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Subject: Did I miss something --- live on Kickstarter but no rules? rss

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Jimmy Okolica
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I love The Resistance and when I saw this I immediately went to the KS page planning on backing it... until I saw there are no rules listed.

If this is just The Resistance v2.0, I'm going to probably pass in favor of something new. If, however, the new mechanics make this a sufficiently different game, I'll happily back it.

If the game is far enough along that it's been well play-tested, I'd expect there could be at least a draft of the rules. I'd like to kickstart it today and get the anime cards, but not without the rules.

Guess I'll just wait and see if the rules come out before KS is finished.
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mateenyweeny
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You could always KS it now and pull out if there are no rules/you're not convinced before it ends.

At least I think that's possible. Anyone know for sure?
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Gergo Tothmihaly
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Pledge and you can cancel when the upcoming info (or the lack of it) tells you so. I did this.
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I did this as well. Not completely sure about this one although I love the Resistance.
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As someone who loves The Resistance and has backed this game, Let's see the rules!
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Jimmy Okolica
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Thanks for the suggestions. I've just kickstarted it. Hopefully they get the rules published before the deadline or I will pull out.

Have any of you ever canceled a KS before? How difficult is it to do?
 
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Vance VanGogh
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It's really easy. Just click Manage Pledge and then at the bottom of the page under all the pricing options there's a 'Cancel Pledge' text link. I've done it before.
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mateenyweeny
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That's for the reassurance. I've also tentatively backed it but "Resistance with Commander" isn't super exciting to me if it's not adding much more. Not a huge fan of the art either.
 
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Jason Webster
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Did you watch the video? It not the rules but it does explain the differences between Avalon and regular resistance
 
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Brent Mair
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I was amused that in the video Travis said all the information could be found below. There is plenty of information below the video but not what I really want to know, which is how this game is different and why I want Lancelot.
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Clyde W
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For better or worse, guys, I believe this really just is Resistance + Commander (/Merlin). Looking at some of the art, perhaps Seeker is in there too? And I think Inquisitor too.

But yeah, it's just new art to go with the new mechanics, none of which Travis will ever post online, since you can then forgo buying the game and instead just play the new variants with your old components.

Personally, I like the theme of this game more than Future Resistance, so I'll pick it up, plus I want to support Travis and Don and hope they make more games like this in the future, but I doubt you'll ever see the rules for this one until you buy the game.
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Ludovic Roy
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No rules on a kickstarter project is pretty much the norm now.
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Travis Worthington
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2010 Releases ........................................ The Resistance, Haggis & Triumvirate ..................................... Now accepting submissions for 2011 releases ........................................ www.IndieBoardsandCards.com
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there are 6 roles, Merlin, Percival, Assassin, Mordred, Morgana, Oberon and the Lady of the Lake (which is not a hidden role). Merlin and the Assassin are the core, my personal favorite combination of roles are Merlin, Percival, Assassin and Mordred.

The roles do a great job of adding another layer of depth to the game with very little rules overhead. The roles add deduction element for the spies (evil players), which makes that even more fun. Much more streamlined than the plot cards, but I still like the plot cards and the game can be played with both the roles and the plot cards to add even more depth, complexity and nuance.

Not in the rules (because its a little complex to explain), but planning to write up as a digital rule book, is the ability to randomly select roles - again this is a variant for experienced players and makes it even more interesting as you aren't sure which roles are in play.
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Jimmy Okolica
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T Worthington wrote:
there are 6 roles, Merlin, Percival, Assassin, Mordred, Morgana, Oberon and the Lady of the Lake (which is not a hidden role). Merlin and the Assassin are the core, my personal favorite combination of roles are Merlin, Percival, Assassin and Mordred.

The roles do a great job of adding another layer of depth to the game with very little rules overhead. The roles add deduction element for the spies (evil players), which makes that even more fun. Much more streamlined than the plot cards, but I still like the plot cards and the game can be played with both the roles and the plot cards to add even more depth, complexity and nuance.

Not in the rules (because its a little complex to explain), but planning to write up as a digital rule book, is the ability to randomly select roles - again this is a variant for experienced players and makes it even more interesting as you aren't sure which roles are in play.


Travis,

Thanks so much for responding. Even if you don't want to go into specifics of the different roles, what is the general process? When the spy/resistance cards are dealt out, do all the resistance cards have a special power which must be kept secret along with the spy/resistance type? Is that (along with the improved components and the bigger box) the big difference between Avalon and the first edition?

As an aside, I really liked your small box and wish we had an option to get a box the same size as the original Resistance. The small box has made bringing it to Game Nights much easier and has gotten it played many more times.
 
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Travis Worthington
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not all the players get a role, the roles are on the character cards and have been designed so that you will keep them secret.

The bigger box was a requirement of Barnes and Noble and Target, and the new components. There isn't a lot of empty space in the box, and the new components do make the game less fiddly.
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David Knepper
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T Worthington wrote:
not all the players get a role, the roles are on the character cards and have been designed so that you will keep them secret.

The bigger box was a requirement of Barnes and Noble and Target, and the new components. There isn't a lot of empty space in the box, and the new components do make the game less fiddly.


Enough space to put my copy of The Resistance?
 
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Travis Worthington
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Aging One wrote:
T Worthington wrote:
not all the players get a role, the roles are on the character cards and have been designed so that you will keep them secret.

The bigger box was a requirement of Barnes and Noble and Target, and the new components. There isn't a lot of empty space in the box, and the new components do make the game less fiddly.


Enough space to put my copy of The Resistance?


Maybe if you threw away the insert, but it would be a tight fit.
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T Worthington wrote:
not all the players get a role, the roles are on the character cards and have been designed so that you will keep them secret.

