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Richard Hutnik
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Note that these rules are still a work in progress, and the games in the set of games for 32 in need of playtesting are noted. They are being posted in case anyone wants to help playtest or give feedback, or actually wants to try the game...


32 rules

By Rich Hutnik (Copyright 2012)
Game #32 in the Games on Half a Checkerboard Series

This game is a game for 2-32 players. In it, players try to become dominant, by being higher up in a stack. This game is the final game in the Game on Half a Checkerboard Series, and actually consists of three different games: an introductory game, an intrigue game, and a political game.



Number of players for game: 2-32

Game objective: To be the player with the most points.


Equipment used in game:
* Half a checkerboard: The board is 8 spaces long and 4 spaces wide.
# # # # # # # #
# # # # # # # #
# # # # # # # #
# # # # # # # #

* 32 checkers numbered 1-32.

* Cards number 1-32: These cards are used to determine which piece player controls. Tokens or anything else with numbers on them that can be hidden may also be removed.


Board Layout/Setup:
Randomly mix up and distribute the checker pieces face up on the board. Randomly shuffle and deal one card with number 1-32 to each player in the game.


Rules of play (Intro game):

* Going from 1-32 in order (low to high), each stack, or single piece, of two or more pieces high on a space ends up being moved by the player who controls it moves one space vertically, horizontally or diagonally. This stack may end up moving on top of a single piece on the board. It may not move on top of a stack of pieces two or higher. If a stack fails to move on top of a single piece, when it moves into an empty space, it leaves behind the piece at the bottom of its stack. A piece that was part of a stack of pieces and relocated may be able to gain the ability to move in the same turn it was relocated.
* After all stacks and single pieces have moved, if a stack with two or more pieces failed to move on top of a single piece, the following happens, in order of that stacks resolved movement (stacks with lower numbers on top resolve before stacks with higher numbers on top):
- The player who has a piece at the bottom of this stack relocates their piece to another empty space on the board. In the case of the piece at the bottom of the stack not being claimed to belong to any player, the player who moved the stack relocates the piece to any empty space. Note: the piece may not stay in the space it is in, or relocate to the space the stack moved from this turn (this is a clarifying exception to what was written prior).


How the game ends:
At an end of a turn, once there are no more single pieces left on the board (all pieces are in a stack two are higher), play is over. Players count how many pieces are beneath them in the stack and score that many points (player at bottom of a stack would score zero points), plus one if the piece is in a stack that contains two or more pieces. Player with highest score wins. Play can also end if a single stack is 16 pieces or higher.


OTHER GAMES OF 32

Intrigue game rule:
This game is suitable for smaller numbers, players activate any single piece or stack on the board during their turn, and has a focus on deduction and intrigue. Pieces are placed down in numerical order on the board:
01 02 03 04 05 06 07 08
09 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32

If no player claims to own the piece in the game, the player activating the piece moves it. Otherwise, the player whose piece was activated moves it, and the player who activated the piece ends their turn. Similarly happens when a player attempts to reposition a piece at the bottom of a stack during a turn. Turn order in this game consists of players going around clockwise and moving one piece, rather than moving in sequence of pieces. This variant benefits from players being able to have more than one piece in the game.
- Additional restriction regarding stacks of two or more pieces: If a stack with two or more pieces is adjacent (vertically, horizontally or diagonally) to a single piece, it may not move to an empty space.

Intrigue game variant for restricting single piece movement and relocation: Depending on players, it is possible for players to go into a stalled position. To counter this, this variant requires players relocating a single piece to place it next to a space that is occupied (vertically, horizontally or diagonally adjacent), and also, if a single piece starts its turn next to an occupied space (vertically, horizontally or diagonally), the piece must move to another space that is adjacent to an occupied space on the board.

Reveal and block movement variant: In this variant, when a player reveals that they control a piece (or a stack with their piece on top) that another player tries to move, that player has the option to block movement, rather than require the piece be moved. If this variant is used, players are not allowed to intentionally pick a piece an opponent controls.

2 player combinatorial:
* Set up pieces in sequence on the board (not randomly)
* During the first five turns, players alternate moving a single piece that had not been moved yet one space, and taking the card corresponding with the piece.
* After selecting 5 cards, players show their hand and then alternative turns playing a card face up, until their hand is empty, and then they take their cards back. A player can, at the end of their turn, show that certain cards they have no longer have a piece showing on the board. The card corresponding with this piece is then removed from their hand. Because of this, a player may have a smaller hand.
* Variant: Players may play with a hand of cards with 7 or 10 cards instead of just 5. This variant is suitable for all 2 player games listed in these rules. Make changes accordingly to the each set of games rules as appropriate.

2 player combinatorial with queuing:
* Set up pieces in sequence on the board (not randomly).
* During the first five turns, players alternate moving a single piece that had not been moved yet one space, and taking the card corresponding with the piece.
* After the player has obtained their 5 cards, the players queue up all 5 cards for the next 5 pieces moved.
* For the next set of 5 pieces, players move pieces in order they queued their cards. If a card revealed shows a piece that is currently under the top piece of the stack, that piece and card are skipped and the player moves onto the next card. If all five pieces of a card are buried, a player will pass their turn, until one of their pieces are freed or the game ends.

2 player combinatorial with fixed order of movement:
* Set up pieces in sequence on the board (not randomly).
* During the first five turns, players alternate moving a single piece that had not been moved yet one space, and taking the card corresponding with the piece.
* From this point onward, players go through the pieces that moved, in the order the moved them the prior first five turn. If a card revealed shows a piece that is currently under the top piece of the stack, that piece and card are skipped and the player moves onto the next card. If all five pieces of a card are buried, a player will pass their turn, until one of their pieces are freed or the game ends.

2 player simultaneous turn selection:
* Randomly set up the board. Players will alternate turns moving a single piece onto another single piece and taking the card associated with the piece that was moved. Players will alternate turns creating a five card hand in this manner.
* Players select a card for piece to move simultaneously from remaining cards in their hand. Players then reveal, with the lower number going before the higher number. The player moving first is not permitted to move on top of a piece whose card was revealed by their opponent during the turn.
* Once players have played through their hand, they get their cards back.
* Exception to the last rule: Players are not allowed to reveal a card for a piece that isn't a single piece or a piece on top of a stack. In keeping with this, if at the end of a player's turn, all remaining cards in their hard correspond with pieces that are under one or more pieces in a stack (or stacks), the player can reveal their cards and get all cards played back into their hand. In case a player forgot and revealed a card for a piece that isn't a single piece or on top of a stack, that player loses the game.


Variant rules (for all games):
* Player control more than one piece: Deal out more than one card per player (cards are used to indicate who controls what piece). This is useful for a game involving 2 players. Suggestion for number of card deal per player: 2-6 players, 5 cards. 7-8 players, 4 cards. 9-10 players, 3 cards. 11-16, 2 card. 17-32 players, 1 card.

* Scoring for larger number of players: When playing with larger numbers, and players control less pieces, there is the prospects of increasing number of draws. To be able decrease the likelihood of a draw, the scoring changes as follows: A piece scores a value equal to its position in a stack times the number of pieces of the stack it is in. For example: if a piece is on top of a stack 5 high, it scores 25 points (5x5), and a piece is in a stack with 6 pieces and has 3 pieces under it, it scores 24 points (6x4).

* Play multiple rounds.

* Stacks may move as far as they are tall. For example, a stack with 4 pieces in it may move 1-4 spaces in a straight line.

 
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