Recommend
1 
 Thumb up
 Hide
4 Posts

Di Renjie» Forums » Rules

Subject: Assassin question rss

Your Tags: Add tags
Popular Tags: [View All]
Frank Schulte-Kulkmann
Germany
Essen
flag msg tools
badge
Avatar
mbmbmbmbmb
There are situations in the game when the active player may draw hand cards from other players. What happens if the active player draws the assassin from another player?

On p.5 the rules state as follows: "The Assassin card cannot be given to the active player at any time. When the active player draws an assassin card, the active player does not become the assassin and should not disclose the card to the other players."

From this I guess that the assassin card cannot be GIVEN to another player, but it can be TAKEN from him. However, the rules say explicitly that the new owner of the assassin card DOES NOT become the assassin, and so my question is how this situation is resolved.

Without the card the real assassin cannot prove that he really is the assassin. And, concerning the final scoring, it is impossible to guess who may be the assassin when the assassin does not possess the card anymore.

I guess I am missing something, but I need help to figure this out...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wyckyd
Netherlands
Groningen
Groningen
flag msg tools
Avatar
mbmbmbmbmb
kulkmann wrote:
There are situations in the game when the active player may draw hand cards from other players. What happens if the active player draws the assassin from another player?

Without the card the real assassin cannot prove that he really is the assassin. And, concerning the final scoring, it is impossible to guess who may be the assassin when the assassin does not possess the card anymore.



Hmm. I hadn't thought about this.

I think the game depends on some honesty - when you draw the assassin card from someone's hand, you are also not allowed to tell the other players about it. You just keep it, and at the end of the game, the original assassin reveals him or herself. And you show the card and tell everybody who you got it from.

If for some reason this does not all point to one player (you say you took it from Player A, but he denies ever having the card), the game simply falls apart, and you should ignore the assassin part.

And probably also don't play this game with this group.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
You are correct. The Assassin card can be drawn randomly from a player's hand.

The Assassin probably wants to prevent that from happening as much as possible by passing cards instead. Losing the Assassin card is a big point swing - certainly losing the 5 point bonus for remaining hidden, and probably also losing an extra point since the Assassin can be used as a wild card to make a clue.

The player drawing the Assassin will get 3 extra points at the end of the round (while denying the Assassin 5 points). The Assassin card is essentially "dead" in their hand and can't be played.

kulkmann wrote:
Without the card the real assassin cannot prove that he really is the assassin.


Why do you need to prove who had the Assassin originally? Would people in your group lie about it? If your group can't be honest about who started with the Assassin card, then just leave it out (or find a different group to play with).

Quote:
And, concerning the final scoring, it is impossible to guess who may be the assassin when the assassin does not possess the card anymore.


I don't agree with, or maybe I just don't understand, this statement.

Current possession of the Assassin card doesn't matter when guessing. Observing behavior during the game (when cards are passed and clues are played) and looking at what clues are revealed on the table and what is left in your hand will be the basis of your guess. Peeking at some of the clues played by others will also help give you more information.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
(Sorry for the double-post.)
This thread left me wondering: how can you know who the Assassin is? My off-hand thoughts are included below, but I'd like to know what others think too.

(1) The Assassin will always want to always pass cards when asked as long as the Assassin is still in his hand. Having someone randomly draw the Assassin card from your hand would mean losing 5 points, and giving 3 points to the player who randomly selected that card.

(2) The Assassin gets 1 point for each clue played and has more wild cards to start off the game than anyone else. So the player with the most clues played (both early on, and at the end of the round) is a good candidate, and you might want to peek at the bottom cards of his clues if possible.

(3) Assassin doesn't need to play clues. He can withhold sets of information so that other players have less information to deduce the three missing cards at the end of a round. But this may cost more points than it's worth if the Assassin isn't able to guess all three cards correctly...

(4) Between having extra information in-hand and not having to guess who the Assassin actually is, maybe his guesses will take less time at the end of each round. (?)

Well, that's not much to go on but hopefully will give a few hints. I guess holding an extra wild card and passing habits are the most important keys to hone in on. What do others think? Is there something that I'm missing?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.