The bigger box was a requirement of Barnes and Noble and Target, and the new components. There isn't a lot of empty space in the box, and the new components do make the game less fiddly.


Congrats on getting it placed in those stores! The all card components were functional, but sort of a mess with a lot of different card types you had to keep track of and most didn't have text. I've been using modded poker chips for various things for a while and it greatly improves the flow of the game to not be all cards.
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Tom
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We actually streamlined the number of cars we're using substantially: for voting everyone brings out their hand simultaneously (rock-paper-scissors style), and we don't feel the need to use cards to keep track of who is leader, or on the current proposal. The hand-voting is not fully cheat-proof, but those last-second twitches are big spy tells!
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Van Willis
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T Worthington wrote:
there are 6 roles, Merlin, Percival, Assassin, Mordred, Morgana, Oberon and the Lady of the Lake (which is not a hidden role). Merlin and the Assassin are the core, my personal favorite combination of roles are Merlin, Percival, Assassin and Mordred.

The roles do a great job of adding another layer of depth to the game with very little rules overhead. The roles add deduction element for the spies (evil players), which makes that even more fun. Much more streamlined than the plot cards, but I still like the plot cards and the game can be played with both the roles and the plot cards to add even more depth, complexity and nuance.

Not in the rules (because its a little complex to explain), but planning to write up as a digital rule book, is the ability to randomly select roles - again this is a variant for experienced players and makes it even more interesting as you aren't sure which roles are in play.


Travis, thanks for providing some more info. On the Kickstarter page it says "The Resistance: Avalon is a stand alone game. It does not require you to have The Resistance to play, but it remains compatible so you can combine games." Does that mean that you can use the Avalon rules with The Resistance?

Also, would you say that The Resistance: Avalon is for "experienced" Resistance players or can you teach Avalon as easily as The Resistance?
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Future Wolfie
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Vantastic wrote:
T Worthington wrote:
there are 6 roles, Merlin, Percival, Assassin, Mordred, Morgana, Oberon and the Lady of the Lake (which is not a hidden role). Merlin and the Assassin are the core, my personal favorite combination of roles are Merlin, Percival, Assassin and Mordred.

The roles do a great job of adding another layer of depth to the game with very little rules overhead. The roles add deduction element for the spies (evil players), which makes that even more fun. Much more streamlined than the plot cards, but I still like the plot cards and the game can be played with both the roles and the plot cards to add even more depth, complexity and nuance.

Not in the rules (because its a little complex to explain), but planning to write up as a digital rule book, is the ability to randomly select roles - again this is a variant for experienced players and makes it even more interesting as you aren't sure which roles are in play.


Travis, thanks for providing some more info. On the Kickstarter page it says "The Resistance: Avalon is a stand alone game. It does not require you to have The Resistance to play, but it remains compatible so you can combine games." Does that mean that you can use the Avalon rules with The Resistance?

Also, would you say that The Resistance: Avalon is for "experienced" Resistance players or can you teach Avalon as easily as The Resistance?


The way it sounds in the video, is that the "compatibility" is really with the original Plot Cards, which can be used with Avalon.
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Travis Worthington
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Vantastic wrote:
T Worthington wrote:
there are 6 roles, Merlin, Percival, Assassin, Mordred, Morgana, Oberon and the Lady of the Lake (which is not a hidden role). Merlin and the Assassin are the core, my personal favorite combination of roles are Merlin, Percival, Assassin and Mordred.

The roles do a great job of adding another layer of depth to the game with very little rules overhead. The roles add deduction element for the spies (evil players), which makes that even more fun. Much more streamlined than the plot cards, but I still like the plot cards and the game can be played with both the roles and the plot cards to add even more depth, complexity and nuance.

Not in the rules (because its a little complex to explain), but planning to write up as a digital rule book, is the ability to randomly select roles - again this is a variant for experienced players and makes it even more interesting as you aren't sure which roles are in play.


Travis, thanks for providing some more info. On the Kickstarter page it says "The Resistance: Avalon is a stand alone game. It does not require you to have The Resistance to play, but it remains compatible so you can combine games." Does that mean that you can use the Avalon rules with The Resistance?

Also, would you say that The Resistance: Avalon is for "experienced" Resistance players or can you teach Avalon as easily as The Resistance?


No, it's means you can play The Resistance: Avalon without owning The Resistance. You can also combine the two games and play.

I would say that they are equally good for new players, if anything the Arthurian theme might be easier to grok.
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mateenyweeny
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The question is how we can combine them. As in 20 player games?
 
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slinkydink wrote:
The question is how we can combine them. As in 20 player games?
You can't. You can just use the Plot Cards from FutureResistance in Ye Olden Resistance. (Well, of course you can invent your own game at 11+ players, but the game won't support 11+ out of the box. But at 11+ I vastly prefer Werewolf.)

Travis, just to help us out a bit, which of the characters map to DonE's variants? Obviously Merlin=Commander and Assassin=Assassin, which...Percival is Seeker, perhaps?

Quote:
Also, would you say that The Resistance: Avalon is for "experienced" Resistance players or can you teach Avalon as easily as The Resistance?
The thing about Avalon is you can play without any characters and the game is the same. If you add in characters it get a bit more complex, but we're talking maybe 45 seconds of additional rules explanation (per character), no more.
 
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Clyde W
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Put another way, I'd say Resistance1.0+PlotCards is more complicated than ResistanceAvalon+Merlin+LadyOfTheLake. Way, way more complicated. It's why I like Avalon more: I can ditch the plot cards while keeping the game's balance at 8+.
 
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