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Storm Over Taierzhuang» Forums » Rules

Subject: Advantageous retreat rss

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Norman Smith
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I note the question has been asked below but not answered.

I played this face to face last night and was really enjoying it until - the Japanese attacked a Chinese FLIPPED reinforcement stack on the map edge, scoring something like 9 or 10 hits. The chinese stack then absorbed all losses by retreating into the adjacent unoccupied area.

The problem with this was the move took the chinese stack next to the city which the Japanese fully controlled. In other words what was an excellenty high valued attack actually resulted in the Chinese moving to a more advantageous position.

The Japanese essentailly wasted an attack chit for this result and now the Chinese were directly placed to assault the city in the next turn when really they should not have been able to launch such an attack for a further turn and might have been removed from play before then.

The rules were complied with, but I tend to feel that anything that is next to its own deployment zone when it retreats should be forced to retreat into that zone(and into the reinforcement pool) rather than being able to take a positional advantage. It just doesn't feel like good simulation or wargaming for the loser to enjoy such an obvious benefit from a retreat action.

has anyone else come across the situation - thoughts please or designers recommendation.
 
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Lawrence Hung
Hong Kong
Wan Chai
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The same could happen to the Japanese retreat - retreat towards the town of Taierzhuang in a direction of attack when there were no Chinese units defending the next adjacent area. We saw that happened in our game several time but we lived by it. Probably we can't imagine this battle of one of the classical WWII battle in the west as soldiers of small unit size often got dispersed into different areas for regrouping later on. They were often confused as to the orientations during retreats.
 
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Scott Muldoon (silentdibs)
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Don't leave areas behind your lines empty.
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