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Subject: What is an asymmetrical Living Card Game? rss

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What is an asymmetrical Living Card Game?
 
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B C Z
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Welcome to BGG.

If you're just coming into this, instead of asking 'what is this', perhaps pointing you to some places to self educate is better.

First if the FFG main site: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207...

There you can read up on the news articles about the game, and they've done a very good job of walking through what this game is all about. I consider it mandatory reading at this stage, at least until we get the rulebook in our hands.

Second, here at BGG is a great resource. If you look at the threads on this game, you'll get a good sense of what they're about, and thumbs will help you know which ones have been popular or have proven useful to the community.

Since the announcement in May of this year, there has been a constant buzz about the game and a lot of good information is out there. Cataloging it as a summary just isn't worthwhile at this point.

I hope you get excited about the game.
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Brian Grell
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Living Card Game is a new format for card games developed by Fantasy Flight Games. Rather than having starter decks and random booster packs like traditional TCG/CCG games, you buy a boxed set that contains all the cards for that set. You can play the game and build various decks using one set but most people tend to buy two or more depending on the game since you won't get the maximum amount of copies of each card that can be used in a deck in a single set. For example, I will be buying two copies of Android: Netrunner.

Asymmetrical means the players will have be playing differently from one another. Their decks will have different types of cards and how they play the game will be different as well. The best way to get an understanding of this is to read the various articles FFG has posted about the game and gameplay here:

http://www.fantasyflightgames.com/edge_minisite.asp?eidm=207...
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David Boeren
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A living card game (LCG) is sort of like a CCG, minus the collectibility and various things implied by that collectibility. That is, there is no random packaging and balance tends to be much better.

Asymmetrical refers to the fact that the two players are operating under different rules. One is the Corporation, the other is the Runner trying to hack that Corporation.
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Evan
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Here is another (somewhat vacuously press-releasey, but possibly useful) overview: http://www.fantasyflightgames.com/edge_npm_sec.asp?eidm=14&e...
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Enon Sci
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Malgamus wrote:
Living Card Game is a new format for card games developed by Fantasy Flight Games. Rather than having starter decks and random booster packs like traditional TCG/CCG games, you buy a boxed set that contains all the cards for that set. You can play the game and build various decks using one set but most people tend to buy two or more depending on the game since you won't get the maximum amount of copies of each card that can be used in a deck in a single set. For example, I will be buying two copies of Android: Netrunner.


It's worth noting that all the cards printed after the core set tend to be released in x3 iterations, so it's only the core sets that have what we've termed a lumpy distribution (i.e. some cards x1, some x2 and other x3). So, it's theoretically possible to stay competitive with only a single core, so long as you pick up a handful of the expansions along the way. Your core cards will still not be x3 across the board, but the x3 from the expansions may give you the coverage you need (due to ability overlap or whatever).
 
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John "Omega" Williams
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Or to put it more bluntly... and since the question wasnt really answered...

LCGs are basically standalone card games, like Race For the Galaxy for example, that have expansions. The trick of FFGs format is that the expansions come out very regularly. Hence the game has allmost on a monthly basis some new cards coming in.

Asymmetrical means that the cards for side A play very diffrently from the cards for side B. As opposed to say MTG where everyone has the same base pool of cards out there to draw from. In Netrunners case this is the Corp deck and the Runner deck. They do not share any cards between them and the Runner has diffrent objectives from the Corp player.
 
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Enon Sci
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And to extend what Omega added, LCGs are essentially CCGs with the randomization and concept of rares removed.

If we both buy a core set, we'll both be getting the same cards (in type, and frequency of distribution). Buy the first expansion? Yep, you guessed it, all those will be the same no matter when or where you purchase it. In a loose sense, this allows the expansions to carry themes instead of being randomized booster packs, with a sprinkling of rares or uniques in the mix.

Other then that, they're basically CCGs, like Magic the Gathering or whatever your poison happens to be. In fact, Netrunner, Game of Thrones and Call of Cthuhlu all began their lives as CCGs before being converted.

That said, Omega, I felt Malgamus did a pretty decent job of answering the question (in reference to your "and since the question wasnt really answered" comment).
 
