Tristan Angeles

New York
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Poll
Mission Difficulty Matrix
  0 1 2 3 4 5 6 7 8 9 10
Fat Gobin - Mobility
Fat Goblin - Offense
Fat Goblin - Defense
Fat Goblin - Relevancy
Fat Goblin - Difficulty
Castle Daerion - Mobility
Castle Daerion - Offense
Castle Daerion - Defense
Castle Daerion - Relevancy
Castle Daerion - Difficulty
The Cardinal Plight - Mobility
The Cardinal Plight - Offense
The Cardinal Plight - Defense
The Cardinal Plight - Relevancy
The Cardinal Plight - Difficulty
The Masquerade Ball - Mobility
The Masquerade Ball - Offense
The Masquerade Ball - Defense
The Masquerade Ball - Relevancy
The Masquerade Ball - Difficulty
Death on the Wing - Mobility
Death on the Wing - Offense
Death on the Wing - Defense
Death on the Wing - Relevancy
Death on the WIng - Difficulty
The Monster's Hoard - Mobility
The Monster's Hoard - Offense
The Monster's Hoard - Defense
The Monster's Hoard - Relevancy
The Monster's Hoard - Difficulty
The Frozen Spire - Mobility
The Frozen Spire - Offense
The Frozen Spire - Defense
The Frozen Spire - Relevancy
The Frozen Spire - Difficulty
The Dawnblade - Mobility
The Dawnblade - Offense
The Dawnblade - Defense
The Dawnblade - Relvancy
The Dawnblade - Difficulty
The Desecrated Tomb - Mobility
The Desecrated Tomb - Offense
The Desecrated Tomb - Defense
The Desecrated Tomb - Relevancy
The Desecrated Tomb - Difficulty
Enduring the Elements - Mobility
Enduring the Elements - Offense
Enduring the Elements - Defense
Enduring the Elements - Relevancy
Enduring the Elements - Difficulty
The Ritual of Shadows - Mobility
The Ritual of Shadows - Offense
The Ritual of Shadows - Defense
The Ritual of Shadows - Relevancy
The Ritual of Shadows - Difficulty
Blood of Heroes - Mobility
Blood of Heroes - Offense
Blood of Heroes - Defense
Blood of Heroes - Relevancy
Blood of Heroes - Difficulty
The Twin Idols - Mobility
The Twin Idols - Offense
The Twin Idols - Defense
The Twin Idols - Relevancy
The Twin Idols - Difficulty
      1 answer
Poll created by The RedEye
Hi all, I wanted to create a spoiler-free introductions to the missions that gave enough pertinent information to Heroes without spoiling the fun of finding out what's there. It would involve a narrative based intro that would introduce the first scenario and hints as to what they might expect in the second. But the biggest drawback for me is that I haven't really played enough to warrant giving difficulty ratings for the encounters. So please help by giving your thoughts on the missions and how they stack. Namely, these traits:

Mobility X/10 - How important the mobility of your team is

Offense X/10 - How important it is to have strong items and deal a lot of damage

Deffense X/10 - How important it is to have defensive items, or how much defending a location/item/objective is.

Difficulty: X/10 - If we get enough responses, one for each number of players, but base will be 4 Heroes

Relevancy: X/10 - How relevant winning scenario 1 is to scenario 2

Reward: Will be taken from the book, so don't worry

For example, I would rate Fat Goblin as:

Mobility: 7/10
Offense: 4/10
Defense: 8/10
Difficulty: 3/10
Relevancy: 2/10
Reward: XP and money

If we have enough responses for other numbers of players, it might look like this:

Difficulty 6/4/3  
Relevancy 2
Reward: XP and money.

Notice the difference in the Difficulty rating. This would mean that Difficulty is 6/10 for 2 players, 4/10 for 3 players and 3/10 for 4 players.

Ratings of 0 indicate that you haven't played the mission yet. 1 is considered easiest and 10 is the most difficult. If you have two ratings for the two separate parts of the mission, pick the more difficult one. In my example of Fat Goblin, I'd rank defense in the first encounter as 3, and 8 in part two. Because of that, I put 8 as my rating.

Thanks to all who have and will help and thanks for the constant suggestions.
 
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Equipment and XP are also huge factors in the difficulty of a given quest.
 
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Tristan Angeles

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I'm not looking for very accurate reviews of missions (though that would be nice). Really, this is aimed more as a tool to help newer players decide which quests to do instead of reading them al in detail
 
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Ken Marley
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For Fat Goblin,

I would say that encounter 1 is a "race" encounter that requires speed, and encounter 2 is a "hold the line" encounter that requires damage output, defense, and stun/immobilize.

For Castle Daerion

I would say that encounter 1 is a "race" encounter that requires speed, and damage output, and encounter 2 is a "guard" encounter that requires damage output, speed, and defense.

For Cardinal's Plight

I would say that encounter 1 is a "race" encounter that requires speed, and encounter 2 is a "race" encounter that requires speed, damage output, and defense. (Have a high level in the attribute that heals the cardinal is good, I forget what it is at the moment).

For Masquerade Ball

I would say that encounter 1 is a "race" encounter that requires speed, and damage output, and encounter 2 is a "chase" encounter that requires speed and stun/immobilize. Must have a plan for getting through the door in encounter 2. (Harder for 2 heroes)

***Note this is the classic quest that will be very difficult for some hero groups and easy for others. It all depends on how hard or easy it is for the heroes to get through the door in encounter 2 and stun/immobilize/or even outright kill the Lady on turn 1. One really useful thing is to find and save a stamina potion in encounter 1.


For Death on the Wing

I would say that encounter 1 is a "race" encounter that requires speed, and high might, and encounter 2 is a "chase" encounter that requires damage output and stun/immobilize. (Easier for 2 heroes)



You could probably list skills/equipment that help in the quest.

The difficulty depends on the party make up classes/number, equipment, and skills.

 
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I like youperguy's breakdown, rate it by the important aspects of the encounter:
1. Mobility
2. Offense
3. Defense
4. Overall Difficulty
 
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Tristan Angeles

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Sounds good we'll do that and add the relevancy of encounter 1's success as the fifth stat. Let's also assume the higher difficulty stays between both encounters. For example, offense isn't as important in the first part of masquarade ball as the second, but well keep the more difficult part's number.
 
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André Oord
Netherlands
SNAKKERBUREN
Netherlands
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Why not make a poll for every scenario, so everyone can vote?
 
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Tristan Angeles

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I was under the impression that polls would be the regular 1 question-many choices. I didn't know they had a matrix poll system. The former would have been cumbersome and would have needed like 100 threads. But thanks a LOT for making me check. This works much better now.
 
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