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Subject: Manhattan Project - Mega Expansion KS rss

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James Mathe
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Just launched the MEGA EXPANSION for Manhattan Project (which includes options to pre-order the reprint).

http://www.kickstarter.com/projects/miniongames/the-manhatta...

We'll be in hall F at Gencon if you have questions. Regretfully the reprint of MHP will not make it to GenCon.

James
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Harry Hammermueller
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Auto order for me!
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James Mathe
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Oops. I think that's a cut and paste error. Sorry.

James
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Ingo Griebsch
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Can the expansion picked up at the Spiel 2012 or are they regulary available at the fair?
 
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James Mathe
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d0gb0t wrote:
Can the expansion picked up at the Spiel 2012 or are they regulary available at the fair?


Ask me after gencon as it hasn't been offered to queen games yet

James
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Ingo Griebsch
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RPGShop wrote:
d0gb0t wrote:
Can the expansion picked up at the Spiel 2012 or are they regulary available at the fair?


Ask me after gencon as it hasn't been offered to queen games yet


Will the future releases be available in germany through Queen Games?
 
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Moe45673
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Woah. I'll order this without even looking at the details.

Question: I own the base game with Nations 1. If I do the $29 one, will I get the starting cards with the correct backs that were misprinted in the first print run?

Edit: Ah, I see. They're a stretch goal. Honestly, I think that's a bit much, considering this is a screwup on the part of the publisher (yes, the printer screwed up but it's your responsibility), but as we're close to the stretch reward it's a moot point. Thanks for providing them

edit 2: I printed out those reference cards! They're amazing. Will be nice to have an official version! Will there be a similar one for Nations 2 and other expansion details?

edit 3: That general supply board is exactly what I requested here: http://boardgamegeek.com/article/9437049#9437049
AWESOME
 
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Moe45673 wrote:
Woah. I'll order this without even looking at the details.

Question: I own the base game with Nations 1. If I do the $29 one, will I get the starting cards with the correct backs that were misprinted in the first print run?

Edit: Ah, I see. They're a stretch goal. Honestly, I think that's a bit much, considering this is a screwup on the part of the publisher (yes, the printer screwed up but it's your responsibility), but as we're close to the stretch reward it's a moot point. Thanks for providing them

edit 2: I printed out those reference cards! They're amazing. Will be nice to have an official version! Will there be a similar one for Nations 2 and other expansion details?

But it's the most meaningless, non-game affecting misprint ever. It just doesn't matter.
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Moe45673
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I fully understand. Still, this game doesn't hit the table as often as I'd like. As a result of this, searching for these cards at the end when putting it away is a bit of a hassle. My group always says: "how do you know what the two misprinted cards are?" like I'm making up the rules. It'd be much easier to say "All the cards with the red backs, give em to me."

Obviously, I keep the starting cards in a separate baggie than the rest of them

Sure, a small thing, but it does mar the otherwise awesome experience.

Anyhow: FUNDED

*edit* I would like to know how the overlay board affects gameplay. I've often thought that two spaces was annoying, but then again I haven't played enough to see how balancing airstrikes vs other slots works. Is it one player slot for groups that are a mixture of folks that are overeager to airstrike/engine builders, and three for stereotypical all night fratboy sessions?
 
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Brandon Tibbetts
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Moe45673 wrote:
I would like to know how the overlay board affects gameplay.

It won't have a profound effect, especially since Air Strikes are not always a common occurrence.

The single space will eliminate the negotiations and make immediate counter-strikes (and joint attacks) impossible.

The triple space is for 4ers and 5ers. It will allow more players to join forces against a common opponent. I've played many 4ers/5ers where 2 players did not have enough planes to coordinate an effective attack... but if a 3rd player could join forces an Air Strike would have happened.
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How much for shipping overseas(Sweden)?
 
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James Mathe
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$10 for just expansion and $20 for base and expansion

James
 
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So 20$ for Base & Nation 1 expansion also? Or does that count as base? I'm thinking abut the 49$ backing.

