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Descent: Journeys in the Dark (Second Edition)» Forums » Variants

Subject: Reid MC's Kennel Master rss

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Reid Miles Chapman
Canada
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Warrior: The Kennel Master
A Warrior with a pet. The dog is a versatile friend capable of disrupting enemies and aiding allies. The Kennel Master does a bit more damage then other warriors but relies on their dog for most of their damage.

The Kennel Master is completely untested.


Starting Gear

Hunting Bow
Ranged - Bow - 2 Handed
Blue and Yellow
Surge: +1 damage
Surge: +1 damage

War Dog
Speed: 6
Health: 6
Armour: Brown Die
Attack: Melee - Blue and Red

This familiar is treated as a figure.
This familiar is not removed from
the board when its health reaches 0.
When at 0 health the dog may take
no actions and does not block
movement and line of sight.
The dog may make 1 attack during
its activation.

Starting Skill
-Alpha-
1 fatigue
You begin each encounter
with your Dog familiar
adjacent to you.

Action:Heal your dog to full
health.

1 xp Skills

-Sick 'em-
All your attacks gain:

Surge: If your dog is adjacent
to the target they may
immediately make an attack
on the target.


-Bark-
All your dog’s attacks gain:

Surge: Stun


- Faithful Hound -
1 Fatigue
Exhaust this card when the
overlord plays a trap or spell
card that targets a hero:

The dog is now the target of
that card, the dog passes
observation checks
automatically but fails all
other skill checks.

2 xp Skills

- Howl -
1 Fatigue
Instead of attacking, your dog
may roll 2 red dice. All
monsters within 3 who have
less health then the number
of rolled hearts is stunned.


- Good Boy -
1 Fatigue
Instead of attacking, your dog
may perform a revive action.


- Vengeful Hound -
While the dog has 0 health,
you gain +1 damage on all attacks.

While defeated, the dog gains
+1 damage on all attacks and uses
a gray defence die instead of
a brown defence die.

3 xp Skills

- War Hound -
Your dog has +2 Health,
rolls an extra yellow die
when attacking and gains:

Surge: +2 Damage


- Overwhelm -
All your dog’s attacks gain:

Surge: Move the dog into the
same space as it’s target.
While in the same space the
dog and it’s victim can only
draw line of sight to each
other and the dog’s victim
may not move.

The dog does +1 Damage to enemies
in the same space.


Please post thoughts and comments.
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Pete aka The Masked Minstrel
Australia
Perth
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mbmbmbmbmb
The picture of the dog, is that a mabari warhound I'm seeing?
 
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Reid Miles Chapman
Canada
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Yep, I love me self some dragon age. Beat it 3 times and the second one twice. If you haven't noticed the healer in this class pack is called a blood mage.
 
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Julian Delphiki
United States
Hampstead
MD
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- Howl -
1 Fatigue
Instead of attacking, your dog
may roll 2 red dice. All
monsters within 3 who have
less health then the number
of rolled hearts is stunned.

Shouldn't "is" be "are"?
 
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Reid Miles Chapman
Canada
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juliandelphiki wrote:
- Howl -
1 Fatigue
Instead of attacking, your dog
may roll 2 red dice. All
monsters within 3 who have
less health then the number
of rolled hearts is stunned.

Shouldn't "is" be "are"?


Crap, your right - more things to go into next weeks patch I suppose.


Nice to see a complaint that isn't about balancing though.
 
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Ignacio G.
Argentina
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I like it. Reminds me of the Hunter class of World of Warcraft. I don't think it would be unbalanced.
 
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