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Subject: At least 50 plays and still a glutton for more punishment. rss

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I have logged at least 50 plays so far and all of them solitaire. The amazing thing is... I still want more. I have played only the first eight battle maps as that is all I have. In fact I don't have any of the extras. Just getting lots of mileage out of the bare bones vanilla version.

So let me hear from some of you who have logged numerous "missions". (I know you're out there - and I'm sure some of you have topped 50).

Oh, and only eight victories as I have played each until I finally won and then on to the next map.

...Did there use to be symbols on these dice?
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Dustin
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that's really good to hear, after months of trying to track down the kickstarter version I have given up. I just put in an order for this.
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Scott Douglass
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That reminds me, I need to up the difficulty and play through all of the maps again.
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Ted Duby
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22 games so far.

12 wins
10 losses
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Mats Lintonsson
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I have only logged 38 plays (all solitaire, except for two plays which were two-player games), so I really don't qualify for posting here, but I have to say that I couldn't agree more. The game is amazing. I can't stop playing.

I lose most of the time, but it doesn't really matter. I'm not playing for winning, I'm playing for having a good time.

For expansions, I usually use Badges and MGF Dice, just to make it a bit easier. Then I started yesterday to use the optional rules Soldier Mulligan and Well Equipped.

I have the game setup in the attic of my house, and I even went up quickly this morning, while brushing my teeth, before rushing to work, to quickly have a look at the (Neptune) map I will be playing tonight! It is that addictive! I just had to see the game once more before leaving for the day! Crazy!
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Ludovic Roy
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I've only played 7 times so far, each 3 levels of Exercise Tiger solo, then Omaha Beach with 2, 3, solo, and 3. NEed to go and try harder maps.
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Jeff Kayati
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Leacockzoo wrote:
I have logged at least 50 plays so far and all of them solitaire. The amazing thing is... I still want more. I have played only the first eight battle maps as that is all I have. In fact I don't have any of the extras. Just getting lots of mileage out of the bare bones vanilla version.

So let me hear from some of you who have logged more "missions". (I know you're out there).

Oh, and only eight victories as I have played each until I finally won and then on to the next map.

...Did there use to be symbols on these dice?


I might have gotten to 50, if I hadn't stopped playing the game. 23 plays, 19 wins. 3 of the 4 losses were on Gold Beach solo, which is just about impossible to win solo without Badges. I've used Badges exactly once, but they break the game so badly, I'll never use them again. I never buy Awards or use straights to claim Awards, as they also tend to break the game (but not as badly as Badges).

I think I'm pretty much done with D-Day dice as a solo/co-op games. It's just way, way too easy to win the game. My one game using Atlantikwall proved interesting though, so I might keep my KS copy for that.
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Mats Lintonsson
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jkayati wrote:
23 plays, 19 wins

jkayati wrote:
It's just way, way too easy to win the game.


You are not the first one saying the game is easy. Amazing statistics. I'm not even close to that. I have a really hard time beating this game. I have just won 5 out of 38 times!
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Quote:
I have only logged 38 plays (all solitaire, except for two plays which were two-player games), so I really don't qualify for posting here, but I have to say that I couldn't agree more. The game is amazing. I can't stop playing.


Of course you qualify. Yours is the kind of response I was hoping to generate. Normally I wouldn't have played so much... I just have WAY too much time on my hands right now...

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Dave Horn
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Just got the game on Tuesday. Three plays so far. Basic game only, no optional rules at all so far.

2 wins and 1 loss.

Exercise Tiger scored 270 something
Omaha Beach record 1-1 win was 150 something points

On the loss, I never got out of the first sector. Three turns and never rolled a single courage on my rolls! Unit fell apart right on the beach!


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I've used Badges exactly once, but they break the game so badly, I'll never use them again. I never buy Awards or use straights to claim Awards, as they also tend to break the game


I can sort of see your point. I tried the badges by making a "home made" set and decided not to play with them. Sometimes I'm really not motivated to waste my courage points on awards either. I find in the really tough scenarios it pays to focus on specialists more (IMHO). Don't give up on the game until you try it with multiple players. You may decide it's better that way.
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On the loss, I never got out of the first sector. Three turns and never rolled a single courage on my rolls! Unit fell apart right on the beach!

Sounds like D-Day! Get back in there, soldier!


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Felix Rodriguez
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I played the original game 18 times. The new one, only 5 so far. However, I'm 5 for 5 on the game so far. The only one where it was even close was solo Gold Beach, the other ones were complete blowouts. All base rules.

Strongly concerned about the difficulty. But I've got 20 maps so I'm hoping some of the others are at least as hard on Gold Beach (Solo - Gold Beach is actually easy with 2+ players.)

I'm debating adding a few optional rules such as MGF dice in addition to regular 6 sided (roll both). I'm also looking forward to a human opponent as well as future expansions being more evil than nice.
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Frank Hamrick
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Kaelistus wrote:
I played the original game 18 times. The new one, only 5 so far. However, I'm 5 for 5 on the game so far. The only one where it was even close was solo Gold Beach, the other ones were complete blowouts. All base rules.

