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Android: Netrunner» Forums » General

Subject: A list of faction cards by influence rss

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reed makamson
United States
Vallejo
California
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I made trying to help me figure out what the identities are really all about.

RUNNER

Green Preps(neutral):
access to globalsec, armitage codebusting, cypher, infiltration, sure gamble

Dabbles(1 INF):
Anarch:
cyberfeeder, datasucker, mimic, stimhack, yog.0
Criminal:
aurora, easy mark, femme fatale, lemuria codecracker
Shaper:
akamatsu mem chip, net shield, pipeline, rabbit hole, sacrificial constuct

Repped Profs(2 INF):
Anarch:
corroder, Deja Vu, demolition run, djinn, Grimore, parasite, wyrm
Criminal:
Bank Job, Crash Space, Data Dealer, Decoy, Forged activation orders, Ninja, Special order
Shaper:
asops pawn shop, battering ram, diesel, magnum opus, modded, the maker's eye, the personal touch, the toolbox

Made Breaks(3 INF):
Anarchs:
Ice carver, Medium, Wyldside,
Criminal:
desperado, inside job, sneakdoor beta
Shaper:gordian blade

Insider Secrets(4 INF):
Anarchs:none
Criminal:account siphon
Shaper:tinkering

Essence of the Philosophies(5 INF):none

Legendary Code(- INF):none

CORP

Public Domain(neutral):
Enigma, hedge fund, hunter, melange mining corp, pad campaign, priority requisition, private security force, wall of static,

Unsecured Research(1 INF):
HB:
corporate troubleshooter, experintial data, rototurrent
Jinteki:
chum, project junebug, wall of thorns, zaibatsu loyalty
NBN:
anonamous tip, closed accounts, ghost branch
Weyland:
aggressive negotiations, beanstalk royalties, ice wall, research station, security subcontract, shadow, shipment from kaguya

Subsidiary Products(2 INF):
HB:
adonis campaign, aggressive secratary, archived memories, heimdall 1.0, ichi 1.0, shipment from mirrormorph, viktor 1.0
Jinteki:
akitaro watanabe, cell portal, data mine, neural EMP, neural katanna, snare!
NBN:
data raven, matrix analyzer, red herrings, SEA source, tollbooth
Weyland:archer

Company Brands(3 INF):
HB:none
Jinteki: precognition
NBN:
sansan city grid, psychographics
Weyland:hadrian's wall

Patented Methods(4 INF):
HB:biotic labor
Jinteki & NBN:none
Weyalnd:scorched earth

Founding Principals(5 INF):none

World Visions(- INF):
HB: accelerated beta test
Jinteki: Nisei Mk II
NBN:
astroscript pilot program, breaking news
Weyland:
posted bounty, hostile takeover
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reed makamson
United States
Vallejo
California
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I cant help but draw up the idea that the factions are set up to do a "standard splash", using just one-orb OOF cards.

RUNNER

Anarch: aurora, easy mark x3, femme fatale x2, lemuria codecracker x2, akamatsu mem chip x2, net shield, rabbit hole x2, sacrificial constuct x2.

Criminal: cyberfeeder x3, datasucker x2, stimhack x2, yog.0, akamatsu mem chip x2, net shield, rabbit hole x2, sacrificial constuct x2.

Shaper: cyberfeeder x3, datasucker x2, stimhack x3, easy mark x3, femme fatale x2, lemuria codecracker x2

CORP

HB: chum, zaibatsu loyalty, wall of thorns, anonymous tip x2, aggressive negotiations x2, beanstalk royalties x3, ice wall x2, research station, shipment from kaguya x2

Jinteki: corporate troubleshooter, experiential data x2, anonymous tip x2, agressive negotiations x2, beanstalk royalties x3, ice wall x2, research station, shipment from kaguya x2

NBN: corporate troubleshooter, experiential data x2, chum, zaibatsu loyalty, agressive negotiations x2, beanstalk royalties x3, shadow x2, research station, shipment from kaguya x2

Weyland: corporate troubleshooter, experiential data x2, chum x2, project junebug, wall of thorns, zaibatsu loyalty, anonymous tip x2, ghost branch x3, closed accounts x2

15 splash, plus 15 neutral, plus ~30 in-faction, gives 60 cards, to be whittled down to a lean 45+ rig. for corps is closer to 20 neutral plus ~25 in-faction. main difference is you must whittle down to 49 or less. corps are also frozen in their agenda choices in the core set. to make a 45-49 card deck, you must use all the agendas that you can use.
 
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James 3
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Georgia
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i find i use the most 2 influence cards when i splash, as lots of good effects you cant get in-faction are there (particularly searching, recursion, or better breakers/ice), usually getting me 6->7 OOF cards per deck. ill pull in 3+ cards only if they really impact the core strategy Im going for, and Ive never been tempted to try and cram 15 1 influence cards in.
 
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