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Subject: Faction Spoilers (Thanks to Darksbane) rss

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Enon Sci
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Datasucker

Type: Program: Virus
Cost: 1 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 1
Whenever you make a successful run on a central server, place 1 virus counter on Datasucker.

Hosted virus counter: Rezzed piece of ice currently being encountered has -1 strength until the end of the encounter.
Strength: -
Set: Core Number: 8 Quantity: 2
Illustrator: Chelsea Conlin

~_~_~_~_~_~_~_~_~_

Medium

Type: Program: Virus
Cost: 3 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 3
Whenever you make a successful run on R&D, place 1 virus counter on Medium.
Each virus counter after the first on Medium allows you to access 1 additional card from R&D whenever you access cards from R&D.
Strength: -
Set: Core Number: 10 Quantity: 2
Illustrator: Adam S. Doyle

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Grimoire

Type: Hardware: Console
Cost: 3
Faction: Runner Anarch
Faction Cost: 2
+2 [Memory Units]
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.
Set: Core Number: 6 Quantity: 1
Illustrator: blah.

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Djinn

Type: Program: Daemon
Cost: 2 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 2
Djinn can host up to 3 [Memory Units] of non-icebreaker programs.
The memory costs of hosted programs do not count against your memory limit.
[Click], 1 [Credits]: Search your stack for a virus program, reveal it, and add it to your grip. Shuffle your stack.
Strength:
Set: Core Number: 9 Quantity: 2
Illustrator:

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Yog.0

Type: Program: Icebreaker - Decoder
Cost: 5 Memory Units: 1
Faction: Runner Anarch
Faction Cost: 1
0 [Credits]: Break code gate subroutine.
Strength: 3
Set: Core Number: 14 Quantity: 2
Illustrator: Kate Niemczyk

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Ice Carver

Type: Resource: Virtual
Cost: 3
Faction: Runner Anarch
Faction Cost: 3
All ice is encountered with its strength lowered by 1.
Set: Core Number: 15 Quantity: 1
Illustrator:
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B C Z
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Re: Anarch Spoilers (Thanks to Darksbane)
They kept the 'daemon' designation. Slightly surprising.
 
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Ben Finkel
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Re: Anarch Spoilers (Thanks to Darksbane)
byronczimmer wrote:
They kept the 'daemon' designation. Slightly surprising.


They're still relevant programs, and they tie in to their game mechanics decently well.
 
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Andrew Lieffring
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Re: Anarch Spoilers (Thanks to Darksbane)
byronczimmer wrote:
They kept the 'daemon' designation. Slightly surprising.


Fantasy Flight publishes games that use the word "daemon" to refer to actual demons.
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Dusty
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Re: Anarch Spoilers (Thanks to Darksbane)
Ice Carver, Datasucker, and Parasite all work nicely with the Anarch's static strength icebreakers. Anarchs really seem to have a nice distribution of cool programs and viruses which makes them seem interesting to play.

This spoiler made me much more interested in playing Anarchs.
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Re: Anarch Spoilers (Thanks to Darksbane)
dragon_eater wrote:
Ice Carver, Datasucker, and Parasite all work nicely with the Anarch's static strength icebreakers. Anarchs really seem to have a nice distribution of cool programs and viruses which makes them seem interesting to play.

This spoiler made me much more interested in playing Anarchs.


I couldn't have said it better myself. At first, I felt the Anarchs were counter intuitive in an interesting way, what with the self damaging effects to gain monetary benefits and limited icebreakers necessitating "burn" effects, but none of it seemed very fun till seeings these additions.
 
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James 3
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Re: Anarch Spoilers (Thanks to Darksbane)
Djinn allows the Anarch a reliable virus plan, and an ability to run singletons of viruses. They have alot of synergy and are the most "combo" feeling faction to me. I like playing them ALOT. Parasite is very strong, and recursion is very possible.
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Mike Head
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Re: Anarch Spoilers (Thanks to Darksbane)
There does seem to have been a lot of thought put into making a virus strategy interesting to play, which I applaud. I guess we'll have to see whether they have come up with a set of cards which makes all the effort worthwhile when, as with the original, the only loss to the Corp to undo all that effort by the Runner is, effectively, 3 bits (by losing the 3 actions).
 