Strongly concerned about the difficulty. But I've got 20 maps so I'm hoping some of the others are at least as hard on Gold Beach (Solo - Gold Beach is actually easy with 2+ players.)

I'm debating adding a few optional rules such as MGF dice in addition to regular 6 sided (roll both). I'm also looking forward to a human opponent as well as future expansions being more evil than nice.


When I read how easy it is (from a few of you), I'm always suspect! Either some are mis-playing a rule or rules, or they are stretching the truth to prove their intelligence! Of course, I just suspect that! I have lost 3 games by simply not rolling a single soldier or courage after rolling the dice 3 times three times! I have played games where RWB bonuses were almost non-existent. I use only the recommended cards, but have perhaps played one rule wrong - if no Regular Items were listed for the scenario, I didn't use any. I now believe the rules are that you have ALL Regular Items available to you unless the scenario NAMES the ones you are to use.

But I have found the game a struggle, even when I win (I win about 50% of the time). I have had 1 blowout. Otherwise, it is a nail biter. Perhaps some of us have a terrible start, and just quit and start over?? So we don't 'count' those games? I just suspect...
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Felix Rodriguez
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For the record, I never quit a game until my last man is gone. And if I have a bad start, I live with it. Byt yes, all regular items are available unless the game says otherwise. Some of us have been playing this game for a while, so we've thought about winning strategies longer, I think.

Frank Hamrick wrote:
Kaelistus wrote:
I played the original game 18 times. The new one, only 5 so far. However, I'm 5 for 5 on the game so far. The only one where it was even close was solo Gold Beach, the other ones were complete blowouts. All base rules.

Strongly concerned about the difficulty. But I've got 20 maps so I'm hoping some of the others are at least as hard on Gold Beach (Solo - Gold Beach is actually easy with 2+ players.)

I'm debating adding a few optional rules such as MGF dice in addition to regular 6 sided (roll both). I'm also looking forward to a human opponent as well as future expansions being more evil than nice.


When I read how easy it is (from a few of you), I'm always suspect! Either some are mis-playing a rule or rules, or they are stretching the truth to prove their intelligence! Of course, I just suspect that! I have lost 3 games by simply not rolling a single soldier or courage after rolling the dice 3 times three times! I have played games where RWB bonuses were almost non-existent. I use only the recommended cards, but have perhaps played one rule wrong - if no Regular Items were listed for the scenario, I didn't use any. I now believe the rules are that you have ALL Regular Items available to you unless the scenario NAMES the ones you are to use.

But I have found the game a struggle, even when I win (I win about 50% of the time). I have had 1 blowout. Otherwise, it is a nail biter. Perhaps some of us have a terrible start, and just quit and start over?? So we don't 'count' those games? I just suspect...
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Scott Douglass
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jkayati wrote:
Leacockzoo wrote:
I have logged at least 50 plays so far and all of them solitaire. The amazing thing is... I still want more. I have played only the first eight battle maps as that is all I have. In fact I don't have any of the extras. Just getting lots of mileage out of the bare bones vanilla version.

So let me hear from some of you who have logged more "missions". (I know you're out there).

Oh, and only eight victories as I have played each until I finally won and then on to the next map.

...Did there use to be symbols on these dice?


I might have gotten to 50, if I hadn't stopped playing the game. 23 plays, 19 wins. 3 of the 4 losses were on Gold Beach solo, which is just about impossible to win solo without Badges. I've used Badges exactly once, but they break the game so badly, I'll never use them again. I never buy Awards or use straights to claim Awards, as they also tend to break the game (but not as badly as Badges).

I think I'm pretty much done with D-Day dice as a solo/co-op games. It's just way, way too easy to win the game. My one game using Atlantikwall proved interesting though, so I might keep my KS copy for that.


I'm at 9 wins and 1 loss, but there are so many ways to make the game harder that I'm not concerned by the game being too easy. Some of the optional rules make the game harder, I'm going to try removing the best common items, and you can increase the def on all sectors. Between those options, the game should become difficult enough.

Try playing with the def of all sectors doubled. That should make it pretty difficult. Besides, you just said that Gold Beach is practically impossible solo.

I guess it just doesn't make sense to me to say the game is too easy when there are so many avenues available to adjust the difficulty, especially when you admit that one of the scenarios is difficult.
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Ted Duby
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sdougla2 wrote:
jkayati wrote:
Leacockzoo wrote:
I have logged at least 50 plays so far and all of them solitaire. The amazing thing is... I still want more. I have played only the first eight battle maps as that is all I have. In fact I don't have any of the extras. Just getting lots of mileage out of the bare bones vanilla version.

So let me hear from some of you who have logged more "missions". (I know you're out there).

Oh, and only eight victories as I have played each until I finally won and then on to the next map.

...Did there use to be symbols on these dice?


