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Lords of Waterdeep» Forums » Variants

Subject: Balanced 'No Lord Card' Variant rss

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M. B. Downey
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petercox1001 wrote:
I find having them in makes the game a little less strategic, because 95% of the time you wind up just thoughtlessly taking the quests that are for your lord card, rather than really mulling the quests over - seeing what good combos you can make from rewards, and stringing together combos.


To me it sounds more like a characterization of poor/lazy play than anything inherent in the game. Our experience is anyone who simply focuses on just their lord cards will lose, and lose rather badly.

I suppose if you want to use this as teaching variant for basic strategy to get people to see some of the other ways to play, then it's fine.
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M. B. Downey
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petercox1001 wrote:
I disagree. Admittedly, 95% is certainly an exaggeration, but I think you will find the bonus 4VPs typically over-ride any benefits you're getting from looking carefully at rewards and stringing combinations together.


Then I would love to play a game against you.

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I suppose if you want to use this as teaching variant for basic strategy to get people to see some of the other ways to play, then it's fine.

I don't understand what you mean by this, is it just an effort to be patronising?


I was not being patronizing at all. It seemed like you were playing with people who blindly go after only the lord-related quests. If that was the case (though it seems less likely given your characterization of 95% as an exagerration) then they would definitely learn other basic strategies by playing this variant and being forced to not just go after their lord-related quests.
 
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Marty Kane
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Sounds interesting, I think I'll give it a couple of plays. I am interested to see how well it balances things. Thanks for the shout out, and for your work to improve the variant. I don't think the game needs to be played without Lord cards, but it's nice to switch it up now and then.
 
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Isaac Birnbaum
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downeymb wrote:
petercox1001 wrote:
I find having them in makes the game a little less strategic, because 95% of the time you wind up just thoughtlessly taking the quests that are for your lord card, rather than really mulling the quests over - seeing what good combos you can make from rewards, and stringing together combos.


To me it sounds more like a characterization of poor/lazy play than anything inherent in the game. Our experience is anyone who simply focuses on just their lord cards will lose, and lose rather badly.

I suppose if you want to use this as teaching variant for basic strategy to get people to see some of the other ways to play, then it's fine.


On the flip side, I've gone from first before bonus points to last after bonus points in a five player game because none of the quests that came out except for one corresponded with my lord.

And, yes, I flushed the quests twice. It still didn't work out.
 
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