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Subject: 2-player wargames or multi-player wargames? rss

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Warren Bruhn
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Which do you guys prefer, two player wargames or multi-player wargames?

(I know there's a few who prefer solitaire, but some recent threads and geek lists have addressed that topic.)

I ask because I prefer multi-player wargames such as Empires in Arms. If not a multi-sided game like EiA, then at least bigger games which are playable with multiple players on the same side (such as World in Flames, The Devil's Cauldron, and, ultimately, Campaign for North Africa).
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Bill Eldard
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Warren Bruhn wrote:
Which do you guys prefer, two player wargames or multi-player wargames?

(I know there's a few who prefer solitaire, but some recent threads and geek lists have addressed that topic.)

I ask because I prefer multi-player wargames such as Empires in Arms. If not a multi-sided game like EiA, then at least bigger games which are playable with multiple players on the same side (such as World in Flames, The Devil's Cauldron, and, ultimately, Campaign for North Africa).


Not even Jim Dunnigan (SPI) called Campaign for North Africa a "game."
 
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Paul Cornelissen
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Warren Bruhn wrote:
Which do you guys prefer, two player wargames or multi-player wargames?.

Heavy two-player wargames and light multi-player wargames (when the opportunity arises with visiting family).
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Mark Christopher
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Warren Bruhn wrote:
Which do you guys prefer, two player wargames or multi-player wargames?


Yes.

Okay, a flippant reply, but I do enjoy both and couldn't say which I enjoy more.
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Lance Runolfsson
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Depends. My group has played a lot of mufti player games over the years. Then I just asked if everybody could come over different nights to play two player games. It's been great (for me at least).

Seems like if somebody is going to get ticked off it's going to be in a multi player game and not a two player game
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Joel K
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I prefer multiplayer wargames, despite the fact that opportunities to play them are fewer and farther between.
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Wendell
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Honestly it depends on the group of people playing with. IF I've got a reliable bunch who read the rules and show up regularly, then that feeds well into a lot of my favorite games and that makes me happy.

But this isn't exclusive. Many good wargames are strictly 2player and that's OK too.
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Eric Walters
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I like multi-player team games, typically tactical (Fighting Wings series, Close Action, Historical ASL modules, Grand Tactical Series) and operational (Operational Combat Series, GMT East Front Series, etc). I like multi-player strategic/diplomatic games second best, but the "weak sisters" or "spoiler" effects can be pretty dramatic depending on the type of players involved.

But I end up playing two-player more often than not. It's just more convenient that way--not having to get everybody's schedule to match up. Nothing worse than somebody's got to leave early before the game reaches its natural conclusion.
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Lance Runolfsson
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ericmwalters wrote:
Nothing worse than somebody's got to leave early before the game reaches its natural conclusion.


I really hate that, especially when given no forewarning. If the guy knew he needed to leave in the middle of a game why did he start playing?!
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Nomadic Gamer
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Which is why we need more fast multi-player wargames.
C'mon, wanna-be designers! cool
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Jeremy Fridy
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davedanger wrote:
Which is why we need more fast multi-player wargames.
C'mon, wanna-be designers! cool


Play Down in Flames campaigns. Lots of action, and most dogfights are under 30 minutes, with 4 to 6 dogfights a campaign.
 
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Lance Runolfsson
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davedanger wrote:
Which is why we need more fast multi-player wargames.
C'mon, wanna-be designers! cool


Some Euros like Vinci and Web of Powerare confrontational enough to provide a minor level of Wargasam. And play pretty fast. But I will have to agree that we could use more 2-3 hour window multi player honest to goodness wargames.

Another thing is cell phones cause a lot of problems. Many times have been happily playing a multi player game and one of the guys will start getting texts from some stupid girl and winds up leaving abruptly.
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Lance Runolfsson
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out to lunch wrote:
2-player anyday. I hate downtime.


Good point. One of the reasons I like Conflict of Heroes: Awakening the Bear! – Russia 1941-42so far 2 player game with hardly any down time.
 
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Oleg Goroshenko
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Prefer 2-player games becouse of living in relatively small city of the country where wargaming is not popular way of spending free time.
But almost all tactical level games are for two so, believe, if I shall move to bigger city it will stay the same.
 
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Judd Vance
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The best I can hope for is 2-players, so I avoid all of them that are 3+.
 
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Enrico Viglino
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Multi-player. Generally in the 8-12 hour range.

Opponents optional.

out to lunch wrote:
2-player anyday. I hate downtime.


I rather like it. Especially if I can smoke.
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Lance Runolfsson
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calandale wrote:
Multi-player. Generally in the 8-12 hour range.

Opponents optional.

out to lunch wrote:
2-player anyday. I hate downtime.


I rather like it. Especially if I can smoke.


Smoking is not only allowed but actively encouraged at my place. Move to beautiful Medford Oregon.
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Lawrence Hung
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Warren Bruhn wrote:
Which do you guys prefer, two player wargames or multi-player wargames?



Two player wargames. It is the norm and just that there are many more games. I think it is harder to find good designed multiplayer wargames until recently with Mark McLaughlin excellent Napoleonic CDG system.

Nonetheless, since I have a local club to go and usually it is better to play multiplayer wargames so that more people can join in. 2012 is actually a year that I played a lot of multiplayer wargames. Some lame but some can be quite good for fun. Lame are games like Sergeants Miniatures Game: Day of Days,Blockade Runner and Gears of War: The Board Game. Fun are games like Strike of the Eagle, Russian Civil War 1918-1922 (second edition), Magic Realm,A Game of Thrones (first edition), Lords of Waterdeep, Maria. In fact, some of these multiplayers are truly excellent from design point of view other than simply fun.
 
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