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Subject: Another expansion ? rss

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Raviv Nagel
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Tom Vasel twitted from the InFlight report:
"FFG hints at Chaos in the Old World expansion. Only hinting, mind you."

Speculate away...
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It would have to be one hell of an expansion for me to be interested. I still don't like what Horned Rat did to the game and have abstained from buying it after a few trying it for about 5 plays.
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I'd be very excited by the prospect of another expansion. The Rat did disappoint mightily with correcting perceived imbalances with even more imbalance, but I was impressed at how cleverly the 5th player was integrated, a greater concern for me. If they can concoct god decks and upgrades that give each god an equal chance of a dial and VP victory - and an equal chance of victory - that would perfect the game for me (and it's terrific as it is).
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hskrfn822 wrote:
It would have to be one hell of an expansion for me to be interested. I still don't like what Horned Rat did to the game and have abstained from buying it after a few trying it for about 5 plays.

What the heck is wrong with it?
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corkysru wrote:
hskrfn822 wrote:
It would have to be one hell of an expansion for me to be interested. I still don't like what Horned Rat did to the game and have abstained from buying it after a few trying it for about 5 plays.

What the heck is wrong with it?


Did I say something was wrong with it? Wrong is an absolute. I just said I didn't like CitOW with Horned Rat added. Personal preference. I'd elaborate, but I'm pressed for time. If I remember, I'll get back to this later.
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Mark Johnson
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Just when I was thinking of getting rid of Chaos in the Old World. Maybe, I'll have to hang onto it.
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K
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They did a pretty cool thing with the rat expansion. Far more interesting cards with cooler and less predictable interaction, but they left the option to still use the old style of cards for those who prefer that style of gameplay.

I honestly wonder what they'd do this time though (assuming another expansion is really coming). This is pretty far down on the list of games I think need (another) expansion. The game's lean system already seems bursting at the seams in the Horned Rat (making it hard to add MORE stuff) and having a 3rd fresh new set of stuff to choose from would just be weird
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David F
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They made Skaven tokens more prominent with the Horned Rat, so the next one is all about the PEASANT UPRISING.

Maybe somebody who knows the Warhammer 40K universe has better ideas.
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James
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SirHandsome wrote:
honestly wonder what they'd do this time though (assuming another expansion is really coming). This is pretty far down on the list of games I think need (another) expansion. The game's lean system already seems bursting at the seams in the Horned Rat (making it hard to add MORE stuff) and having a 3rd fresh new set of stuff to choose from would just be weird

These comments seem spot on to me, Sir Handsome. I enjoy the fifth player but it certainly does produce a small hill of plastic and cardboard in each region, each with its own little chain of effects to resolve (still love it). I wonder if another board might be considered? ...or simply other gods to substitute in with the cap of five players still standing?
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Charlie Theel
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I'm not quite sure how they could further expand the game without bloating it. Certainly they could add additional Old World and Spell cards.

One possibility is an Old World expansion that gives the Old World additional content/options (Heroes/Lords, Old World Deck, specialized peasant tokens, additional tokens). I'm worried upkeep of bits and managing all the damn tokens will not be worth the trouble.

I agree that I'd rather see effort on other games than on CitOW as it's pretty great where it stands (although fixing it so that Nurgle can win in the expansion would be great).
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Andrey
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In my opinion, Horned Rat is best expansion FFG ever made. It just overdelivers like there's no tomorrow.
I'm perfectly happy with Chaos as it is, but if they decide to expand it, I hope they can make it as good as HR. Sixth player would be supercool.
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Joel Schuster
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Just give me some new upgrade cards that make some sense to use and are a real decision for each match anew. Maybe blend the best of the two existing chaos decks into one that is really good. Keep all the rest as its perfect as it is. No 5th player, no new mechanics. Maybe redo some of the events that are too drastic or too lopsided.

Yeah thats it, a set of all new cards. Chaos, Upgrades, Events. Keep all the rest. Some things only get worse with trying to make them even better as they already are, as the first expansion showed. It can only get better after this wasted effort.
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Andrés Santiago Pérez-Bergquist
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selwyth wrote:
They made Skaven tokens more prominent with the Horned Rat, so the next one is all about the PEASANT UPRISING.


Well, the obvious place to go is to introduce a sixth player that gets to play as the Old World and whose main victory condition is getting the game to go to time. There's several of us that have already come up with variations on how to do that.
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Andrew
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I think Horned Rat (though ultimately flawed) was an improvement on the original, so if the trend continues, another expansion may hit the mark.
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Awesome, I am really psyched for this. The Horned Rat was an amazing work of design and if they can keep Horned Rat quality card funness with original game balance between dial and VP and the different gods, that would be incredible.
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Only reason you can find fault with Horned Rat is because the base game is so awesome, compared to so many other games it's just supreme.

