Andrew Dale
United Kingdom
Loughborough
Leicestershire
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I made the 1e base game tile set from Hirst Arts and my group loved them - really brought the otherwise flat tiles in first edition alive.

Second edition has some great new tiles but is anyone else getting the itch to make some custom 3D stuff?

I've been thinking about outdoor tiles using plain 1" tiles that are based up carefully to look like soil/grass/stones (same way as miniature basing) but using the gap in the tiles beneath to anchor the grid structure that movement etc relies on.

I've also been thinking about creating buildings with lift-off segments to reveal the grid inside - but allowing some dead space around the outside of the grid so that the monsters who don't fit within spaces aren't up against the interior walls.

Looking through the tiles - they can all be recreated with a little artistic license. Has anyone else found their creative juices starting to flow?
 
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Peter Cruickshanks
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I definitely want to! But making them look half as good, artwork wise, as the cardboard will take lots of time.
The boring grey 1ed tiles were definitely easier to work with
 
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araziel wrote:
I definitely want to! But making them look half as good, artwork wise, as the cardboard will take lots of time.
The boring grey 1ed tiles were definitely easier to work with


Yeah, 2e tiles are a lot more detailed than 1e tiles.
Among other things they include two building interiors on the outdoor side and a lot of details like chasms, cobwebs, torches, light/shadows, etc. on the dungeon side.
 
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Andrew Dale
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Some of the tiles would need interpretation - building interiors are easy enough - I would probably look to produce a similar effect but in 3D. I accept your point re some of the decorative features being hard to re-produce but they can be replaced with things like standing torches, piles of bones, water textures.

I appreciate it's not on everyone's agenda but for me the 3D side of things really brings the game alive for my group. Now where did I put that dental plaster...
 
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