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Subject: Noblemen being distributed by Tasty Minstrel Games rss

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Deron Dorna
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Westford
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I just got the Tasty Minstrel Games newsletter and apparently they are preparing to distribute this game in the U.S. Here is the relevant section:

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Noblemen, which you have possibly heard nothing about, well that is coming very soon too. As in, it is ready to be loaded into a container and shipped to the USA. More about this game will be coming soon.

Thanks,

Michael Mindes, Founder
Tasty Minstrel Games
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Clyde W
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So what's it like?
 
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Seth Jaffee
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clydeiii wrote:
So what's it like?

Ryan Metzler just posted a Dice Tower Review of it.

Noblemen is, in some ways, like multiple simultaneous races or games of chicken. Players are Noblemen, building their estate and fighting for Prestige. You score points by earning fancy titles at the Masquerade Balls, and by building structures such as Castles, Palaces, Churches, and Follies. To facilitate this, you must place Tiles in your estate - Fields provide money, Woods provide more tiles, Fountains provide Prestige during the Masquerade Balls, and Clearings provide locations to build structures.

Building your estate is very interesting, because Castles and Palaces only score if they are completely surrounded, and they score extra for each adjacent Church. But Castles/Palaces may not be adjacent to each other, and Churches may not be adjacent to each other either. So an "ideal" configuration for scoring structures is a sort of checkerboard of Castles/Palaces and Churches... but there's a big opportunity cost there...

Completing a 2x2 square of Fields, Woods, or Fountains creates a feature (Farm, Forest, Garden). These features confer a small benefit when completed and throughout the game. In addition, the high scoring Follies have prerequisites of 2 completed Farms, 2 completed Forests, 2 completed Gardens, or 1 of each. Making these 2x2 features makes it very difficult to checkerboard your structures!

There is a limited number of each Structure, as well as other opportunities to score points, so players are effectively racing for several different things all the time. How will you build your estate? Will you go for lots of money? Lots of tiles? Lots of prestige? Or will you instead try to maximize your structure scoring?
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