I love the mechanics so variation on details would be cool with me. Option for 6 players or keep 5 players max with more gods to pick from, just gimme. meeple
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Billy Babel
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Most logical place to take it would perhaps be an undead faction that lets you get units for free from peasant tokens, or maybe add plus one attack for each peasant in that region.
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Being familiar with the mythology of the Warhammer world, I really don't know what they could choose to add. There's only so many gods, you know? In the 40k world, there's Malal aka Malice, The Laughing God Cegorath, the War God Khaine and beyond them and the previously released Gods/Ruinous Powers, there's nothing much else that's canonical. They mention the 4 major Powers, the 5th one is Malal/Malice the Renegade God, and they acknowledge the existence of "minor" deities, but mention few. The only ones acknowledged by name in the 40k world; Ans'l, Mo'rcck and Phraz-Etar, are puns on the last names of Bryan Ansell, Michael Moorcock, and Frank Frazetta, writers and artists whose work all contributed to the look and feel of the Warhammer Fantasy and Warhammer 40k universes.

Khaine would be too close to Khorne. Cegorath wasn't worshiped in the Fantasy world that CitOW is set. I suppose it's possible to assign a player to be Malal/Malice whose goal would be to thwart every other player and whose win condition might be the equivalent of winning by default or "the game winning".

Beyond this, I'm stumped.
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Mark Johnson
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It's possible that maybe a player could control the Old World somehow and battle against the Chaos Gods. That's been speculated a few times.
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Santiago wrote:
selwyth wrote:
They made Skaven tokens more prominent with the Horned Rat, so the next one is all about the PEASANT UPRISING.


Well, the obvious place to go is to introduce a sixth player that gets to play as the Old World and whose main victory condition is getting the game to go to time. There's several of us that have already come up with variations on how to do that.


Yeah yeah, thats really what I would want to see! I would love another expansion!!
devil - khorne
soblue - Tzeentch
gulp - Nurgle
robot - Horned rat
meeple - Old World humans!
Where is Slaanesh?
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Shiri Tai
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They could use Gork & Mork, or Hashut, or make a stretch and take Nagash or Settra. (I've been theorycrafting a Hashut set for fun, there seems to be room for it.) Even Sigmar, although he'd play differently.
 
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Joel Schuster
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Even if its nice for you guys with background knowledge to speculate about which other god may be added, I really hope they dont do any of this. What this game needs the least is adding another player. My guess and hope is they realize this well enough. With the asynchronous approach its very hard to keep balance and some structure if you add yet another unique god to the whole web.

My speculation is that they may change the dial advancement condition for one or even all of the already existing gods. Maybe it will be possible to gather DACs in greater amounts. You may gain several ones in the same region or you gain more DACs by exceeding your regular condition. There might be better options for additional ticks, like they tried with the card "Nurgles Quest" in the first expansion. This should ensure a hotter race for the dial. What the game currently lacks is an option to make up for missed ticks. You can always make up for VP, sort of. The limit of VP is in only in theory and well beyond of what you need to win the game. However, if you miss ticks, you are out of the race, because ticks are limited to a max of 2 per turn. This makes for boring end games sometimes, when you set yourself to the dial but are out of striking distance before someone else wins by VP. I am seeing opportunities to improve this.
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James
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Umbratus wrote:
What the game currently lacks is an option to make up for missed ticks. You can always make up for VP, sort of. The limit of VP is in only in theory and well beyond of what you need to win the game. However, if you miss ticks, you are out of the race, because ticks are limited to a max of 2 per turn. This makes for boring end games sometimes, when you set yourself to the dial but are out of striking distance before someone else wins by VP. I am seeing opportunities to improve this.

Outstanding observation; I hadn't thought about that. There is nothing worse than a player eliminated in the first three rounds having to hang around for another hour. Some kind of expansion opportunity for this (however uphill that player would have to travel or unlikely an achievement that player would have to achieve to catch up) would be very welcome. If they could pull that off as well as offer truly balanced decks, that would be ideal.
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Jeff Dunford
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I'd like to see a third deck (and second + third for the Horned Rat) for each god that could be substituted (similar to what came with the Horned Rat)... and a rule set for building each gods' decks from their respective card pools.
 
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Joel Schuster
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In the base game, Nurgle could only win by VP. In the expansion, they tried to give him an option to win by dial. Alot of cards are focussed on that. However, it was not enough to make it a viable option. So he was stripped of his extra VP generating possibilities. I guess you can pull a VP win now and then, still more likely than a dial win, but overall, it was worse than before, Nurgle could not really win anymore. Whats worse than that ?

Ideally, you'd have both options equally possible and you decide on the way as you play your game and according to how the game develops which path you want to pursue. Ideally.

Khorne can easily win either way with the expansion. But it is not balanced.

If they really do it well, and that needs alot of playtesting, then I hope they can provide equal options for both gods. So you can make it a choice each time you play, that would be fantastic.

If you are set to a certain strategy depending on which set of cards you use, that may be boring and you may be predictable, but at least it works and its fun to play.

If they cannot do it, keep the fixed strategies. Nothing worse than screwed balance and set strategies leading to nowhere. They really dropped the ball with this Nurgle dial thing. Hope they dont do that again.
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