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DungeonQuest (third edition)» Forums » Variants

Subject: Getting XP(determination) for killing monsters rss

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Eric Pietrocupo
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Yesterday, I played a game and people were expecting a reward after killing monsters. I had a variant idea to give skill and items cards to player at the beginning of the game, so my first idea was to give a card to a player who defeated a monster.

But by browsing the suggested variant, there is a much better idea that does not require additional components.

- At the beginning of the game, each player receives X determination tokens. (X is to be determined, maybe 1/8 of the pool of tokens)

- When failing a roll, players can spend determination tokens to temporarily increase their character's stats to succeed it.

- When killing a monster, you gain a number of determination token equal to the monster's life.


That will have the effect of increasing strategy by giving players a choice to use or save their determination token. It still fit with the theme since determination would now be some sort of willpower and there will be a reward for defeating monsters.

Simple, elegant and no additional material required. I think I like this.

Source Threads

Luck running out variant.

Determination as XP and other possibilities
 
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Eric Pietrocupo
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By taking a look at the components of the game, here are some rule changes.

Player starts with 3 determination tokens.

When a player fail a roll, he can either pay the difference in determination or gain 1 determination token.

Monsters gives determination tokens equal to half the monster's HP round up. So monster will gives between 1-3 token except for 1 creature that gives 4. The ratio is approximately: 1-2-2-2-3-3.
 
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Michael Redston
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Reward for killing a monster? Be thankful you're alive.

I don't like variants that make the game easier.
 
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Eric Pietrocupo
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It's does not really makes the game that much easier. It slightly increase the amount of decision you have to make since you can chose when to use your determination token.

I should try the variant today.
 
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Eric Pietrocupo
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I made a play test 2 days ago and it worked pretty well. The results was very interesting since it gave to the players more choices.

I am going to start writing the variant.
 
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