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Android: Netrunner» Forums » General

Subject: Why are the cards still changing? rss

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Ben Finkel
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I'm a little concerned that the previews for cards are radically changing from update to update. We've seen a total revision of Crypsis, nerfings of Posted Bounty and Hadrian's wall, card numbers bouncing all over the walls, and I'm sure much more. Am I wrong in seeing this as an indication of poor playtesting or a rushed release?
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B C Z
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Azeltir wrote:
I'm a little concerned that the previews for cards are radically changing from update to update. We've seen a total revision of Crypsis, nerfings of Posted Bounty and Hadrian's wall, card numbers bouncing all over the walls, and I'm sure much more. Am I wrong in seeing this as an indication of poor playtesting or a rushed release?


Nope - it's indicative of card images coming out in two batches...

Preview and Final.

There was a point when the cards started getting three things:

Frequency bars; Core Set Symbol; Number

Every card that's had all three hasn't changed.

-=-=-=-

Early on we noticed repeated card numbers, which meant they were pulling the cards in from a template, and probably forgetting (intentionally or not) to change the card ID.

I've also noticed in the rulebook that the card images are not complete images, they are composites, which made ripping them from the rulebook a downright pain.
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Drew Dallas
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yes, we've been getting various previews for what like 4+ months now. In the beginning they were playtest cards, now we are getting final versions. Nothing out of the ordinary for any playtest process.
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B C Z
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First card image was uploaded May 22, 2012.
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Andy Stout
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I agree that it seems indicative of a rushed release. Changing cards within 2 months of the release is sketchy enough, and the fact that Richard Garfield said he didn't accept their offer to be involved with the project because the timeframe was too short is a terrible sign; FFG wouldn't have considered giving the game a little more time so that *Richard Garfield* could contribute, possibly the premiere game designer on the planet and almost certainly the premiere game designer in America?

I really hope the game is awesome, since I know the ruleset is awesome, and I think it would be fantastic to see a serious companion/competitor to Magic with a different (but not necessarily better) distribution model. The problem is that CCGs depend more on creative design and *thorough development* than a good ruleset, and FFG has let me down on the latter a lot with their board games. In limited/core set games, however, it should be pretty good; the old Netrunner had fairly poor development too, I'd say, but in sealed deck games it still worked out great.
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David Boeren
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Changing cards within 2 months of release? So basically we're making the assumption that the card was just changed seconds before posting it?

We have absolutely no way to tell how old the preview images are - they could be from six months ago. All we know is that we were shown some prototype cards, and now we're being shown final cards (which may have been final for quite a while).

Or, you know, we could just complain about things that may not even exist because that's more fun that playing an awesome game.

I've been involved in playtesting other games with a similar release model. We got an early set of playtest stats, gave our feedback, and never saw the final version until release. It's common for companies to keep the final details to themselves while doing internal polishing, not indicative of last-minute changes at all.
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Matthew Trent
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Azeltir wrote:
Am I wrong in seeing this as an indication of poor playtesting or a rushed release?


You are probably wrong.

It seems more likely that it is the result of someone using an older set of image files (probably made while the card facing was being decided) instead of the printers proof.
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Mark Johnson
Australia
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Wouldn't seeing no changes in the cards be more indicative of poor playtesting...?
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