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DungeonQuest (third edition)» Forums » Variants

Subject: No dice, no cards, my favourite combat 'variant' rss

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Ben Kyo
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So many people have put a lot of effort into making alternative combat rules and I'm sure some of them work well, but we've never felt the need to try them out.

I think the single most important change you can ever make to play Dungeonquest is to actually physically do rock, paper, scissors for the combat.

Kids love rock, paper, scissors. Hey, everyone loves rock, paper, scissors with an added twist and purpose. You get to make eye contact, face off and just do it. No analysis paralysis, no fuss, lots of laughs and it couldn't be any faster. We keep track of the damage dealt with the spare hand to speed things up even more.

If a player 'rock' hits a monster 'scissors', the player deals 2 damage/wins twice.

If you use 3rd ed (we don't) Hugo wins on draws, Krutzbeck deals extra damage, Challara and Brightblaze lose the 2 damage ability when they have 8 or more wounds.

You get the 'skill' and the fun of facing off against another player from the card combat systems, the speed of the dice systems and the added physical feel of a fight.

I know all the above might seem too obvious to deserve a post, but I honestly don't understand why all the complex alternative systems got invented in the first place, so I thought I'd just throw this out there and see if it helps anyone.
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Frank Franco
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Guess I'm not everyone.
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Kevin Riddle

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that's great!
but what about Rock, Paper, Scissors, Lizard, Spock?
a lot more variations
 
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Ben Kyo
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Mr Skeletor wrote:
Guess I'm not everyone.

Which combat system do you prefer, and why?
 
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Frank Franco
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I like the one in the box.
Rock paper sissors even outside of dungeonquest is not something I have ever really found to be interesting.
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Guido Gloor
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I prefer the one in the box as well, for what it's worth It's rather fast, not prone to AP or anything, but gives the players some minimal influence on combat - even including some bluffing.
 
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Ben Kyo
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Ah well, this clearly isn't for either of you. If you're happy with the rules out of the box you don't need variants! This is for people playing with kids, all those people who find the 3rd edition combat slow and anyone who wants to improve on or use the 1st edition rules.
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Todd Fowler
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Chalk up another person that prefers the one in the box. Definitely more strategic than rolling dice or rock-paper-scissors, without being over-complicated (although the description of it in the rules can make it seem over-complicated).
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Eric Pietrocupo
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Quote:
Hey, everyone loves rock, paper, scissors with an added twist and purpose.


I think I am not part of that everyone too. RPS is a good idea, but I don't like the idea of unbalanced RPS, I think it's not fair.

I prefer using my dice variant which happens to be a dice variant of a dice variant of a dice variant.

http://www.boardgamegeek.com/filepage/67888/dice-combat-vari...
 
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Ben Kyo
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larienna wrote:
RPS is a good idea, but I don't like the idea of unbalanced RPS, I think it's not fair.

It's the original DungeonQuest combat system, not something I came up with.
 
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George Grace
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I'll try your combat system with my kids, thank you, such a good idea
 
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Ben Kyo
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Yay =)

I was fairly bummed by most of the responses here but it's a case of 'know your audience' I suppose. A kid-friendly suggestion with a 'hey everyone loves rock-paper-scissors' tagline in a rule variant forum was always bound to draw a bunch of nay-sayers.

Seriously though, if you want to play with kids and/or non-gamers and/or Japanese people this variant is awesome.
 
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George Grace
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Quote:
Seriously though, if you want to play with kids and/or non-gamers and/or Japanese people this variant is awesome.


yeah I bet there's NO BETTER WAY to play it with kids!
as for "and with Japanese people..." mhh I watch a lot of Anime and for some reason Japanese love playing Jan Khen Pahh (How do you say it in Japanese?
Is it true there are even Rock, paper, scissors competitions in Japan?
Domo Arigato!thumbsup
 
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Ben Kyo
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じゃんけんぽん (jya-n-ke-n-po-n) or just じゃんけん (jya-n-ke-n)

It's used to decide all sorts of things, from who should pay the bill to who starts a game. With more than 2 participants the most often used version is that any duplicates drop out and any unique (or the least prevalent) symbol goes to the next round until there's only one or two people left.

I don't watch (or own a) TV but I'm sure there are competitions... it crops up fairly regularly on variety shows and other TV programs.
 
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George Grace
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Sorry I should've read this before...
http://en.wikipedia.org/wiki/Rock-paper-scissors
I seems the game was imported to the western world from Japan, and not the other way around.
 
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Simon Lundström
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As said, Rock-paper-scissors was what was in the original box, and it was put there on purpose, fights were supposed to be over in less than 30 seconds. The whole idea is that once the rock-paper scissors get unbalanced, it turns into something else.

I'm personally pretty fond of the 2e combat system, which generally is rock-paper-scissors-fourthOption. With some twists on what happens if both choose the same.
 
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