Runner has a tag, spend $@ (one credit and one click) to give Runner a tag
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Paul Imboden
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Quote:
Criminal: No real insight into what these guys are good at. They claim to be the cautious types, so perhaps an ability similar to mouse (spend $1, reveal an installed card, once per turn).


*) Resistance to attacks through (or bonuses when dealing with) Seedy resources or Black Market warez.
*) $1 for another 'click' after a successful run.
*) Lose a tag after a successful run.


Quote:
Weyland: They like BIG things. REALLY big things. Just not sure what their special will be.


*) Successful agendas do damage a la Jinkeki, but meat damage instead of net damage.
*) $1 discount on ice with subroutines that damage the runner.
*) Free bacon?


Quote:
NBN: They like tracing and tagging. They know who you are.


My gut still tells me the media gurus are the Big Money group:

*) Extra 'click' upon completion of successful money-raising agendas.
*) $1 for every money-raising campaign in effect.
*) Successful agendas allow the Corp to see the Runner's hand.

And again, for the base game, this is but one player in each coterie. If FFG continues to release new hackers and corporate profiles... oh man...
 
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Trent Hamm
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Opie wrote:
And again, for the base game, this is but one player in each coterie. If FFG continues to release new hackers and corporate profiles... oh man...


I just about guarantee you that the expansions will each contain a profile card. Larger ones will contain multiple profile cards, I bet.
 
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trenttsd wrote:
Larger [expansions] will contain multiple profile cards, I bet.


The larger box expansions also have the potential to introduce new factions as well.

From a game balance standpoint, they may not want to introduce more factions. Thematically though, they have room to grow. Can anybody else see a new runner faction of Sellouts?

The Sellout goes to work for a corporation, trying to steal new ideas from other corporations. The reasons the runner has for doing this can be as varied as getting a big payday to getting revenge on another corporation. The employing corporation wants to have no official record of this relationship, and the runner is forced to work with many of the resources that a more traditional runner has available to them. (Neutral cards and out of faction cards) However, the employing corporation does anonymously help out, but only when they think they can get away with it. (Faction cards)
 
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Imagine 'Aliance' cards that each have a deck minimum (lets call it 25), each provide some kind of benefit (minor) and each have their own extremly low (or non-existant) out of faction limits.

So a Jinteki-Weyland alliance would permit only cards from those two factions, and no other - and have to be played together.

Want a Jinteki-HassBioroid-NBN alliance? Sure, but your deck is a massive 75 cards now.
 
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Trent Hamm
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byronczimmer wrote:
Imagine 'Aliance' cards that each have a deck minimum (lets call it 25), each provide some kind of benefit (minor) and each have their own extremly low (or non-existant) out of faction limits.

So a Jinteki-Weyland alliance would permit only cards from those two factions, and no other - and have to be played together.

Want a Jinteki-HassBioroid-NBN alliance? Sure, but your deck is a massive 75 cards now.


I fully expect crossover cards with this kind of drawback. This screams "first big box expansion," actually.
 
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