Probably already a thread about it, but the issue came up in my PBF game so I thought I'd get some opinions.
A number of the Conversion Kit monsters have "Stealthy" (Wendigo and Deep Elf at least). The text says:
"Each attack that targets this monster must roll 3 additional range beyond the normally required amount or the attack is a miss."
The question came up on whether or not it applied to Melee attacks. I am under the impression it does, as the Deep Elf especially is considerably weak without that protection (minion only has 7 life and a brown defense, and you only get 1 of them against 2 heroes). So let's assume that Stealthy works on Melee. My question is, what is the range needed to hit an adjacent target?
A: 4 Range (assuming Melee follows the same rules as Ranged and it is 1 "Range" to hit an adjacent creature)
B: 3 Range (as normally Melee requires no range, it is assumed to start with 0 Range).