Almon Chu
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With the new Baratheon expansion underway for Battles of Westeros, my friends and I have decided that we'd try to play a three-man game of The Game of Thrones Board Game with modified rules so that some combat may be resolved within the Battles of Westeros.

Here are the rules we've initially come up with, feel free to tell me what you think (though if you're not versed with Battles of Westeros, this rule set will be confusing at best):

Westeros Mega Campaign Rules.

Two phases will be played for battle:

Phase 1: The standard GoT board game combat will play out. If all units are eliminated in this phase then combat will not carry onto to the second phase.

Phase 2: The Battle of Westeros phase will start with whatever units remain from the GoT board game phase.

Battle card strengths dictate the strength of commander you're able to play. If the card strength is too low then you simply go up from the lowest number. Each piece = 1.5 units via Westeros. You may choose different units for each .5 unit, however you must complete said unit if able. Therefore with two pieces you may only field 3 different units.

It is possible to play more than one commander, but the sum of their ranks must not exceed that of the Battle card; additional commanders also must be attached to pre-existing units. These attachments will NOT upgrade the rank of said units. Commanders must be attached to viable units.

Army Sizes:
2: 4
3: 5.5
4: 7
(Commander units are added to total units, therefore if you have 2 pieces in play you'll have a total of 4 units in the battles (1.5 x 2 + 1))

2-3 Piece armies play until the 4th turn marker.
4 piece armies play until the 5th turn marker.
4 dice are always rolled to determine Tokens.
3 Leadership tokens are given each turn (though you may save up to two between turns)
3 Cards are drawn every turn.
The capture of an enemy commander constitutes an instant win (therefore the fielding of extra commanders can be risky.)


A captured enemy commander cannot be played again until the defeated side scores a victory against the captor army. Captured enemy commanders cannot be transferred, if for whatever reason the captor army disbands/splits up then the captured enemy commander is returned (as the enemy commander escapes under lesser guard.) Therefore the loss of 1 unit within that army (unless the unit is immediately replaced with another) will constitute an escape. In the unlikely situation that all commanders are captured then the last remaining commander is considered uncapturable.

Losing 1.5 units (regardless of deployment associations) will constitute a loss of a unit. Losing 1.5 units that are blue must constitute the loss of a knight piece.

Knights = Ability to call upon Blue units. One is not allowed more than 2 blue archers. Blue cav can only be deployed on a 1-1 basis to infantry (green infantry will be factored into this ratio.) However Green Cav can be deployed on a limitless basis.

Red units = only available via Hero units.

Siege Engines will spawn 2 catapults (of random strength) and 1 basic infantry unit (warhost/sentinel/lannisport guard) (green) The spawn of catapults follow standard Board Game Rules.

Battles of Westeros phase is only played through the marching/defending armies, not through supporting armies. Only armies enter the Battles of Westeros phase, therefore units of only 1 strength are not considered armies and will not trigger the Battles of Westeros phase. An attack may not be spearheaded by a non-army, though a non-army may move to occupy unoccupied territory.

Terrain set up will be dictated by the third player, the third player rolls two D6 dice (A random number generator between 1-12 is also acceptable) to determine the number of terrain pieces to put down (larger joined pieces still counting as a single piece.) Orientation of the map and deployment zones are later decided between the two players; disagreements are settled with a single round of Rock-Paper-Scissors or a coin flip.

Momentum is always in favour of the force that won the first phase of combat.

Tully Expansion units will be given to the Starks.
Tribes of the Vale units will be given to the Lannisters.
And Brotherhood without Banners units will be given to the Baratheons.

The deployment of these units will be dictated with the previously stated rules.
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Sean D.
Canada
Langley
British Columbia
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Must try this out... now if only I owned BoW! lol
 
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Piotr Kaplon
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WOW... great. I thought about combining GoT and BoW, but I was afraid of how long it would take to play and I only fantasized about BoW, never actually bought it.

Do write a nice session report, with pictures, I will never play such an epic game myself but I'd love to read about it.
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Almon Chu
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piotkap wrote:
WOW... great. I thought about combining GoT and BoW, but I was afraid of how long it would take to play and I only fantasized about BoW, never actually bought it.

Do write a nice session report, with pictures, I will never play such an epic game myself but I'd love to read about it.


I'll definitely try to get a report rolling once we get everything together to play, could be a month from now though!

And I'd definitely go out and buy BoW, it's a load of fun. It's kind of like a more casual version of Warhammer but with Ice and Fire lore + Cards. It also takes less time than GoT to play, normally like 1-3 hours per battle depending on player decision speeds.
 
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