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Subject: WIP: Xenophobia- Complete Rules For Review Please rss

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Adam Kazimierczak
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Falmouth
Maine
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So for those of you who missed the original post, Xenophobia is a cooperative card game with a traitor (the xenomorph or alien) and a crew of researchers at a deep space outpost. There no minis, no little cardboard standees, no board or map. The only tokens are wound tokens that limit your hand size until they incapacitate you.

In a nutshell the game starts with 8 researchers, each with a Covert Agenda. One crew member is the sentinel host and starts infected while the others each have their own goals (at least until they become infected). There are always 8 crew members in the game, so if you are playing with less than 8 players then the rest of the crew are "red shirts" controlled by the group.

Succeeding in missions will reveal the nature of the xenomorph and bring the crew closer to rescue. But every sleep cycle the alien strikes again, and time is running out...

Interested?

See the rules here!
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