Sorry for being dim :)
 
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Ingo Griebsch
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Regarding overseas shipping: Can we save some money if the order more than one expansion or is it 10$ per expansion?

Me and a buddy are both thinking about backing one expansion and it would be great if we could combine our epansions in one packet to save some...
 
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James Mathe
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No Shipping cost for Nations 1

James
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James Mathe
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It's going to cost us more then $10 to ship the expansion overseas, so it's already discounted. So no bundles.

James
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Ulf Bengtsson
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RPGShop wrote:
$10 for just expansion and $20 for base and expansion

James


Excellent! Just "backed" you!

/wolf
 
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Russell Woodland
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Managed to find a copy out this way, so instant buy!

Just have to try and find the money, with a baby on the way will have to talk to the finance officer whistle
 
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Moe45673
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(I'm using the term "expert" as experienced, not one who has lived and breathed this game for months)

Honestly, I'm in it for the general supply board. Everything else is gravy.

I'm unsure about rockets. Need to play to see. You need to build a rocket factory and then build rockets in some unspecified way, I think. More work for more reward, apparently, but I don't like the thought of having fighters become useless. Comments on the balance would be greatly appreciated.

I like the overlay so only one person at a time can use airstrikes.

The replacement starting cards are nice.

I like the H-Bomb, though I think that's for experts only. Newbs should play the base game. I don't consider myself an expert yet.

Frankly, I think all the nations cards are for experts. The game is great without them and should only be used to limit/augment an expert's previously established strategies. I personally think games with different permanent roles are best played randomly distributed. Obviously there can be exceptions, like if a player wants to work on a role specifically to specialize, but that's only if the other players are amenable.
 
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James Derbyshire
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RPGShop wrote:
d0gb0t wrote:
Can the expansion picked up at the Spiel 2012 or are they regulary available at the fair?


Ask me after gencon as it hasn't been offered to queen games yet

James


please remember to ask him after GenCon!
 
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Evil Bob
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Moe45673 wrote:

Frankly, I think all the nations cards are for experts. The game is great without them and should only be used to limit/augment an expert's previously established strategies. I personally think games with different permanent roles are best played randomly distributed. Obviously there can be exceptions, like if a player wants to work on a role specifically to specialize, but that's only if the other players are amenable.


I've been playing with the Nations cards since the beginning and I love them. I wouldn't play it any other way. I enjoy asymmetrical player powers. All the various Nations are well balanced and each has a power which gives them a distinct advantage, without unbalancing the game.

I'm concerned about the amount of playtesting that's gone into the Nations2 cards. I could be wrong, but I believe that they were fan-submitted less than a month before the megaExpansion Kickstarter campaign. If the intention is to randomly draw cards from a combined Nations and Nations2 deck, I'm worried that some of new Nations may not balance well with the old.
 
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Moe45673
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Don't get me wrong, I really like the Nations cards. But I feel that some people may come to rely too much on the abilities they give and not develop a more general strategy that works well as anyone (or noone). Some people possibly being myself
 
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James Mathe
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The Nations 2 is not fan submitted and has been in the works and tested for many months.

The Rockets and H-Bombs while seeming to duplicate/replace other aspects of the game really are fun to play with as alternate methods to obtaining one's goals. They are simply different paths to victory which isn't a bad thing in my book.

James
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James Mathe
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Oh and BTW we just added some more stretch goals and a t-shirt reward.

James
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Jonathan Er
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RPGShop wrote:
d0gb0t wrote:
Can the expansion picked up at the Spiel 2012 or are they regulary available at the fair?


Ask me after gencon as it hasn't been offered to queen games yet

James



NOOOOOOOO !!!

dont offer it to queens games !
they overprice EVERYTHING !

Fresco Expansion, Shogun Expansion

they will probably charge us MSRP 75.00 or an online price of USD 50.00 for it.
shake

 
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