Inspired by this thread
I tried to make alternative versions of the interactive spells.
Your feedback is welcome. (As I'm no native speaker this applies especially for formulations and alternative names.)Mana Meltdown/Mana Radiance → Mana Growth/Mana Radiance Mana Growth
Each other player may choose a crystal in their Inventory and get another crystal of that color. You may gain one crystal any one other play got in this way. Mana Radiance
When you play this, choose a basic mana color. Gain two crystal of the chosen color to your Inventory. Each player who has no crystal of that color gains one.Mana Claim / Mana Curse → Mana Gain / Mana BlessingMana Gain
Take a mana die from the Source and set it to any basic color already in the source. Keep it in your Play area until the end of the Round. You can either gain 3 mana tokens of that color this turn, or one mana token of that color each turn for the remainder of the Round (starting with your next turn). Do not reroll this die when you return it to the Source. How is this "friendly"? All this spell does is allow whoever played it to deny all other players the use of a specific die for the round.Mana Blessing
Same as the basic effect. In addition, until the end of the Round: Each time another player uses mana of that color from the Source on their turn it doesn't count to the limit of one die per turn you can use from the source.Mind Read / Mind Steal → Mental Recovery / Mental Heal Mental Recovery
Choose a color. Gain a crystal of the chosen color to your Inventory. Each other player may search their discard pile for a basic action card of that color and put it to their hand.Mental Heal
Same as the basic effect. In addition to that , you may search your discard pile for any action card of that color (no Spell) and put it to your hand.Energy Flow / Energy Steal → Energy Gain / Energy BoostEnergy Gain
Ready a Unit. If you do, you MUST
ready one Unit of level II or less in each other player's Unit area. Energy Boost
Ready a Unit. If you do, that Unit also gets Healed, and you MUST
ready one unit of level III or less in each other player's Unit area.