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Robbie M.
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Omega2064 wrote:
Or to put it more bluntly... and since the question wasnt really answered...unless you've actually read the responses or followed some of the links esp. the one that takes you to the "What is an LCG page"

LCGs are basically standalone collectible card games, like Race For the Galaxy Magic the Gathering for example, that have non-random expansions.
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John "Omega" Williams
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roborob wrote:
Omega2064 wrote:
Or to put it more bluntly... and since the question wasnt really answered...unless you've actually read the responses or followed some of the links esp. the one that takes you to the "What is an LCG page"

LCGs are basically standalone collectible card games, like Race For the Galaxy Magic the Gathering for example, that have non-random expansions.
:p


except theres no collectible element to a LCG
 
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Guido Gloor
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Omega2064 wrote:
roborob wrote:
Omega2064 wrote:
Or to put it more bluntly... and since the question wasnt really answered...unless you've actually read the responses or followed some of the links esp. the one that takes you to the "What is an LCG page"

LCGs are basically standalone collectible card games, like Race For the Galaxy Magic the Gathering for example, that have non-random expansions.

except theres no collectible element to a LCG

Not if you define "collectible" as "buying random stuff and hoping that it is what you want for your collection".

If you define "collectible" as "having plenty of stuff that you can collect" (which is not merely implied by "non-random" but rather clearly spelled out), then LCGs definitely have a collectible element to them.
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David Boeren
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haslo wrote:
Not if you define "collectible" as "buying random stuff and hoping that it is what you want for your collection".

If you define "collectible" as "having plenty of stuff that you can collect" (which is not merely implied by "non-random" but rather clearly spelled out), then LCGs definitely have a collectible element to them.


Within the games industry, "collectible" has been defined as the former for many years.
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Guido Gloor
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dboeren wrote:
haslo wrote:
Not if you define "collectible" as "buying random stuff and hoping that it is what you want for your collection".

If you define "collectible" as "having plenty of stuff that you can collect" (which is not merely implied by "non-random" but rather clearly spelled out), then LCGs definitely have a collectible element to them.

Within the games industry, "collectible" has been defined as the former for many years.

True, yeah It's slightly strange to a non-native speaker like me because the word is so close to "collection", and at least in the German translation "Sammlung" there's nothing random implied at all.

My apologies for the aggressive tone.
 
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haslo wrote:
dboeren wrote:
haslo wrote:
Not if you define "collectible" as "buying random stuff and hoping that it is what you want for your collection".

If you define "collectible" as "having plenty of stuff that you can collect" (which is not merely implied by "non-random" but rather clearly spelled out), then LCGs definitely have a collectible element to them.

Within the games industry, "collectible" has been defined as the former for many years.

True, yeah It's slightly strange to a non-native speaker like me because the word is so close to "collection", and at least in the German translation "Sammlung" there's nothing random implied at all.

My apologies for the aggressive tone.


There's nothing random implied in the English word, "collection," either.

The word, "collectable," doesn't necessarily imply random either, unless you're talking about cards , then it usually does.

Collectable Commemorative Plates of Race Car Drivers: not random
Collectable Baseball Cards: random
Collectable Figurines: Usually not random (exception: urban vinyl)
Collectable Card Game: random
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Robbie M.
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My collection of Dominion, Thunderstone and Nightfall takes up half a bookcase. I also collect LotR and AGoT APs.
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Martin

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So, just to be clear, each box is enough for both players, correct? Meaning, each player doesn't have to buy their own main game, their own expansion(s), etc...
 
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Big Head Zach
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Yes.
 
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Enon Sci
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PoweredBySoy wrote:
So, just to be clear, each box is enough for both players, correct? Meaning, each player doesn't have to buy their own main game, their own expansion(s), etc...


Right.

However, unlike with board games, where I dread other members of my group picking up the same game due to a redundancy factor, if they like the LCG, their purchase will only add depth to your play experience (since they'd presumably be getting into developing their own decks and perhaps purchasing expansions you don't -- if FFG does it right, expansions should add range and flavor more so than card superiority).

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Two players can dip into a single core set box and play without an issue.

Where it is valuable for each player to buy a Core set is that they can prebuild their decks "on their own time" so that game-table time is dedicated to taking out your R&D/Stack and playing.
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John "Omega" Williams
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PoweredBySoy wrote:
So, just to be clear, each box is enough for both players, correct? Meaning, each player doesn't have to buy their own main game, their own expansion(s), etc...


Correct. Unless FFG makes some insane last minute change to one box for corp and one for tunner. It will all be in the box much like the original.

In the original Netrunner one starter got you a deck of Corp and a deck of Runner cards. Each starter was playable right out the gate and due to its structureing you didnt need to buy boosters unless you wanted more options.
 
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