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Subject: What makes a good PnP Game? rss

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Benjamin Hoy
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I am in the midst of the playtesting phase of Dragon Nom Noms. After that I think it will likely become a print and play game. I was wondering what fellow PnPers look for when deciding which games to print out and what I can improve upon in my own design.

For me I think I look for
1) Good Artwork
2) Low number of components
3) Theme
4) Easy to understand rulebook
5) Nicely laid out (cut marks)
6) Potential for replayability
7) Designed by someone whose games I've previously enjoyed
8) Mechanics (war game, euro, word game etc)
9) Public opinion/ratings


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Joe Kundlak
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6) is the single most important thing for me, followed by 1) and 3).

The others I do not care much for, except perhaps for the rules, which need to be comprehensible at least.
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A T
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Joeyeti wrote:
6) is the single most important thing for me, followed by 1) and 3).

The others I do not care much for, except perhaps for the rules, which need to be comprehensible at least.


Everything they said. And since I am the crafter for my group, I enjoy having components to craft.
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Nick Hayes
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My requirements are 1, 5, and 4, in that order.

I like the game to look good and be fun to assemble.
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Melody
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Black Canyon wrote:
My requirements are 1, 5, and 4, in that order.

I like the game to look good and be fun to assemble.


Ditto for me.
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Tracy Smith
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Black Canyon wrote:
My requirements are 1, 5, and 4, in that order.

I like the game to look good and be fun to assemble.


I have been known to make a bad game because it looked good. Basically I'll want to make a good looking game, but it doesn't guarantee I will play it after I'm done.
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Mike Arlington

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What about public opinion? Or genre of game? I feel like those are pretty important to me and I'm not sure they are addressed in that initial list.

Edit: By genre I mean mechanics not theme. IE. Worker placement vs Wargame, etc.
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Joe Kundlak
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Public opinion is a post-game condition - e.g. if I like it, I spread the word. I do not necessarily heed the words of someone talking about a PnP, because honestly, the PnP crowd is so small, that any review or opinion might be very subjective... Of course I read them, but tend to check out the game by myself.

Genre is a standard as with other games - I do like sci-fi, whereas I do not like word games...
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Benjamin Hoy
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I've had the same general experience. With so few pnp comments it is hard to get an idea of what a game is like. With that said, I did end up making micropul since it kept appearing on the top pnp games list and I wasn't disappointed.

I've added mechanics and public opinion to the list although neither factor that heavily into my own decision making.

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