Ludovic Roy
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Gatineau
Québec
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My interpretation based on the wording in the rules is that a single player should roll a MGF die and the result affects each unit. This seems "off" since there are 4 dice and each could roll their own (evidently 4 units could be in 4 sectors with MGF needing 4 dice)

Quote:
MACHINE GUN FIRE (MGF)
Some Sectors are exposed to Machine Gun Fire (MGF). These
Sectors have a special symbol beside their DEF. When Units
are present in such a Sector, one player rolls a regular six-sided die (d6),
counts the pips, and adds this result to the DEF of the Sector.

MGF dice can be re-rolled or changed in special circumstances or when
certain Items are used (like the Binoculars). If something modifies the MGF
for any reason, all Units present in the Sector benefit or suffer from it.
On some Battle Maps, some Sectors have more than 1 MGF symbol.
When this happens, all the MGF dice are added together and count as one
result.



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George Buss
United States
Muncie
Indiana
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I play with one roll for that sector for that turn.

I can see future maps have 4 MGF rolls, or all 4 players being in 4 different spaces needing MGF.
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Christopher Pitts
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More MGF, one die is rolled per sector that the units are in. The four dice that are included are if each unit is in a separate sector as well as the landmines. Each player rolls their own die for landmines.
 
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Ludovic Roy
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I like the idea of each player rolling their own MGF die though, seems to make more sense that not all units get hit the same way...
 
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Tim williamson
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Indiana
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Luds wrote:
I like the idea of each player rolling their own MGF die though, seems to make more sense that not all units get hit the same way...


This is how my group has been playing.
 
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Brandon M
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Columbus
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cheese8242 wrote:
Luds wrote:
I like the idea of each player rolling their own MGF die though, seems to make more sense that not all units get hit the same way...


This is how my group has been playing.


Same here.
 
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