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Re: Anarch Spoilers (Thanks to Darksbane)
Mike_Head wrote:
There does seem to have been a lot of thought put into making a virus strategy interesting to play, which I applaud. I guess we'll have to see whether they have come up with a set of cards which makes all the effort worthwhile when, as with the original, the only loss to the Corp to undo all that effort by the Runner is, effectively, 3 bits (by losing the 3 actions).


Some of the viruses re-establish themselves immediately at the beginning of the Runner's next turn.

Others will take a successful run against R&D.

The trick for the Corp will be timing the loss of a turn to do a system sweep and get all those virus counters off of their hosts.
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Drew Dallas
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Re: Anarch Spoilers (Thanks to Darksbane)
Criminal

http://www.cardgamedb.com/index.php/netrunner/android-netrun...&
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Enon Sci
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Re: Anarch Spoilers (Thanks to Darksbane)
Darksbane wrote:


Of note (to me):

Femme Fatale

Type: Program: Icebreaker - Killer
Cost: 9 Memory Units: 1
Faction: Runner Criminal
Influence Value: 1
1 [Credits]: Break sentry subroutine.
2 [Credits]: +1 strength.
When you install Femme Fatale, choose an installed piece of ice. When you encounter that ice, you may spend 1 [Credits] per subroutine on that ice to bypass it.
Strength: 2
Set: Core Number: 26 Quantity: 2
Illustrator: Kate Niemczyk

Question: Do you think the text on this card supersedes the rules about strength matching? It obviously supersedes ice subtype, but neither are explicitly stated.

~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~

Special Order

Type: Event
Cost: 1
Faction: Runner Criminal
Influence Value: 2
Search your deck for an icebreaker, reveal it, and add it to your grip. Shuffle your stack.
Feverishly tracking its frustratingly slow progress across the Pacific, the package finally shows up hours later...
Set: Core Number: 22 Quantity: 3
Illustrator: Kate Niemczyk

Nice to see this, it will definitely be an auto-include for me regardless of faction.

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Lemuria Codecracker

Type: Hardware
Cost: 1
Faction: Runner Criminal
Influence Value: 1
[Click], 1 [Credits]: Exposes 1 card. Use this ability only if you have made a successful run on HQ this turn.
"A little preparation goes a long way." - Gabriel Santago
Set: Core Number: 23 Quantity: 2
Illustrator: Emerson Tung

Interesting to see that they tied expose effects to successful HQ run conditionals.

[and the rest, just for completeness sake]

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Account Siphon

Type: Event: Run - Sabotage
Cost: 0
Faction: Runner Criminal
Influence Value: 4
Make a run on HQ. If successful, instead of accessing cards you may force the Corp to lose up to 5 [Credits], then you gain 2 [Credits] for each credit lost and take 2 tags.
Set: Core Number: 18 Quantity: 2
Illustrator: Outland Entertainment LLC

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Aurora

Type: Program: Icebreaker - Fracter
Cost: 3 Memory Units: 1
Faction: Runner Criminal
Influence Value: 1
2 [Credits]: Break barrier subroutine.
2 [Credits]: +3 strength.
Strength: 1
Set: Core Number: 25 Quantity: 2
Illustrator: Adam S. Doyle

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Bank Job

Type: Resource: Job
Cost: 1
Faction: Runner Criminal
Influence Value: 2
Place 8 [Credits] from the bank on Bank Job when it is installed. When there are no credits left on Bank Job, trash it.
Whenever you make a successful run on a remote server, instead of accessing cards you may take any number of credits from Bank Job.
Set: Core Number: 29 Quantity: 2
Illustrator: Mauricio Herrera

