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Next War: Korea» Forums » Rules

Subject: HQ Support rss

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So in one combat I had three DPRK Corps intermingled, the front was just tight. Because of this I could get HQ support to one combat from 3 separate HQs (so a total of 6 column shifts). The penalty for this was a +1 Multi-corps DRM, which in this case was offset by the fact they were assaulting from 3 hexes. The defender had 1 HQ to support them (though others could of assisted if allowed).

It seems to me that the column shift benefit of HQ support trumps the +1 multi-corps DRM.

Am I missing anything here?


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Mitchell Land
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primarchx wrote:
So in one combat I had three DPRK Corps intermingled, the front was just tight. Because of this I could get HQ support to one combat from 3 separate HQs (so a total of 6 column shifts). The penalty for this was a +1 Multi-corps DRM, which in this case was offset by the fact they were assaulting from 3 hexes. The defender had 1 HQ to support them (though others could of assisted if allowed).

It seems to me that the column shift benefit of HQ support trumps the +1 multi-corps DRM.

Am I missing anything here?




It's +1 per additional corps (so would have been +2). Other than that, no. I actually like the alternate play rules better, but it makes for a more difficult game (for both sides really).
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I was mulling the idea of making HQ support related to an Efficiency Check. Pass the check for 2 cols support, fail it and get half (or +1 DRM if already only providing 1 col). I just don't see non-Western powers being able to generate the same level of support as easily - their fire support doctrines, communications capability and flexibility are not up to modern standards.

Took a look at the Alternate Rules(29.0) again. I like Air Power Fog of War (29.2) a lot, though the standard advanced rules work best for a solo game.
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