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Dungeons & Dragons: The Legend of Drizzt Board Game» Forums » Rules

Subject: Using tiles form ashardalon rss

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rob Wieringa
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So ive started with Drizzt played all the scenarios with friends, now i got ashardalon to use as an ad don to drizzt and visa versa. Does anyone use rules or a setup for mixing the cavern tiles and the dungeon tiles ?

Greetz Rob
 
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Uwe Heilmann
Germany
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I just mix them.
Adds tremendously to variety.

Add overlays and your dungeons become a real surprise each time you enter them.
Guaranteed!


Cheers
U.L.H.


 
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Orlando Neto
Brazil
Rio das Ostras
Rio de Janeiro
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I like to use the "door tiles" to make more dramatic situations. You can mix them and make a transition between "mountain" to "caverns"
Also you can mix encounter and treasures if you like. More danger is good!
 
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Alexandros
Greece
Thessaloniki (mostly), Trikala (sometimes), Meteora (at least once per Trikala trip), Athens (whenever possible), -how many more characters does it accept? Impressive! so I'm moving on with my list- Koromilia, Kavourotripes, Samothraki, Jogja, Bruxelles..
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You can make two piles (one with caverns one with dungeins) and use any condition you like to switch from one to the other.

Some examples:

After you draw a specific tile (e.g. broken door tile), switch to the other pile. Allows for a controlled half and half world.

Whenever you draw a curse/trap encounter card, switch piles. Logically random worlds, with clusters of each type. A few dungeons, then a few caverns, then some dungeons again.

After you draw any named tile (a tile with letters on it) or a tile type (volcanic vent tile) or a white/black triangle, switch piles. A highly random map.

Mix the monsters. When you are about to explore, draw the monster card first and then draw a tile from the game it belongs to. A super random map.

e.t.c.
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