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Crash Space

Type: Resource: Location
Cost: 2
Faction: Runner Criminal
Influence Value: 2
2 [Generate Credits]
Use these credits to pay for removing tags.
[Trash]: Prevent up to 3 meat damage.
"My roomie, he had a cousin with a college girlfriend whose brother's best friend was an addict, and the addict's mother used to live here. So yeah, there's a connection."
Set: Core Number: 30 Quantity: 2
Illustrator: Tim Durning

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Data Dealer

Type: Resource: Connection - Seedy
Cost: 0
Faction: Runner Criminal
Influence Value: 2
Forfeit an agenda, [Click]: Gain 9 [Credits].
Shadier the dealer, better the price. Unless the dealer's too shady. Then there might be a hidden fee after they take your scrip.
Set: Core Number: 31 Quantity: 1
Illustrator: Mauricio Herrera

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Forged Activation Orders

Type: Event: Sabotage
Cost: 1
Faction: Runner Criminal
Influence Value: 2
Choose an unrezzed piece of ice. The Corp must either rez that ice or trash it.
As the hysteria in the room climbed higher up the corporate chain, an uneasy feeling of joblessness began to sink in on the lower rungs.
Set: Core Number: 20 Quantity: 3
Illustrator: Ed Mattinian

(On the whole, pretty weak set of cards. I'm a bit let down by the criminals, actually).
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Ben Finkel
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Re: Anarch Spoilers (Thanks to Darksbane)
Why does Bank Job say "any number"? When would you not take all 8? Maybe if you were afraid of a Closed Account, I guess? Still seems weird.

Oh, and here are the last two Shapers:

Net Shield

Type: Program
Cost: 2 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 1
1 [Credits]: Prevent the first net damage this turn.
Sucks energy like a martian terra-bot, but it keeps you focused
Strength: -
Set: Core Number: 45 Quantity: 2
Illustrator: Andrew Mar
_______________________________

Pipeline

Type: Program: Icebreaker - Killer
Cost: 3 Memory Units: 1
Faction: Runner Shaper
Faction Cost: 1
1 [Credits]: Break sentry subroutine.
2 [Credits]: +1 strength for the remainder of this run.
Strength: 1
Set: Core Number: 46 Quantity: 2
Illustrator: Matthew Zeilinger
__________________________

Net Shield really confuses me: Can you pump it to prevent more damage?

Oh, and here's the last Neutral:

Infiltration

Type: Event
Cost: 0
Faction: Runner Neutral
Influence Value: 0
Gain 2 [Credits] or expose 1 card.
"Bring back any memories, Monica?" - John "Animal" McEvoy
Set: Core Number: 49 Quantity: 3
Illustrator: Imaginary FS Pte Ltd
 
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Drew Dallas
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Re: Anarch Spoilers (Thanks to Darksbane)


Runner Neutral and Shaper:
http://www.cardgamedb.com/index.php/netrunner/android-netrun...&
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Micheal Keane
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Re: Anarch Spoilers (Thanks to Darksbane)
Criminals strike me as being like Haas-Bioroid - Neat cards that I'd want to use with OTHER factions.
 
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darksurtur
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Re: Anarch Spoilers (Thanks to Darksbane)
Femme Fatale - a card to justify having pen and paper on hand in tournaments.
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Ben Finkel
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Re: Anarch Spoilers (Thanks to Darksbane)
It could have been given a unique type of token, like they do with certain aliens in Cosmic Encounter.
 
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Re: Anarch Spoilers (Thanks to Darksbane)
Azeltir wrote:

Net Shield really confuses me: Can you pump it to prevent more damage?


I'd say no. It does specify that the shield will only prevent the first net damage in a turn. At the least, I now see why the default suggested match-up is Jintek and Shapers -- they balance each other nicely.

Azeltir wrote:
It could have been given a unique type of token, like they do with certain aliens in Cosmic Encounter.


I believe the game comes with generic tokens for this very kind of tracking.