I might have gotten to 50, if I hadn't stopped playing the game. 23 plays, 19 wins. 3 of the 4 losses were on Gold Beach solo, which is just about impossible to win solo without Badges. I've used Badges exactly once, but they break the game so badly, I'll never use them again. I never buy Awards or use straights to claim Awards, as they also tend to break the game (but not as badly as Badges).

I think I'm pretty much done with D-Day dice as a solo/co-op games. It's just way, way too easy to win the game. My one game using Atlantikwall proved interesting though, so I might keep my KS copy for that.


I'm at 9 wins and 1 loss, but there are so many ways to make the game harder that I'm not concerned by the game being too easy. Some of the optional rules make the game harder, I'm going to try removing the best common items, and you can increase the def on all sectors. Between those options, the game should become difficult enough.

Try playing with the def of all sectors doubled. That should make it pretty difficult. Besides, you just said that Gold Beach is practically impossible solo.

I guess it just doesn't make sense to me to say the game is too easy when there are so many avenues available to adjust the difficulty, especially when you admit that one of the scenarios is difficult.


Hear! Hear!

Play with a "Few Good Men" rules (dividing soldiers gained by 2) and it will be much harder.
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Hmmm...The first mission may just be too easy. I tried playing without the Flamethrower, Grenade, and Bangalore Torpedo, doubled the def of every sector, and used both the Wild Specialists and The Quartermaster's Whim optional rules. I still won without much difficulty. I had a final score of 226. I was planning on calling this the Fucking Impossible difficulty level, but that doesn't, in fact, seem to be the case. Maybe if I tripled the def? I'll try another map and see if doing this makes it difficult enough to justify the name.
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Bob Piepho
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If anybody has beaten Gold Beach solitaire, I'd like to hear that report. While I'm not the luckiest player in the world, this seems impossible to get to even one bunker, let alone two!
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Felix Rodriguez
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I've had 8 consecutive wins. As in every map the base game provides one after the other. Gold beach is definitely the hardest but still totally doable.
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Aaron Bohm
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I'm also in the "this is very easy" camp. Still a lot of fun, but very easy.

We usually roll for soldiers or stars in the first couple rolls unless we get 2-3 badges right away or the triple skull RWB. Tools and items are the least useful so we treat these almost like skulls and always reroll them. We spend manditory 3 turns (if possible) in the lowest half defense regions and buy as many specialists as we can. We have almost no problem getting courage in the first 3 jumps ahead. We usually take Badges for the courage RWB and almost never purchase Awards and we trade (if in the same sector) almost every turn.

Solo a lot of these maps are trickier and 2 players might be the best mix for getting an optimum challege/passable balance but above that with that type of playing it's been almost auto-win.

Things I'm thinking of as house rules to make it more challanging:
1. Now that we're all used to the game, introduce the alternative machine gun dice. (I also think Atlantik Wall looks like an interesting expansion but am very hessitant to take this game which works really well as a coop and turn it into a vs.)
2. Ban the Lieutenant in 2 player or higher (he's the cheapest specialist in the game imo).
3. Aside from starting zones, apply a 2 unit max to every zone.
4. Don't necessarily use recommended specialist/item setup (this is mostly to rotate in a lot of the items/specialist/vehicles that don't get used a lot).
5. Make a chart with random sector abilities. Roll a D20 x number of times. If that sector is in play, roll a D6 and add that sector ability to the game.
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Evil Bob
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If you want to make it a bit more difficult, try playing it without badges.
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skystalker wrote:
If anybody has beaten Gold Beach solitaire, I'd like to hear that report. While I'm not the luckiest player in the world, this seems impossible to get to even one bunker, let alone two!


I beat this one a long time ago when I first got the game. I recently decided to get back into the game and I wanted to start keeping better records. I was doing really good, beating each map in succession, then Gold beach came along. I lost 4 or 5 times in a row within the first 6 turns. Tried again and made it to the first bunker before dying. Tried one more time and won by the skin of my teeth. So, keep at it, it is possible to win.
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jkayati wrote:

I've used Badges exactly once, but they break the game so badly, I'll never use them again. I never buy Awards or use straights to claim Awards, as they also tend to break the game (but not as badly as Badges).

I think I'm pretty much done with D-Day dice as a solo/co-op games. It's just way, way too easy to win the game. My one game using Atlantikwall proved interesting though, so I might keep my KS copy for that.


Jeff Kayati
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, your 6 year old thinking mirrors where I think I'm headed after just a few games. I haven't used Badges, but every time I rolled a Battle Cry on a non-move turn, I thought, "Man, if those Badges are any good, it seems like they would make this game too easy." And yeah: straights/awards are hugely powerful.

That said, I think the variant on a Yahtzee dice mechanism here is f'ing BRILLIANT, but I'm not sure it's well utilized in this game (as a solo/co-op). Part of that is because, like all solo/co-op games that aren't substantially determined by randomness, it's largely a solvable puzzle. I'm gonna take a look at the Atlantikwall PvP rules/stuff, for sure, for obvious reasons (see: co-ops are puzzles).

Man, I'd love to see a tiny box German game come out that did something similar with 3 different colored, identically-icon'd dice and bonuses for sets across the colors.
 
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