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Subject: Does this actually play well solo? rss

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Julian Jimenez
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I've read that Melee lends itself to solo play, but I don't really understand how.

I know there are solo books like Death test and Grail quest, but those are programmed adventures that you can only get so many plays out of.

So how does the ai work? Is there an ai or do you just play both sides and make the best decisions for the enemy player?

Can it be played solo without the solo gamebooks?
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Brian Train
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No AI; it's a paper game.

I've always had fun with this solo as well as aginst other players. A lot of the fun is matching up different combinations of weapons and physical attributes against each other.

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Julian Jimenez
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ltmurnau wrote:
No AI; it's a paper game.

I've always had fun with this solo as well as aginst other players. A lot of the fun is matching up different combinations of weapons and physical attributes against each other.



I know it's a paper game. I meant ai as in rules for how the enemy units move and act when playing solo. Is it just dice rolls?

How do you go about playing solo?
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Rob Rob
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The "AI" rules are more or less the opponents moving directly toward your character. Not a lot of tactics.
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Brian Train
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The original game had no rules for solitaire play.
The Microquest programmed adventure games using Melee would usually give you some kind of general direction on how to move the enemy forces, when they would run away, etc..
It's easy to play solitaire, there isn't any hidden information except your opponent's ST and DX and it's Igo-Yugo.
As you said, you think of the best or most obvious move for whichever character you are handling at the time.
You could go further and make up a couple of little tables to roll on for "your" character's adversaries to use, e.g. make it more likely they would choose Defend after taking a serious wound.
The basic game is simple enough to lend itself to that sort of thing.

Brian
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