Rules wrote:
Generic Tokens (23)
One side of this token is purple, and the other side
is red. Players use these tokens to track counters on
cards as necessary. The most common counters are
agenda counters, power counters, and virus counters


Components list, pg. 4
 
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Myck Kabongo
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Re: Anarch Spoilers (Thanks to Darksbane)
Criminals have potential but I think we're going to need a few expansions to round them out. I feel that way about all of the factions actually, but it is especially true for criminals.

Very curious to see the remaining NBN cards.

Thanks again, Darksbane.
 
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Re: Anarch Spoilers (Thanks to Darksbane)
Akamatsu Mem Chip

Type: Hardware: Chip
Cost: 1
Faction: Runner Shaper
Influence Value: 1
+1 [Memory Unit]
The Akamatsu company was founded on three principles: first, to make the fastest mem chips on the market, second, to turn a profit, and third, to serve as a front for the manufacture of illegal neural-stimulants. It is the last principle that perhaps explains their rabid brand loyalty.
Set: Core Number: 38 Quantity: 2
Illustrator: Outland Entertainment LLC

^^ This may have just sold me on my second core.
 
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Jonathan Madison

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Re: Anarch Spoilers (Thanks to Darksbane)
I find it interesting that Criminals only have Crypsis to break Code Gates. That's a pretty inefficient program. Seems like most Criminals are going to have to spend some faction points on a different option.
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James 3
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Re: Anarch Spoilers (Thanks to Darksbane)
femme fatale passes ANY ice it blesses if you pay 1 per sub. strength need not match. it bypasses the ice completely, so even NBN when encountered effects such as on Data Raven dont fire. the subs are not actually "broken". for non-blessed ice, it can be used as a so-so sentry breaker

Youll usually want to take all counters off Bank Job...but say you had an Aesop's Pawnshop in play, maybe you'd leave 1 counter and sac it for 3 the next turn...only good reason i can think of right now.

I think NetShield is pretty weak myself.

yeah, special order is fantastic and my most splashed card. Yes, its worse than the original temple microcode outlet since it only gets icebreakers and not any program...and still totally awesome! yes, include that out-of-faction Gordian Blade to handle codegates and still be able to find your sole copy...
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Ben Finkel
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Re: Anarch Spoilers (Thanks to Darksbane)
Geez the language is ambiguous on a lot of these:
__________________
Tollbooth

Type: ICE: Code Gate
Cost: 8
Faction: Corp NBN
Faction Cost: 2
When the Runner encounters Tollbooth, he or she must pay 3 [Credits], if able. If the Runner cannot pay 3 [Credits], end the run.
[Subroutine] End the run.
__________________

Pay to who? The bank or the corp?

For Femme Fatale, there's nothing in the rulebook about the term "bypass". How are players supposed to know how it interacts with normal ICE, let alone stuff like Data Raven or Tollbooth?
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Re: Anarch Spoilers (Thanks to Darksbane)
darksurtur wrote:
Femme Fatale - a card to justify having pen and paper on hand in tournaments.

Not really, it's a piece of ice, not card-name-of-piece-of-ice, once the individual card is replaced the bonus no longer applies

(or at least that is how it appears to me, as it was in netrunner of old)
 
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Micheal Keane
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Re: Anarch Spoilers (Thanks to Darksbane)
Azeltir wrote:
Pay to who? The bank or the corp?

For Femme Fatale, there's nothing in the rulebook about the term "bypass". How are players supposed to know how it interacts with normal ICE, let alone stuff like Data Raven or Tollbooth?


Likely pay the bank.

I'm guessing Femme Fatale is used during the approach-the-ice phase, just before the actual encounter-the-ice phase.
 
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darksurtur
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Re: Anarch Spoilers (Thanks to Darksbane)
Matchstickman wrote:
darksurtur wrote:
Femme Fatale - a card to justify having pen and paper on hand in tournaments.

Not really, it's a piece of ice, not card-name-of-piece-of-ice, once the individual card is replaced the bonus no longer applies

(or at least that is how it appears to me, as it was in netrunner of old)


I meant that it would be prudent to record the ICE named and its location. In disputes, judges would likely defer to the written record.
 
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